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4cr Podcast 2.01

Games Rebels Play - Feb10

Famicom Dojo - Sega

Preview - Trauma Team (2)

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So, I was perusing a list of recently-revealed box art, and the entry for Tetris Party Deluxe caught my eye. A slightly-upgraded disc release of a WiiWare game is, sadly, nothing new. What is different is the list of supported peripherals.

Wii Speak? this is an online game, so that’s reasonable. Balance Board? I have no idea how that works, but the WiiWare version did support it. The really weird one is the Wii Wheel. What, do you spin the pieces around? I can’t imagine that being overwhelmingly fun.

Anybody in the know want to shed some light on this? Oh, and for those of you that tried the WiiWare version, is the Balance Board mode fun?

Full Box Art

Bethesda’s Fallout 3 is, without a doubt, my favorite game of this generation. No other game has quite caught my imagination, so successfully sucking me into its world. It helps that I’m predisposed to loving post-apocalyptic settings (and Fallout 2 was one of the greatest things made by the human race), but Fallout 3 took that extra step by really placing me there. How could you not be overwhelmed, taking your first steps out of Vault 101? So, of course, I’ve been salivating at the prospect of news on Fallout: New Vegas, a new spin-off combining Bethesda’s engine with the team that made the first two Fallout games (the former Black Isle, now Obsidian).

The first teaser, unfortunately, didn’t show us any gameplay, but a preview from the new issue of PC Gamer has a few tantalizing goodies.

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This bit of photo manipulation comes from Erik Johansson’s personal portfolio. This Swedes-man, who is sadly not related to Scarlet Johansson, does things with photographs that are less Photoshop and more black magic. I heartily recommend looking into his work.

Tetris - Constructions Since 1985

Still Playing - No More Heroes 2

Hey Kids! Apparently there’s a new Pokemon to be revealed for the next DS release, so start jumping up and down like idiots right now! Seriously, somewhere Lemcott’s head is exploding! Fans will have to wait two weeks for Pokemon Sunday to give them more however, but I’m telling you right now it looks an awful lot like a were-hog.

Side-thought -> How the hell are we suppose to catch them all if they keep making new ones?

Side-thought 2 -> Pokemon Sunday? Their excitement sells this post. I’d really like my own television show in Japan, le sigh.

Click past the break to catch further video proof that Japan is a very crazy place.

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Now Playing - No More Heroes 2

Greg was awfully excited about Sonic the Hedgehog 4 this week, which I insist we all refer to as Episode 1 - The Phantom Repentance. And who can blame him, old school sensibilities with new graphics across all three platforms.

But no matter how good Sonic 4 might be, it just won’t have a caged Mario.

1up pointed this glaring omission out yesterday when posting about the original Sonic the Hedgehog 4, a 1996 hack of Sunsoft’s Speedy Gonzales on the SNES. And while Youtube verifies that we’re probably better off with whatever Sega has in mind, rescuing caged Mario’s is priceless.

Catch the video after the break.

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A few years back, Rockstar announced L.A. Noire. Since then, we’ve heard a whole lot of nothing on Team Bondi’s open-world love letter to the film noir. Most people (myself included) probably just assumed that the whole thing had been dumped somewhere along the line. Turns out that the developers have been hard at work the whole time, and the first real details are beginning to pour out.

As you might expect from a game published by the Grand Theft Auto guys, L.A. Noire is an open-world action game set in 1947 Los Angeles. The entire city has been rendered from the ground-up to be as realistic as possible. The team has been working from film and photographs to replicate the City of Angels as it existed in the years after the second World War. Now, just because this is an open-world game, don’t expect a GTA clone. Noire’s protagonist, Cole Phelps, is worlds apart from Nico Bellic.

Cole, a beat cop who will progress from the traffic desk all the way to homicide, is out to clean up both the streets and his own corrupt police force. Of course, he has to deal with his own dark past, including a few naughty deeds during the war. As a police detective, you’ll have to solve cases and peg the right man. Oh, and this is my favorite part - the game will not make it easy for you. Unlike many games, you won’t come across glowing items sitting on pre-selected shelves. L.A. Noire’s crime scenes have been designed to look natural. In the example provided by Game Informer, a player might see a pair of glasses sitting near a suspicious stain. If you pick up these glasses, you can notice such details as the brand etched on the frame. As you look over these bits of information, they will be jotted in your notepad, which you’ll need to refer to often as you piece together the case.

Once you get a suspect into the station, you’ll have to interview them. Your dialogue options come from a similar system to that used in Mass Effect - tilt the stick in one direction to take on an accusatory stance, shift in another to butter them up. The developers have created some new facial motion-capturing tech to make this more realistic. The voice actors went through full make-up and were sat in booths with cameras covering every angle of their faces. As they delivered their dialogue, every one of their facial motions - from the twitch of an eye to an accidental smile - was recorded and digitized into the game’s animation. This is crucial to the gameplay - naturally, suspects will try to lie to you. You’ll have to keep a close eye on them to find those telltale signs, and then you’ll need to refute their testimony by pulling counter-evidence from your own notes.

It’s no secret that film noir is a passion of mine, so it thrills me to no end that details are finally beginning to leak out of Rockstar’s offices. The gameplay sounds incredible - everything from the realistic investigations to watching for minute facial tics appeals to my love of the adventure genre. If Team Bondi can pull this off, L.A. Noire will be a pretty sure contender for my game of whatever year it comes out in. This month’s issue of Game Informer promises more details, and should be hitting stands any day.

source: IGN

The first week of February is already coming to a close, which means we’re a bit late this time around. But at least we’re late in style. Read on to find out how we here at 4cr spent our gaming time during the month of January, and about how Sean thinks dwarf chicks are uncannily hot. Be sure to chime in and tell us what you’ve been playing, too.

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I’ve been with 4cr for a while now, and during my time, I’ve seen great rebels like Vinnk and Edgar succumb to the lures of parenting. As is my way, I thought, “If the cool kids are doing it, then so should I.”

After convincing my wife to rock the casbah, we were pleased to find that we would, in fact, be having a tot of our very own. The actual due date is rapidly approaching - only a couple more weeks to go - and we’ve finally finished up the nursery this week. All that’s missing is, you know, the newborn. As I am a tremendous nerd, and my wife is (luckily) fully supportive of such things, we decorated in a neat Nintendo theme. Hopefully, our kid won’t grow up to be a Sega fanboy, or else he might end up being put up for adoption. I kid, I kid. Kinda.

Check past the break for a couple of photos of our beloved nerdy nursery, which I have affectionately dubbed the “nerdsery.”

It was either that or “Professor Fantastic’s room of Awesome.”

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Tom Torrey, being the crafty fellow that he is, decided to combine two of his childhood loves - Peanuts and Star Wars. The kit is a combination of an old-school tie fighter model and some random plastic that he has siting around.

While the pairing is pretty damn odd, the results are amazing. Just look at that thing!

Tom Torrey’s Flickr Page

source: Molly McIsaac

Found this awesome illustration of Samus over at Luis Melo’s site. Loving his work, including his Transformers and Faxanadu images. Good work.

Luís Melo’s blog

Rumas’ Pokemon find in Google’s Time-Life archive prompted me to poke at the database for more gems. Naturally, one of the first terms that I entered was Batman. I wan’t disappointed by the results.

When I saw this cover, from a 1966 issue of Life magazine, three things immediately struck me. One - that sure is a “mighty leap” from Mr. West there. Two - Batman’s utility belt is ludicrously huge. And three - other than a penchant for wearing their underwear on the outside, I have no idea what Batman, Superman, and the Marques de Sade have in common.

Man, every time that I look at this cover, I love it more and more.

Life 3-11-1966 cover - Adam West as Batman

A few days ago, I was was browsing our sister site Toronto Thumbs when I noticed something mind-numbingly awesome - Time Lincoln. Yes, Time Lincoln. Ok, those two words don’t exactly give one much to go on, so let’s take a look at the solicitation for the book:

What happens when the Great Emancipator is suddenly freed from the bonds of time to right wrongs throughout history? Taken out of time on the night of his assassination with the help of H.G. Wells’s time machine, Abraham Lincoln finds himself waging war upon the forces of evil in the past, present and future! In his last hour, he lived a lifetime!

Let’s just go through this step-by-step, shall we?

Great Emancipator is a great wrestler name, righting wrongs throughout history is a line of employment that I wish I could sign up for, H.G. Wells build a pretty rad time machine, and Abraham Lincoln is a man who knows a thing or two about wars and the waging of them.

Thumbs’ writer Kevin Hickey was down on the whole thing, especially since it happened to feature yet-another comic book appearance by current president, Barack Obama. While I do think the Obama cameo has long-ago grown lame, I’m pretty hyped for time-traveling steampunk emancipation. The only thing that could make this any better would be if Abe picked up Teddy Roosevelt and the two of them went on a dinosaur safari.

Time Lincoln is being released by Antarctic Press and hits comic book stores later this month.

Also recommended - The Chinatown Death Cloud Peril

Even though I didn’t own a single Sega system until the Dreamcast, I was a huge fan of Sonic growing up. I loved the Archie comic series and the cartoon (the later one that actually had a storyline). When I got the chance to play the games at friends’ houses, I drank them in. I mean, I’ve always had more of a preference for the Mario platformers, but the first few Sonic games (Sonic CD especially) were pretty darn cool.

I completely lost track of the series after playing through the so-so Sonic Adventure 2. I can’t even be trendy enough to hate on the more recent games - I didn’t even care enough to play them. Still, the mysterious Project Needlemouse piqued my interest.

As it turns out, hints of a Mega Man 9-style franchise reboot weren’t far off the mark. Sega revealed today that Needlemouse, now called Sonic the Hedgehog 4, is an episodic, download-only throwback to the early days of the series. The first episode, which will hit XBLA, PSN, and WiiWare this summer, picks up the storyline (what storyline there is) right after the end of Sonic & Knuckles. Sonic will run from left to right and take on robots with his spin dash, power sneakers, and a homing attack. Players on the Wii and PS3 will be able to control Sonic by tilting the Wii Remote and Sixaxis respectively, which could either make or break the game depending on how well the option is implemented.

Click past the cut for a trailer, and stay tuned for more details as we find them.

Interview with Sega’s Ken Balough

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Guest Columnist - Jason Rice

I have to confess that until the original Tatsunoko vs. Capcom title was released in Japan last winter, I had no idea what Tatsunoko was, nor did I have any clue about the characters they would bring to Capcom’s fabled VS series. Even with the surge in interest in anime, manga and Japanese culture in the United States, I don’t expect many of you to know about Tatsunoko’s brand of heroes either. What you should know is that the American release of Tatsunoko vs. Capcom Ultimate All-Stars builds on the sound base of Capcom’s previous team-based fighters and provides Wii owners with a challenging and exciting way to throw down with their friends.

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I was browsing through the Google-hosted LIFE photo archive yesterday, and though a search for Nintendo turned up a measly three images, this gem was one of them. I love it.