Kickin’ it with Crecest Moon Games – The Deer God
Kickin’ it with is back after a short break, and this week had the pleasure of talking with Josh Presseisen from Crescent Moon Games about The Deer God.
4cr: Welcome to Kickin’ It With! Care to fill us in with a bit of info about yourself?
I am an artist by trade, but I started Crescent Moon in 2007, when I started working on my first game, Ravensword.
After that I started helping other devs which eventually led to publishing. Now I’ve published about 60 games, but I still develop as well. The Deer God was an idea that I wanted to do personally.
I had really wanted to do something that mixed 3d and pixel art to good effect, as well as unique game mechanics.
4cr: Speaking of The Deer God. Can you explain more about the game?
The game is about a hunter who is transformed into a deer after a hunting accident. What happens after that, is that the player has to survive as a deer, and find hidden secrets to possibly return to becoming a human again.
4cr: So far the campaign is doing great, and reaching your stretch goals seems as a possibility. How did you arrive at the current amounts for each of the stretch goals?
I based it on how much work I thought it would take to complete each task. For instance, the PS Vita goal is at $95k. This gives us about $10k for to handle that version specifically (which is basically about breaking even).
4cr: How many people are currently working on The Deer God?
Roughly 5 people, at the moment – some in their spare time.
4cr: It’s interesting to see how mating with females is used as a checkpoint system since you can reincarnate via your offspring. What other unique mechanics are you considering for the game?
The karma and reincarnation systems are pretty unique I think. For instance, if your karma is bad – you might get turned into a caterpillar, then eaten by a bird!
4cr: The game is in pre-alpha, but the release date for The Deer God is set for January 2015. How can you complete this project in 6 months?
We have a bunch of systems in place already, and we should be hitting Alpha around September, which should be plenty of time to finish by January.
4cr: Are all rewards for the campaign digital-only or have you set some tiers with physical rewards?
We have some physical rewards yes – and we are planning on adding more. We have hats, shirts, mugs, and even trips out to visit me here in Upstate NY!
4cr: Unfortunately, our time is up. Anything else you want to add before we wrap the interview?