4cr Plays – Ittle Dew
Ittle Dew is the story of Ittle who, along with her sidekick Tippsie, end up stranded on an island in the middle of nowhere. With nothing to do but loot the treasure in the island as they search for a way back home, our adventurous duo sets out on an adventure they will never forget.
As soon as the game starts, Ittle finds a mysterious cave, and as every good adventurer knows, when you find a mysterious cave you HAVE to explore it. This cave in particular ends up teaching you the basics for the game, and it does so in a few minutes. The main thing you need to learn is that fire is good and when you have a stick you can use it to move fire from one place to another. Also, enemies are bad, so give them a good whack.
Right after this you will run into Itan, a merchant that has set shop in this island, and who makes Ittle an offer she can’t refuse: bring back an artifact from the castle in order to get a raft to leave this place. To reach the artifact, our heroine must do some adventuring to procure the funds needed to purchase some of the other items on offer. Unlike other games in the genre, the only way to get money is by exploring to find treasure chests that are full of coins to help you purchase the next item you need.
Once you’ve bought an item, Ittle is sent flying out of the shop, and she’ll end up in a dungeon that has been specifically designed to let you learn what your new toy can do. This is a great system because it lets you focus on the item without any distractions, and this same tactic is used for the rest of the items. And you don’t have to worry since once you’re out of the dungeon, the items will be available outside of the shop.
Even though the game is great, there were a couple of things I didn’t like. The first one was that sometimes aiming at enemies wasn’t as smooth as it should be, and this got me killed a couple of times. The other thing is that, for some reason, when you move things to the Wii U Gamepad there is no sound coming out of the Gamepad. As a big off-TV gaming fan, this meant I had to play most of the game on the TV, with only an hour or so played on the GamePad at night. Complaint number one isn’t so bad thanks to the fact that the game autosaves every time you enter a room or open a chest, so when you die you’re only set back a few seconds. As for complaint number two, the developer is working on a patch right now, so things should be fixed soon. There are also other games that demonstrate these sound issues and there are theories floating around that it’s an issue with Unity porting to the WiiU. In any case, it certainly didn’t stop me from enjoying the game.
It took me around 3 hours to finish the game, but I spent an extra 30 minutes searching for the paper pieces and the cards that I was missing. On top of that, there is a Master Cave where all your skills will be tested which adds an extra 30-40 minutes or so for the completionist. The game also appears to have been made for speedruns, and there are several shortcuts you can use for taking down your total playtime to as low as 2 hours if you’re good enough.
Ittle Dew is a great love letter to The Legend of Zelda, but it also stands on its own. I loved the way the game focuses on one item at a time before giving you full license to use them all for the final run in the castle. Having Tippsie available to offer advice at the press of a button also means that players of all skill levels will be able to enjoy the game.
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