Kickin’ it with Maestro Interactive – Luna’s Tale: Curse of the Forgotten Doll
Maestro Interactive is looking to bring a new game to consoles, and they’ve launched a Kickstarter campaign to help cover the costs.
4cr: Hi! Can you please introduce yourself?
My name is Monty Goulet and I am the founder and audio designer for Maestro Interactive Games, an independent game studio in Austin, Tx. We are approved developers for Xbox One, Nintendo Wii U, Nintendo 3DS, PS4,PS3, and Vita.
4cr: We found your Kickstarter campaign for Luna’s Tale: Curse of the Forgotten Doll and thought it looked pretty cool. What do we need to know about this project?
Luna’s Tale is a brand new IP from Maestro Interactive Games. It is a 2.5D side scrolling platformer in the styles of Donkey Kong Country and Super Mario World: Yoshi’s Island. It features Luna, a young female whose doll, Proserpina, begins to feel neglected when Luna starts spending time with a boy instead of her. In turn, Proserpina decides to take action and make Luna experience life from a toys perspective. Luna must navigate five different worlds packed full of unique, engaging enemies, fun mechanics and stunning hand painted visuals. We are raising $35,000 on Kickstarter for the project.
4cr: How many people will be working on this game?
Maestro Interactive Games currently has five developers. Right now, we have four of them hard at work on Luna’s Tale. We have two artists grinding away creating all of the wonderful visuals you see in the world, a designer creating all the mechanics; from rope swinging to hot wheels-mine cart style gameplay, and myself developing the tunes and sounds that make the game come to life.
4cr: If funded, the game will be out on PC, Mac, Wii U, XBox One, and Ouya. There are stretch goals for a release on PS3, PS4, and Vita. Are you considering any other stretch goals to improve the game itself?
First, we are happy to state we dropped the PS4 and Vita as stretch goals. We incorporated them into the main campaign. We had some backers really excited about those platforms and felt it was the right choice. For just $15, you can select the PS4 and Vita together as an add on to your original pledge, and we also added a $40 tier that includes both the Vita and PS4 that we are really excited about. We also have voice acting in our plans as well to go into our cinematic scenes. Stretch goals are great but I feel that sometimes they can be a hinderance to the original game experience you are offering and can cause delays with the product. For example, a 2 Player Co-Op in this game as a stretch goal would mean a totally new gameplay experience that we would need to develop for. It would be like a second game and we have no way to assess in the future what a good value to place that stretch goal would be. For that reason and others we only have two stretch goals currently, Voice Acting and the trilogy of games in the series.
4cr: Are all rewards for the Kickstarter campaign of the digital variety, or are you offering some physical rewards as well?
We are offering quite a few limited physical rewards. We are doing t-shirts, signed posters, physical art books, a physical copy of the game for PC/Mac via a USB, physical soundtrack, a vinyl record, hand drawn concept art, as well as our most popular one; the shot glass.
4cr: It’s time for us to go. Would you like to add anything else before we sign off?
Thanks for taking the time to read this and for allowing me to the share the project with you guys. If you are interested in supporting us, our campaign goes until the morning of June 7th, and you can find the link here:
Thanks again guys. I look forward to bringing you this game!