Kickin’ it with Fictiorama Studios – Dead Synchronicity

by Antonio Garcia

Adventure games have always had a special place in my heart. When I learned about Dead Synchronicity, I knew I wanted to get in touch with Fictionrama Studios to talk shop.

4cr: Thank you for joining us here at Kickin’ It With. It’s time for our readers to get to know you a little better!

Well, our story is that of three brothers who have been playing adventure games ever since the genre was invented! We started playing way back on an Amstrad CPC 464!

Since then, we never stopped playing video games, especially “point and click” releases. We have developed careers close to video games (music, programming, visual media, mobile apps) so we always knew that in the end we’d end up developing our own adventure games. But it was only a few months ago when Alberto, our script writer, called Mario and I to talk about the first elements that would eventually establish the universe in which “Dead Synchronicity” takes place. We were fascinated by the story and saw great potential in it so we created Fictiorama, our very own studio, to create this game!

Dead Synchronicity - Kovalski

Another thing is that Mario and Alberto have a rock band called Kovalski, so we have a rock band in our studio, writing the soundtrack for our saga!

4cr: One of your backers got in touch with to lets us know about the Kickstarter campaign for Dead Synchronicity. What do we need to know about this project?

Dead Synchronicity: Tomorrow Comes Today” is a game we’re trying to make thanks to the help of our Kickstarter backers, and it is to be the first release in the “Dead Synchronicity” saga. It’s a 2D adventure game of the “point and click” variety with a very flashy and personal graphical style, rooted in expressionism.

The game tells the story of Michael, who wakes up after a comma to find himself in a refugee camp. A series of natural catastrophes known as the “Great Wave” has left the world in chaos, and the government and the army have made the most of it by setting up iron-tight control, to the point which these refugee camps have become concentration camps.

On the other hand, the “dissolved” pandemic is eradicating the population. This disease, which grants strange cognitive skills, ends up dissolving people into nothing more than a pool of blood.

In this lovely environment, Michael must try to recover his memory as he tries to find a cure for the disease, as well as an explanation for the “Great Wave” and for the strange phenomena it brought into the world.

Because, if he doesn’t act now, time itself will end up dissolving into nothing.

Our game has concentration camps, paranormal events, strange weather phenomena, a dose of gore and a dark plot, all in a “point and click” package with completely intuitive interface.

In fact, we have a playable alpha available to all. I encourage all of your readers to go to our Kickstarter page to download it!

Also, “Dead Synchronicity: Tomorrow comes Today” is currently on Steam Greenlight, so if you want to play the game to Steam… vote away!

Dead Synchronicity GIF 1

4cr: How big is the team currently working on the game?

Right now there are four people at Fictiorama: Mario, Unity programmer; Martin, artist; Alberto, script writer and main composer; and me (Luis), taking care of the production and PR for the studio. We’re a small team that works hard all day long, and we’re almost like family… oh, wait, three of us ARE family!


4cr: Why bet on a “point and click” game in 2014?

The “point and click” adventure genre was definitely at its best during the 90s (especially thanks to Lucas and Sierra), but it’s always been around. In fact, the number of adventure games released over the years has not decreased, although the genre’s popularity has not grown as much as that for other genre’s

There’s still a huge audience for adventure games probably, among other things, because of its reliance on “deduction” tactics and a great narrative as the constant corner stones.

In fact, one of the best games in 2013 was “The Walking Dead” (granted, some say it isn’t as much of an adventure game as it is a “quick time event” heavy release).

Dead Synchronicity 2

4cr: Once the main goal is reached, Dead Synchronicity is set to launch on PC and Mac. Have you considered releasing the game on consoles such as Wii U, PS4 or XBO?

Right now we haven’t ruled out the option for porting the game to other platforms, especially to those that have a tactile interface, something we believe is ideal for adventure games. In fact, during the last couple of weeks we’ve received a ton of suggestions to port the game to the Wii U.

Our top priority right now is making sure the Kickstarter is a success so that we can develop the PC and Mac versions for 2014 (and Linux port will be our first “stretch goal” once we go over the $45,000 from the main goal).

After that, it will be ported to iPad in 2015, and we’ll see what happens next!

4cr: How did you end up collaborating with Azpiri?

We’re lucky to have a friend in common that got us in touch with him. For us, who did most of our gaming during the 8-bit era, buying games from Dinamic, Topo, Opera, in great part because of his covers… it has become a dream come true.
And to tell you the truth he’s been a pleasure to work with. We instantly clicked on a personal level, and he liked the idea for the project right from the start. He presented a couple of options that we loved and we’re thrilled with the result! We believe it’s up there with his best cover work.


4cr: Thank you for doing this interview. Is there something else you would like to add?

We want to thank you for the opportunity to share our project and our campaign with all of your readers.

Making a success out of this Kickstarter is a long race and we need more people to come with us on this journey! I encourage everyone who at some point enjoyed the adventure classics to go and visit our campaign. If they’ve never played an adventure game but are intrigued by sci-fi, concentration camps, horror and a bit of gore, then they should come join us as well! I’m sure that we have a reward or two they might like, and every backer will help us make “Dead Synchronicity: Tomorrow comes Today” a reality!

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