Kickin’ it with Gordon Midwood – lilt line too!
Remember lilt line? It was a fun little music game developed by a small studio consisting of a single, courageous man. This man – Gordon Midwood – is now back and wants to create a sequel that is harder, better, faster, and stronger.
4cr: Welcome, Gordon! Care to tell our audience about what projects you’ve worked on before?
Hello, and thank you for having me, Antonio!
I am an indie game developer and have worked on a bunch of web games, a couple of iPhone games, and a console game. To be slightly less ridiculously unspecific, I created lilt line in 2009 for iPhone, which went on to win an IGF award in 2010. Off the back of that success, I managed to raise funds to make Derrick the Deathfin for PS3, which launched in October of last year. And now, I am back trying to Kickstart the glorious musical trip that will be lilt line too!.
4cr: lilt line too! is about as indie as it gets – you’ll be taking on the project as an independent studio made up of you and yourself. Is this why you’ve decided to take the project to Kickstarter?
There are actually three of us in the studio: me, myself & I. We talk to each other constantly too, so it makes it hard to concentrate at times.
The reason I am taking the project to Kickstarter is in recognition of the fact that the original lilt line was a niche title, and in the hope that these same passionate niche music game fans will back lilt line too! It’s a game I have wanted to make for a long time, and Kickstarter can help make it a reality. I certainly hope it does, because it is going to be super ace.
4cr: Going from the video, there seems to be different viewpoints or angles as you go along. Will your view change automatically during each level – going from 2D to 3D and back – or is this something that the player controls?
It will change automatically, in tune with the music. The actions to keep on rhythm and on beat with the song are relatively simple – tap and tilt being the main ones – so controlling the view is not really something I want to concern players with. I want them to get in tune with the level and feel like they are playing the music, not distract them from that. Think of it as a musical roller coaster!
4cr: How big will the game be in comparison to lilt line?
It is going to be much larger – there will be at least 20 levels. Each level will typically be 3-5 times longer than those in the original lilt line. Then there will be different game modes, local multiplayer, online multiplayer and so on. It is going to feel considerably bigger than lilt line, with more variety and ways to play.
4cr: The main goal is to make an iOS version of the game. Have you considered also releasing it on consoles to bring it to a wider audience?
Oh yes, indeed I have. I have had excellent chats with both Sony and Nintendo since the Kickstarter got going, and have added Vita & WiiU stretch goals!
4cr: How did you end up working with the musician ill.gates? Just thinking about what the music for lilt line too! could be like has me looking forward to the release!
I have been a fan of ill.gates music for a while, and every time I listened to one of his tunes, I imagined what it would be like to fly through the songs in a game type scenario. So when I decided to make lilt line too!, I got straight in touch with him through twitter. He responded, and the rest has been a beautiful meeting of minds.
4cr: Is there a way for people to get a copy of Derrick The Deathfin since it’s not on Steam?
Actually, there is! Those that back the project at £15 or more (or who already have) will get a free copy of Derrick The Deathfin! Working on Derrick was great and I’d love for more people to get a chance to play it!
4cr: Thanks once again for joining us. Would you like to add anything else before we end transmission?
Only the obvious – please support the lilt line too! Kickstarter. I would love to make this project a reality.