Things X 5 – September 23, 2013
After hearing good things about it, I’ve picked up Bike Rider DX on the the 3DS eShop. I wasn’t terribly impressed at first and was about to write off the title as yet another small, mediocre little game that once again lured me. But two or three days later, something clicked and Bike Rider DX turned out to be quite fun for a one-button platformer with more finesse than you might think.
Bike Rider DX was originally released as a mobile game in the Japanese market in 2012, with apparently more than a million downloads within the first few months. Don’t let the rather bland art direction fool you (it gets better later on), this is a nifty little game. Oh yeah, and it’s on sale for $2.99 on the eShop until October 10 which is much more reasonable than its initial $5.99 price tag.
Shortly after this year’s E3, I showcased Hohokum as part of five games that I thought were overlooked. Sony recently released a second trailer and it’s nothing short of fantastic, despite not revealing much of what the gameplay could be:
There is a triforce hidden in the source code of The Wind Waker HD promotional website!
I’ve seen some of you on my Wii U Friends List playing the game and I only can assume you’re having a blast revisiting one of the most fantastic video game.
An article recently featured on Nintendo World Report is about one of my (tiny, small) grudges against the Wii U Virtual Console service: the blurred display of NES games.
While SNES games are absolutely fantastic on HD display, NES games tend to look blurry, whether it is played on the TV or Gamepad. I can only assume the same technique was used on the 3DS but it’s far less noticeable on the small screen. Plus you can run the game in its original resolution by pressing the Select button. The strangest part is that NES games looked far better on the original Wii. Why does it seem to be so complicated to actually release a bunch of Virtual Console games?
Yacht Club Games are hard at work on Shovel Knight, which I cannot wait to play. Meanwhile, as part of one of their stretch goals of their Kickstarter campaign, they’re asking their backers to choose 3 playable bosses, each with its own play style. Check out this page detailing each of the characters as well as their abilities and proposed tone of their campaign. Dig the vote!
My choice so far is Propeller Knight because he is “brash, melodramatic, and arrogant.” and that “His campaign will be funnier, and focus on his devil-may-care misadventures.”. Also, he has a Slow Fall mechanic. My other two candidates would be Treasure Knight, if only for its grappling anchor gun and The Enchantress because she could turn the game on its head with self-inflicted damage, lower health bar and, she can even reflect projectiles!
Don’t forget, you can drop me hints on my Twitter account. Also, you are welcome to send me a friend request on my Wii U, my Nintendo Network ID is Jorf-Jorf. My 3DS Friend Code is 5069-3920-3758. If you want to snoop at what I’m playing on PS3 my PSN ID is l_am_error. Have a great week!