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	<title>Comments on: Miegakure</title>
	<atom:link href="http://www.4colorrebellion.com/archives/2010/03/31/miegakure/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.4colorrebellion.com/archives/2010/03/31/miegakure/</link>
	<description>Games, Comics &#38; Life</description>
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		<title>By: DrNoze</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/31/miegakure/comment-page-1/#comment-154554</link>
		<dc:creator>DrNoze</dc:creator>
		<pubDate>Sun, 18 Jul 2010 08:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2010/03/31/miegakure/#comment-154554</guid>
		<description>This game looks amazing! I’m happy to see that the indy scene is quite really good this times. And Jonathan Blow (Braid) said : “miegakure is the game of the year”.

My review (in french) : http://www.foxylounge.com/MIEGAKURE-un-puzzle-platformer-en

Cheers!</description>
		<content:encoded><![CDATA[<p>This game looks amazing! I’m happy to see that the indy scene is quite really good this times. And Jonathan Blow (Braid) said : “miegakure is the game of the year”.</p>
<p>My review (in french) : <a target="_blank" href="http://www.foxylounge.com/MIEGAKURE-un-puzzle-platformer-en"  rel="nofollow">http://www.foxylounge.com/MIEGAKURE-un-puzzle-platformer-en</a></p>
<p>Cheers!</p>
]]></content:encoded>
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	<item>
		<title>By: Alec006</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/31/miegakure/comment-page-1/#comment-149679</link>
		<dc:creator>Alec006</dc:creator>
		<pubDate>Fri, 02 Apr 2010 14:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2010/03/31/miegakure/#comment-149679</guid>
		<description>cool wanna play</description>
		<content:encoded><![CDATA[<p>cool wanna play</p>
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	<item>
		<title>By: BOB</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/31/miegakure/comment-page-1/#comment-149648</link>
		<dc:creator>BOB</dc:creator>
		<pubDate>Wed, 31 Mar 2010 20:44:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2010/03/31/miegakure/#comment-149648</guid>
		<description>I think some of those commenting above like Squashua might not understand how the game works.  It isn&#039;t anything about the blocks going through time, it is that the blocks exist in 4 spacial dimensions, but you only are seeing a representation of 3 spacial dimensions at any one time.  So what is happening with each shift is that one spacial dimension (x in x,y,z) is replaced by the 4th previously unseen spacial dimension (let&#039;s label it q), and so after the shift we see the blocks in q,y,z where x is static.

I agree it does look like the game-play will be a block based puzzler, but with one extra spacial dimension.  This would be to a normal block based puzzler what said puzzler is to Tetris.  I personally think it looks very interesting.  It is an idea with a lot of potential.</description>
		<content:encoded><![CDATA[<p>I think some of those commenting above like Squashua might not understand how the game works.  It isn&#8217;t anything about the blocks going through time, it is that the blocks exist in 4 spacial dimensions, but you only are seeing a representation of 3 spacial dimensions at any one time.  So what is happening with each shift is that one spacial dimension (x in x,y,z) is replaced by the 4th previously unseen spacial dimension (let&#8217;s label it q), and so after the shift we see the blocks in q,y,z where x is static.</p>
<p>I agree it does look like the game-play will be a block based puzzler, but with one extra spacial dimension.  This would be to a normal block based puzzler what said puzzler is to Tetris.  I personally think it looks very interesting.  It is an idea with a lot of potential.</p>
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	<item>
		<title>By: Eleutheria</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/31/miegakure/comment-page-1/#comment-149641</link>
		<dc:creator>Eleutheria</dc:creator>
		<pubDate>Wed, 31 Mar 2010 16:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2010/03/31/miegakure/#comment-149641</guid>
		<description>April Fools?</description>
		<content:encoded><![CDATA[<p>April Fools?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nat</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/31/miegakure/comment-page-1/#comment-149639</link>
		<dc:creator>Nat</dc:creator>
		<pubDate>Wed, 31 Mar 2010 15:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2010/03/31/miegakure/#comment-149639</guid>
		<description>Oh, They went all out and made a B/W game color!</description>
		<content:encoded><![CDATA[<p>Oh, They went all out and made a B/W game color!</p>
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	<item>
		<title>By: Squashua</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/31/miegakure/comment-page-1/#comment-149633</link>
		<dc:creator>Squashua</dc:creator>
		<pubDate>Wed, 31 Mar 2010 14:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2010/03/31/miegakure/#comment-149633</guid>
		<description>Big freaking deal.  How do you know what blocks don&#039;t transcend time and space?  It looked like some of the stone blocks didn&#039;t go through time.  Appears to be a standard block shape puzzler (my most recent re-exposure to it was in Zelda : Spirit Tracks, but Adventures of Lolo on the NES was my first visit) to me.</description>
		<content:encoded><![CDATA[<p>Big freaking deal.  How do you know what blocks don&#8217;t transcend time and space?  It looked like some of the stone blocks didn&#8217;t go through time.  Appears to be a standard block shape puzzler (my most recent re-exposure to it was in Zelda : Spirit Tracks, but Adventures of Lolo on the NES was my first visit) to me.</p>
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	<item>
		<title>By: ALH</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/31/miegakure/comment-page-1/#comment-149631</link>
		<dc:creator>ALH</dc:creator>
		<pubDate>Wed, 31 Mar 2010 12:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2010/03/31/miegakure/#comment-149631</guid>
		<description>Reminds me of echochrome, mixed with uhm..drat..I know theres SOMETHING i&#039;ve played which uses this kinda mechanic, but I cant quite put my finger on it.</description>
		<content:encoded><![CDATA[<p>Reminds me of echochrome, mixed with uhm..drat..I know theres SOMETHING i&#8217;ve played which uses this kinda mechanic, but I cant quite put my finger on it.</p>
]]></content:encoded>
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	<item>
		<title>By: Edgar</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/31/miegakure/comment-page-1/#comment-149630</link>
		<dc:creator>Edgar</dc:creator>
		<pubDate>Wed, 31 Mar 2010 12:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2010/03/31/miegakure/#comment-149630</guid>
		<description>in concept it looks nice, but what&#039;s the point of the game?</description>
		<content:encoded><![CDATA[<p>in concept it looks nice, but what&#8217;s the point of the game?</p>
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