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	<title>Comments on: GDC: Metroid Creator Yoshio Sakamoto Speaks</title>
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	<link>http://www.4colorrebellion.com/archives/2010/03/12/gdc-metroid-creator-yoshio-sakamoto-speaks/</link>
	<description>Games, Comics &#38; Life</description>
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		<title>By: N Rumas</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/12/gdc-metroid-creator-yoshio-sakamoto-speaks/comment-page-1/#comment-149374</link>
		<dc:creator>N Rumas</dc:creator>
		<pubDate>Sat, 13 Mar 2010 03:32:01 +0000</pubDate>
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		<description>Fixed! Hopefully. </description>
		<content:encoded><![CDATA[<p>Fixed! Hopefully.</p>
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		<title>By: DKR</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/12/gdc-metroid-creator-yoshio-sakamoto-speaks/comment-page-1/#comment-149372</link>
		<dc:creator>DKR</dc:creator>
		<pubDate>Sat, 13 Mar 2010 02:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2010/03/12/gdc-metroid-creator-yoshio-sakamoto-speaks/#comment-149372</guid>
		<description>Yeah, the Kotaku post was a bit misleading. IGN also had an article about his comments which cleared thing up a bit. 

&quot;Sakamoto used a specific instance as an example: he insisted that the game would be an on-rails side-scrolling adventure that used the Wii remote exclusively like an NES/Famicom controller.&quot;

Sounds like old school Metroid style of gameplay to me.

Here&#039;s the link:
http://wii.ign.com/articles/107/1076861p1.html</description>
		<content:encoded><![CDATA[<p>Yeah, the Kotaku post was a bit misleading. IGN also had an article about his comments which cleared thing up a bit. </p>
<p>&#8220;Sakamoto used a specific instance as an example: he insisted that the game would be an on-rails side-scrolling adventure that used the Wii remote exclusively like an NES/Famicom controller.&#8221;</p>
<p>Sounds like old school Metroid style of gameplay to me.</p>
<p>Here&#8217;s the link:<br />
<a target="_blank" href="http://wii.ign.com/articles/107/1076861p1.html"  rel="nofollow">http://wii.ign.com/articles/107/1076861p1.html</a></p>
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		<title>By: Michael Tucker</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/12/gdc-metroid-creator-yoshio-sakamoto-speaks/comment-page-1/#comment-149370</link>
		<dc:creator>Michael Tucker</dc:creator>
		<pubDate>Sat, 13 Mar 2010 00:18:19 +0000</pubDate>
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		<description>Thanks for pointing that out IronRob. After checking the Kotaku post though, I noticed that there&#039;s not enough context given to that quote to know for sure if he just meant 2D gameplay or full on rail-shooter gameplay. If I can track down some more info about his statement then I&#039;ll go in and clarify this post. 

I&#039;m pretty curious about this now.</description>
		<content:encoded><![CDATA[<p>Thanks for pointing that out IronRob. After checking the Kotaku post though, I noticed that there&#8217;s not enough context given to that quote to know for sure if he just meant 2D gameplay or full on rail-shooter gameplay. If I can track down some more info about his statement then I&#8217;ll go in and clarify this post. </p>
<p>I&#8217;m pretty curious about this now.</p>
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		<title>By: IronROB</title>
		<link>http://www.4colorrebellion.com/archives/2010/03/12/gdc-metroid-creator-yoshio-sakamoto-speaks/comment-page-1/#comment-149367</link>
		<dc:creator>IronROB</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2010/03/12/gdc-metroid-creator-yoshio-sakamoto-speaks/#comment-149367</guid>
		<description>â€œI thought Samus should move along a set path. Thatâ€™s right. Samus would be moving along a rail, as long as the camera angle was capable of keeping up with the action.â€ â€“ Yoshio Sakamoto

Eh 4cr guys? I think he meant a 2.5D gameplay. You know,simply walking left to right, or forward and back on a set path in 2D with a 3D environment. Thereâ€™s just no way he would ever make Metroid on-rails and strip away the exploration. On-rails goes entirely against the Metroid formula.

However You can read about how Sakamoto was against having the nunchuck included as part of Other Mâ€™s controls, even though Team Ninja suggested it.
Now that was a unfair choice, he shouldâ€™ve left it as an extra option for those of us who want to be in control when we lock on to whatever we will be locking on to.</description>
		<content:encoded><![CDATA[<p>â€œI thought Samus should move along a set path. Thatâ€™s right. Samus would be moving along a rail, as long as the camera angle was capable of keeping up with the action.â€ â€“ Yoshio Sakamoto</p>
<p>Eh 4cr guys? I think he meant a 2.5D gameplay. You know,simply walking left to right, or forward and back on a set path in 2D with a 3D environment. Thereâ€™s just no way he would ever make Metroid on-rails and strip away the exploration. On-rails goes entirely against the Metroid formula.</p>
<p>However You can read about how Sakamoto was against having the nunchuck included as part of Other Mâ€™s controls, even though Team Ninja suggested it.<br />
Now that was a unfair choice, he shouldâ€™ve left it as an extra option for those of us who want to be in control when we lock on to whatever we will be locking on to.</p>
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