Hello Player 1
A little bit to my shame but accurately illustrative nonetheless, when I first began to play Tower Climb I thought to myself that it was quite like an upwards version of Derek Yu’s most recent explosively popular title Spelunky. Obviously, Spelunky did not create the cave-exploring platformer genre (or the inversely complementary tower-climbing genre), but it did create a new standard which I think Tower Climb hits spot on with enough originality to differentiate it. With procedurally generated levels, randomly triggered events, strangely hypnotic music, and minimalist pixel art, this game is an entertainingly simple climbing platformer that requires only casual commitment and at the same time is addictively difficult.
Michael Tucker - January 30th, 2010 -
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Davioware on January 30, 2010 at 11:01 pm
Hey, thanks for the write-up. The game does actually include a read-me now. This build was rushed to meet a contest deadline, and the next version will contain much more content.
Michael Tucker on January 30, 2010 at 11:27 pm
Thanks for letting me know, I’ve updated the post. Can’t wait to try the updated version.
Kaspian on January 31, 2010 at 2:14 pm
Thanks for the heads up. Now I have something to do on a lazy afternoon.
ffsdf on January 31, 2010 at 2:51 pm
controls really need some work and better instructions, the 1-5 is not really mentioned at all
DAMO SUZUKI on January 31, 2010 at 9:39 pm
so uhh, there’s this recurring problem with dogs immediately landing on me the moment I spawn on a new floor.
Otherwise, its lotsa fun. If the controls bother you just use joytokey to map them onto a proper controller.
HaunterV on February 9, 2010 at 5:44 pm
I have an epic run on Youtube …. well epic to me anyway since i cant seem to break 700feet at the moment.
http://www.youtube.com/watch?v=x3p7Pfogyl0