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	<title>Comments on: How Success Killed The Duke</title>
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	<link>http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/</link>
	<description>Games, Comics &#38; Life</description>
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		<title>By: Nick</title>
		<link>http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/comment-page-1/#comment-148567</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 04 Jan 2010 05:13:53 +0000</pubDate>
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		<description>Wonderful article.</description>
		<content:encoded><![CDATA[<p>Wonderful article.</p>
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	<item>
		<title>By: tehub</title>
		<link>http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/comment-page-1/#comment-148485</link>
		<dc:creator>tehub</dc:creator>
		<pubDate>Thu, 24 Dec 2009 21:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/#comment-148485</guid>
		<description>Its nice to finally have a compiled history of the Duke Nukem phenomenon.</description>
		<content:encoded><![CDATA[<p>Its nice to finally have a compiled history of the Duke Nukem phenomenon.</p>
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	<item>
		<title>By: DarkTide</title>
		<link>http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/comment-page-1/#comment-148478</link>
		<dc:creator>DarkTide</dc:creator>
		<pubDate>Wed, 23 Dec 2009 10:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/#comment-148478</guid>
		<description>poor Duke.</description>
		<content:encoded><![CDATA[<p>poor Duke.</p>
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	<item>
		<title>By: Eddard Stark</title>
		<link>http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/comment-page-1/#comment-148472</link>
		<dc:creator>Eddard Stark</dc:creator>
		<pubDate>Tue, 22 Dec 2009 19:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/#comment-148472</guid>
		<description>20 million dollars out of pocket.  That&#039;s a lot of money.  It took me a minute to realize how much that was in those days...</description>
		<content:encoded><![CDATA[<p>20 million dollars out of pocket.  That&#8217;s a lot of money.  It took me a minute to realize how much that was in those days&#8230;</p>
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		<title>By: Joe</title>
		<link>http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/comment-page-1/#comment-148471</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 22 Dec 2009 18:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/#comment-148471</guid>
		<description>I read the artical and its very interesting. I think I heard of Duke Nukem Forever but never pay much attention to it, only playing the original once at a friends house. Anyway let this be a lesson to you kids.</description>
		<content:encoded><![CDATA[<p>I read the artical and its very interesting. I think I heard of Duke Nukem Forever but never pay much attention to it, only playing the original once at a friends house. Anyway let this be a lesson to you kids.</p>
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	<item>
		<title>By: the.maverickk</title>
		<link>http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/comment-page-1/#comment-148462</link>
		<dc:creator>the.maverickk</dc:creator>
		<pubDate>Tue, 22 Dec 2009 08:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.4colorrebellion.com/archives/2009/12/22/how-success-killes-the-duke/#comment-148462</guid>
		<description>It&#039;s a very obvious mistake that occurred. Every artist knows you have to have a product to show eventually. 

Essentially the hype surrounding the game has far surpassed what the product is capable of being. It can happen to a lot of games. 

The longer gamers wait for a game, the greater the hype... and success or failure can be determined to just how much hype there is. In reality there is no possible way Duke Nukem Forever could live up to the hype ever, it&#039;s legacy is set to become legend and a cautionary tale to developers everywhere to make sure not to take too much time. 

Even if DNF was released today I think people who have been waiting and waiting would not have their hype satisfied. It would just be a major disappointment from the high. It may be a phenomenal game but the level of hype in the players mind may have expecations that are unreasonable. 

The sadder fact is that Take Two is likely gambling on the hope of snagging the IP right from it&#039;s owners for later cash grabbing. It&#039;s a franchise which could garner lots of money for Take Two... a lot more then the measly nearly 3 mill it paid for the game (did they actually pay that 2 million they asked for? cause it seemed like they turned down that offer... so in the end they only paid 400 thousand then right?). 

In any case I think this game will go down as legend fro mhere on in.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a very obvious mistake that occurred. Every artist knows you have to have a product to show eventually. </p>
<p>Essentially the hype surrounding the game has far surpassed what the product is capable of being. It can happen to a lot of games. </p>
<p>The longer gamers wait for a game, the greater the hype&#8230; and success or failure can be determined to just how much hype there is. In reality there is no possible way Duke Nukem Forever could live up to the hype ever, it&#8217;s legacy is set to become legend and a cautionary tale to developers everywhere to make sure not to take too much time. </p>
<p>Even if DNF was released today I think people who have been waiting and waiting would not have their hype satisfied. It would just be a major disappointment from the high. It may be a phenomenal game but the level of hype in the players mind may have expecations that are unreasonable. </p>
<p>The sadder fact is that Take Two is likely gambling on the hope of snagging the IP right from it&#8217;s owners for later cash grabbing. It&#8217;s a franchise which could garner lots of money for Take Two&#8230; a lot more then the measly nearly 3 mill it paid for the game (did they actually pay that 2 million they asked for? cause it seemed like they turned down that offer&#8230; so in the end they only paid 400 thousand then right?). </p>
<p>In any case I think this game will go down as legend fro mhere on in.</p>
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