by Jamie Love - 12.02.09

Nick got a tad giddy over the news of Mirror’s Edge heading for the iPhone earlier today. And while my reaction was the complete opposite, I do understand where he’s coming from, because the absence of more Mirror’s Edge has created a noticeable void this year as far as I’m concerned.
But if one takes the time to even glance at the screenshots that surfaced for this extension of the game, there’s every reason to believe that this news is so incredibly predictable that the lack of imagination on display is staggering.


The iPhone already has a game that expresses elements of Mirror’s Edge with a clarity that is beautiful both in its simplicity and execution. If you haven’t played Canabalt yet, quit reading my rant and go do so immediately. It’s not Mirror’s Edge, nor do I intend to insert that it owes anything to it. But it certainly shares some ideas, and offers a different perspective on motion suited to the device it’s aimed at.
Imagine if EA hit us up with a game that used the iPhone to express ideas from the Mirror’s Edge rather than cramming the previous release into a smaller package, perhaps using the device’s GPS to mix the navigation of real city spaces with those within the game.
The screenshots instead offer a glimpse of the familiar with a physical confrontation between Faith and armed opponents, adding a shot of her gripping a zip line while a helicopter is possibly spiraling downward in flames or taking aim - leaving me to conclude either way that it’s impossible to imagine a scenario in which a character faces an oppressive force and doesn’t immediately turn into a secret agent. This also leaves me to believe that if Mirror’s Edge 2 does emerge, this same tired situation will play out and ensure the series goes nowhere.

Why does confrontation have to be met with equal amounts of physical force? There’s certainly enough value in the freedom found from controlling Faith and navigating the space of the city. Isn’t there an equal amount of value in the symbolism the freedom of her movements represent against oppressive control?
Why do I care so much about an iPhone game? Because this is a sign, an omen of bad things to come if this is the best thinking available for expanding the franchise. I believe the game could support multiple interpretations of the core principle, providing space enough for everything from a 2D arcade throwback to a successor to a game like Jet Grind Radio.
But my hopes are pinned to the potential Mirror’s Edge has to offer the creation of endlessly open environments, where players navigate spaces in the attempt to achieve perpetual motion. But that requires a shift in thinking that is set free of old ideas, thereby able to offer players the greater freedom the first title already started pushing toward.
I don’t have all the answers, but that doesn’t take away from how important the questioning is. So just give it some thought EA, there’s far more to gain than lose at this point.











I’ve not played enough mirrors edge to get to heavy combat yet, so i cant say this is an educated opinion, but i would have guessed that combat is there to appease the gun hungry generation and draw them in, and that theoretically you wouldnt need that in the sequel because people already know the IP, and most people hated the combat in the first one.
Though if this means the sequel will have more of a focus on combat at the expense of the platforming, then that would be a very sad thing.
ALH - 12.02.09 9:08 pm
* That is, more of a focus on FIXING the combat, than doing away with it.
ALH - 12.02.09 9:13 pm
http://mirrorsedge2d.com/ Hope it’s just like this.
ZaxCG2 - 12.02.09 9:52 pm
Ugh, the combat was the worst part of Mirror’s Edge, and was plainly there just to stop gamers from whining.
If anything, I wish that a sequel would get rid of the combat altogether. Faith’s talent is in her agility and grace, and stopping to fight and shoot cops completely broke the beautiful momentum that the levels would build up.
Gregory Gay - 12.02.09 11:25 pm
I love love love Canabalt. One of my fav and most played iPhone games. And it is one of the big reasons i’m excited for this game. I loved Mirror’s Edge, despite it’s flaws. And everytime I play Canabalt I just think how great it would be to play an actual platformer of it with real levels. If Mirror’s Edge on the iPhone is anything like that, I will be in heaven. Not that there is any indication it will be, but that’s just what i’m hoping for.
Nick - 12.03.09 2:44 am
I love Faith. I love Mirror’s Edge. That game instills in me a feeling of exhilaration like no other game has ever done. I just wish there was more to the game than the few levels available… The art style is beautiful, the city is a grand playground, and the music accompanies on-screen action perfectly. It may have its flaws, but it’s a very special game.
Jean F - 12.03.09 10:39 am
I’ve only played the demo, but being chased by authorities with no weapon was fun and intense. They need to incorporate the idea of using the world to your advantage to void conflict better. Plus did anyone play the dlc content and like it. I’m thinking of getting this game now that it’s cheaper and seen people playing the dlc on youtube.
Joe - 12.03.09 11:09 am
I think I’m the only person who didn’t really like Canabalt. I mean, it was kind of cool, but nowhere near “OMG PERFEKTZ!”
Also, this iPhone adaptation of ME seems kind of pointless, but we’ll see how it goes.
Bob - 12.03.09 4:15 pm
That Mirror’s Edge 2D flash game was pretty fun. Hard to control and not really polished, but you can see that the idea will work. I like all of this recent talk by EA about doing a legit sequel to ME and the thought going into it. Sounds like they have heard our cries that this game does not need a deep combat system. I would rather have a few kicks and punches, but mostly avoid fighting rather than using guns.
Nick - 12.06.09 6:40 pm
She has armpit hair! It is a woman’s right to of course, but I didn’t think EA knew that.
Nijuro - 12.09.09 10:01 am