The slices of Dark Void I’ve had a chance to sample keeps the game at the top of my optimism list for next year - a year which is shaping up to give ideas about action, and controlling said action a slight kick in the ass as far as motivation. Capcom’s final trailer for the game goes the cinematic route, which suits it well owing to the fact that the game may also prove one of the most interesting from a setting and design perspective.

We’ve been hiding behind using Sky Captain meets The Rocketeer to convey a concrete idea of the atmosphere without taxing our vocabularies. Retro Sci-Fi is such a hard concept to express, something about the right mix of swashbuckling adventure with laser pistols in the age of stockings and nightclubs perhaps. Maybe it’s a naive imagining of future technology that results in designs more concerned with aesthetic pleasure versus practicality in the real world.

Maybe all you need to do to get my attention is give me jet packs, robots, and lasers alongside strange and wondrous technological oddities. See how easy I am to please games industry?

Catch the trailer after the break.