by Jamie Love - 11.17.09

While EA hasn’t made it official quite yet, there’s enough reaction and word emerging to conclude that the rumors circulating earlier this morning are true, and that Pandemic Studios is being closed.
My first reaction was to revisit a piece written by Chris Lepine when EA originally sought to purchase Pandemic and Bioware, which has unfortunately managed to hold fairly true, insofar as Pandemic is concerned. Sadder still that I never doubted that it would.
But this became a cynical viewpoint during EA’s public image overhaul, when plenty of people were happy to proliferate the idea that “hating EA is so last year,” and the company was portrayed as an important player in the development of new IPs. Which produced one legitimately important title, that was immediately recoiled from in favor of safer roads.
Turns out some trends never go out of style, and what was hot in previous years is free to resurface again.
There are no signs that this will affect the release of Pandemic’s new IP, The Saboteur, which is slated to hit shelves on December 8.











What I wonder is if EA is destined to come crashing down like Sierra Entertainment did in the 90s, and eventually become another sub-acquisition of a huge corporate entity like Vivendi? At this point, the number of defunct studios through EA’s acquisitions and mergers is huge, and even exceeds the number that Sierra caused the collapse of.
I don’t want to be painted as a doomsayer, but it seems to me that it would be far more dangerous for EA’s holdings to collapse at this point and get purchased by Activision, creating even more monopoly in an already undifferentiated market. With a tinge of irony, I *hope* EA manages to pull out of this spiral because it will mean even more closures in the future, and less competition among the AAA publishers. Of course, this is really just a repetition of the industry history that we’ve seen already. There are going to be a ton of indie studios that make up 6% of the market, and a couple of hulking monsters (Vivendi, etc) that make up the remaining 94%.
I can only hope that some of the folks over at Pandemic who lost their jobs will be accepted with open arms over at BioWare, who are totally morally culpable in my opinion, for pushing ahead with the merger two years ago. That, or some of the ex-employees might found some new *independent publishing companies* that will push out the great titles that haven’t been swallowed up by the AAA publishers yet.
Chris Lepine - 11.17.09 3:32 pm
All companies have their ups and downs, there is none that will remain on top forever. We all find it the norm right now with 3 console companies out there… Nintendo, Sony and Microsoft. Mind you I remember when XBox entered the foray… I didn’t expect it to succeed especially considering it’s launch titles. There had been nothing that appealed to me as I considered making my choice between the GCN and the XBox… Halo was kind of lame to me and a step back from Perfect Dark which I was still playing on my N64.
Surprisingly though that little game brought in a huge new generation of gamers and also catapulted the system into a thriving gaming option.
Some also probably never thought there would be a day without Sega. Now Sega has become nothing more then a 3rd party publisher with a mixed quality of titles. I know I personally have nothing against EA as a developer, but at the same time whenever I think of EA I think of sports/racing games, because that’s what they were originally known for. Although at this point they now own such properties as The Sims, holds the license for Bond games, Dead Space… basically they offer a lot more diversity in games in general now.
It’s sad though when you hear of a big company shutting down a company that they purchased. Who knows what the future holds.
the.maverickk - 11.17.09 8:22 pm
Not played any of pandemics games personally, but its always sad to see yet another dev go down. Damn you global recession
.
ALH - 11.17.09 9:21 pm