At MIGS yesterday, I attended a roundtable led by Sebastian Grinke, lead designer at EA Montreal, where the topic covered;

- Why are first party games dominating Wii Sales?
- What can 3rd party developers do differently to make their games successful on the Wii?

This brought up a discussion about a few 3rd party titles that did well on the Wii, some of which certainly surprised me.

Carnival Games was a title that exceeded sale expectations - taking the 13th spot (I think that’s what he said) among the top selling Wii titles. Then we have Shaun White, which kind of flopped on the next gen systems, but did really well on the Wii with the added Balance Board option, along with EA Sports Active, which followed in the Wii Fit footsteps, bringing a more western workout to the Wii audience.

The biggest surprise for me was, Disney High School Musical 3: Senior Year which did quite well on the Wii.

Why were those 3rd party games successful, and not games like Madworld, The Conduit, and other mature titles gamers have been asking for on our under-loved console? Of course this is by no means a new question, but certainly one still searching for an answer.