by Jamie Love - 10.12.09

I happened to catch a commercial for Bowser’s Inside Story the other day, wherein a series of kids excitedly describe moments from the game to the camera – presumably in that awesome kind of way that makes other children scream until someone buys them a copy.
It would be slick to suggest that there’s a subtle undertone to the ad, suggesting that the game can make the rest of us feel young like that again. I certainly remember babbling on about boss encounters and the plot points of pixilated characters while my parents pretended to be interested. And while I can’t say that the game is a time machine for those feelings, there are some moments that genuinely make me remember why I play videogames.
Though the review scores have been glowing, I still feel as if the game has been pushed aside as far as hype is concerned. It’s a reliably solid game that continues the series without ever feeling unnecessary, offering an experience that would earnestly be hard not to enjoy – you’d really have to try hard not to like the majority of what this game offers. But with titles like Professor Layton and Scribblenauts on the same shelf, Bowser’s Inside Story could easily become the type of game that we come back to later exactly because we have a pretty good sense of what to expect.
Any three of those titles are great gaming choices, but Bowser’s Inside Story is what I’ve currently spent the most time with, and its worth more than a few words, so I’ll certainly toss a few in its direction after the break.


I’ve developed some bad gaming habits overtime, the worst of which is how incredibly lazy I can be when it comes to playing. If a game allows me to slip by simply by hacking and slashing, I’ll sometimes take that route instead of investing myself more in learning combo and defensive moves. And RPGs certainly help worsen this condition at times, so many of them allowing me to slump on the couch and simply tap the same attack buttons, without paying any real attention to the results. This doesn’t mean that I don’t want to play these games, but keeping the player from sinking into such habits when encountering repetitive situations is a key challenge for designers, and even games I love can succumb to bouts of time I’d rather fast-forward through.
So I suppose what stands out the most with Bowser’s Inside Story is the fact that I never really feel as if I’m grinding to get from one area to the next. That said, there are times when moving Mario and Luigi together can drain my enthusiasm, but it’s a minimal complaint since there’s always a puzzle or boss encounter just around the corner to break it up.
The boss encounters prove a showcase for what I enjoy most about the series, the level of active participation required to play. Being able to manage enemy encounters with the potential of not suffering a single hit is a continually terrific incentive to sit-up straight while playing. The platform elements synonymous with Mario are all present, allowing attacks to be dodged and Koopas to be squashed with hammers and head-stomps.
Enemies also engage the player by offering “tells” as to how their attacks are going to occur, from the type of attack, to whether it’s going to be aimed at either Mario or Luigi. In addition to this, there’s a continually expanding list of ways to deal with enemies, from basic attacks to special moves. These special abilities play out like mini-games in most cases, using a mix of touchscreen interaction, platform agility, and memorization. After learning some of these enemy patterns, it can be tedious waiting for them, but once again, areas and enemies change so frequently that there’s never really any one spot that causes it to drag.
I did earnestly expect more from the central concept of switching between Bowser and the Mario Bros., which is necessary for changing the environments within Bowser, and in aiding him in accomplishing tasks spread throughout the Mushroom Kingdom. It takes a really long time for this to develop and trust the player, the first instances suffering a lot of handholding as the game teaches you that making Bowser drink water fills his stomach with, you guessed it, water.
After a considerable amount of time, there are some better occurrences, specifically when causing Bowser to be x-rayed reveals hidden platforms for instance. The means of manipulating Bowser’s insides to make him stronger or faster presents a series of mini-games to players - fine for getting the job done, but not as memorable as I might have hoped.
What’s really left an impression is just how much of a draw Bowser proves to be as a lead character – he really steals the show from Mario. He spends a good portion of the game agreeing that he is awesome – which I can certainly relate to – and the situations where his troops are rallying him on are one of the features I felt the most compelled to babble on about when the game first came up for discussion within the 4cr forums. Odd as it sounds, that’s what’s made the greatest impression on me to date - Bowser’s Inside Story is a great opportunity to get more familiar with the Koopa King and take some delight in rooting for his side, even if just a little.











I’ve been slowly playing through the game and I have to stop and marvel constantly at how beautiful the sprite art is. Honestly, I think it’s one of the most amazing 2D games that I’ve seen.
Gregory Gay - 10.12.09 2:46 pm
@Gregory - I don’t really know how to put a word to it, all the little character animations are, dare I say joyous? They make me ridiculously happy in any case.
Jamie Love - 10.12.09 2:50 pm
Currently playing it too. True, this is one of the most beautiful 2D I’ve seen… and one of the most beautiful DS games to boot… and the game is so much fun.
i_am_error - 10.12.09 4:28 pm
This game is definitely a fun continuation of the series. I’m about 10 hours into it, but I’ve taken a little break so that I’ll have something to do on my plane flight in two weeks.
Carl - 10.12.09 6:11 pm
Chris Redfield could learn a thing or two from Bowser’s boulder-punching. The animations and voices are great, but why does Bowser shout “ZOLTAR” whenever he starts a fight?
Kyattsuai - 10.12.09 7:29 pm
@Kyattsuai– I always assumed he was saying “SHOWTIME.” That sorta makes more sense, anyway.
SG - 10.12.09 8:15 pm
Yep, Showwwwwtiiiiime.
Agreed with above posts, the 2D animation is super-top-notch. I have a blast stomping around the map as Bowser, slamming boulders and burninating the countryside.
Not to mention the script and the excellent Italian ‘gibberish’ the Bros. exhibit whenever they communicate. Simply awesome.
Jake - 10.12.09 9:23 pm
All I can say is that I crack up every time you level up Luigi. Where he strikes that awkward pose, laughs, and flips his hat off… crosseyed.
ZaxCG2 - 10.12.09 10:39 pm
I could swear Mario says “potato” at least once a sentence.
Wikkee! - 10.12.09 10:41 pm
I actually just beat this last night, and I have to say it’s hands down my favorite Mario RPG, and this is coming from someone who’s absolutely adored every single one of them (aside from Partners in Time, which is still good, just not great). Bowser definitely deserves an entire game devoted just to him after this, especially if they were to expand even more upon the foundation here, namely how the Bowser portions have an almost Metroidvania feel to them.
Dopple Boppler - 10.12.09 11:39 pm
I really need to get this game (and I would have by now if my DS lite hadn’t died on me). Superstar Saga is my favorite Mario RPG right now, and the M&L series as a whole has the best turn-based fighting system I have ever encountered. This one looks as though it’ll actually switch up the action a bit more than Partners in Time, which began to feel like work by the end. (Too much splitting up the adults and babies to open doors.)
MR_DNA - 10.13.09 9:53 am
he says SHOWTIME
DarkTide - 10.13.09 2:23 pm
I’ve been lurking this site for quite awhile and I thought it was time I said something. I absolutely love the Mario and Luigi games. There is so much to love about these games. The music is great, the stories are humorous and above all the animations are some of the best I have seen in a 2D game. I love pixel art and sprite work and have a pretty good understanding of the hard work that goes into creating such fluid animations. I crack up every time I see Luigi chuck his hat in the air and laugh. Anyways, I like your review, I’m glad others are enjoying this game as much as I did.
Kenner Boy - 10.13.09 4:30 pm
I have been mostly underwhelmed by Bowser’s Inside Story so far (almost 10 hours in). It’s weird because this is just the type of game I’ve been wanting for ages, but somehow it doesn’t satisfy me. The story is pretty typical, the dialogue is a bit overdone, and all of the gameplay concepts (mini games to powe up Bowser, collecting puzzle pieces to earn new abilities) seem really forced and don’t flow very well.
It’s true the graphics are fantastic, but I find the dialogue sound effects remind me of Golden Sun, and the music seems to match the style of Super Paper Mario, which is another game that didn’t really blow me away.
Steven - 10.15.09 4:56 pm
I can definitely say that I’ve enjoyed this M&L game more than I have the past couple ones, not to say that they weren’t good, but I’ve found myself joyously spending my lunch hours playing through this one, despite the quizzical looks from passersby. Just like with all the good Metroid and Castlevania games, there are so many little areas and bonuses cleverly hidden in plain sight that upon discovering some of them I just had to stop and say “Wow.” I bought both this and Micronauts at the same time, and I haven’t even stopped playing M&L to even give it a try.
waxstyles - 10.19.09 5:01 pm
Whoops, I meant “Scribblenauts” when I said “Micronauts.”
waxstyles - 10.19.09 5:03 pm