by Jamie Love - 10.07.09

My absolute favorite marketing for Katamari Forever took place earlier this week, when my girl began explaining the game to a friend and they said “stop, you had me at Robo-King.”
I’d rather get back to playing the game as opposed to reviewing it, but I will take a moment to blast some sweet-sticky web love at it all the same. If the FCC is reading this, I bought my copy, honest. I even kept the receipt.
The game’s been taking some knocks though, for offering up much more of a remix rather than an original title, something perhaps lost in the translation from its Japanese title, Katamari Tribute.


It’s entirely a tribute to the most addictive and tactile experience on a gaming console, something I could do unto forever - the end-all-be-all-get-me-through-to-the-end-times - definitive disc full of Katamari pleasure. Sadly, it also feels like I have to accept that there’s no more room for growth beyond this release.
And yes, this includes remixes of places we’ve already been and many splendid objects we’ve already rolled - but it’s not necessarily a bad thing. I mean, I don’t recall Final Fantasy IV on the DS getting blasted for being awfully similar to its earlier SNES edition - because that would just be asinine right? It has graphical upgrades and new localization after all - just like Katamari Forever. And yes, Katamari Forever is certainly an upgrade - more of a good thing, more of the same thing, remixed to be pretty damn close to everything. So, maybe Namco should have stuck with the Japanese title.
What’s really got me is the little details, the game looks visually fantastic now, unable to venture into realism, instead using filters to add deep color tones. Objects seem to pop with so much more life now as people scramble to avoid my Katamari and cats kick their legs trying to break free - unreal objects seem more real, or at the very least seem possessed of more bizarre personality.
It may sound trite, but the game even sounds more distinct, like hearing whale songs while rolling over the ocean. It also doesn’t hurt that some spectacular work has gone into remixing the soundtrack. They’ve made it very easy to fall into the experience all over again, which makes it a fan game, but also the definitive game for newcomers to the concept.
Katamari Forever is the previous editions rolled into a better, one game to rule them all release, meant for gamers who have itchy thumbs for the return of the series to the only controller it was ever meant for.
If that’s you, that I earnestly recommend getting your Katamari on, for your own mental well-being - it’s not like I own stock in Namco or anything… honest.
But have at the comments with your own two-cents, and maybe we can build a review as we go on this one. This is definitely a game where I’d rather hear what players think. That doesn’t sound right… believe it or not, I almost always want to know what you think - just especially on this game.











I’m actually interested to know if anyone (including you, Jamie) has an opinion on if this will help to bring back those who have strayed from the series. I LOVED Katamari Damacy, and played a far amount of Me And My Katamari on PSP, but when I got around to playing We Love Katamari, the magic was gone. I don’t know what it was, but it just felt like the series had given all it had to offer and it would be best if I moved on before I tarnished all the warm fuzzy feelings the game gave me.
As a result of that, I completely passed on Beautiful Katamari and haven’t been keeping that close an eye on Tribute. It being a best of has me at least a little intrigued however, and thinking that maybe it could bring me back and let me rediscover the game that I bought a PS2 for back in 2005. Any word on the likelihood that I’ll be returning to the fold if I give this one a try?
(As a side note, I’m still enamoured with NobiNobi Boy. Keita Takahashi totally knows what he’s doing with that one. I think part of why We Love Katamari lost its appeal was that you could feel that Takahashi’s heart wasn’t in that one nearly as much. I hate when people ask me to describe something as intangible as this, but it’s really the only way to say it: how does the game feel?)
Miffy495 - 10.08.09 7:27 am
It’s a tough question all around. I recall that Takahashi has said he’d like to get away from making videogames more than a few times, but he’s one of the very few people in the industry that genuinely makes me believe he just wants to make people happy with his games.
At the same time, Namco wanted to keep the ball rolling and get lots of cash sticking to it because they are a company. Beautiful Katamari was a big let down for me, and was a game that actually came across (for me) as nothing beyond a cash grab.
Right now, I think Katamari Forever is in between those two spots. It doesn’t have quite the same laid back attitude as the original, in fact it’s pretty damn challenging. Cut-scenes can be silly for the sake of being silly because, hey, this is Katamari and it must be silly. What I can say for sure is that I am enjoying revisiting levels, many of which are immediately familiar, but feel fresh to me.
Ask me how it feels, and I would say nostalgic to the max, it’s a nostalgia game, that I’m playing to remember how much I enjoyed the original experience - so it’s not the same slap upside the head level of wow that the first had on me, but it’s a very nice trip home to the feelings the original stirred in me.
Jamie Love - 10.08.09 1:34 pm
Being a brit sans psp i’ve only really experienced one true katamari- we
ALH - 10.08.09 1:38 pm
oh christ it ate my comment
ALH - 10.08.09 1:40 pm
@ALH nah I see both
Sometimes the commenting is just sloooowwwww
Jamie Love - 10.08.09 1:41 pm
@jamie i wrote like a paragraph, but it deleted everything after the less-than-three, haha
.
What i was trying to say is-
I’ve only experienced we love katamari, but by the sounds of it the original blows it out of the water, I dont have a PS3, and wont be getting one for a while yet, but if forever is a reboot of the first game…
ALH - 10.08.09 2:24 pm
@ALH - Oh crap! Sorry, didn’t realize it actually ate your message. Often times someone is just in a hurry to yell at me and double comments cause it doesn’t go through twice
Picking between the first two, I definitely enjoyed the first Katamari more. There wasn’t anything wrong with the sequel, it just seemed to fall more into theme habits - such as here is the race level.
I’m not finished playing yet, but so far several levels from the original Katamari are played as memories in the King’s mind (he’s in a coma), and they are in black and white - levels from the other games are showing up with the robot king meant to temporally replace the real king.
Putting the levels altogether like this, and alternating back and forth between them though, I really find myself enjoying them equally for the most part - my favorites are when I get to roll gigantic Katamari that grab entire countries at some point. Maybe it’s a good sign, or maybe I’m not hardcore enough, but there are so many levels, that I can’t always remember which game each is from. I’m thinking one I did in color just last night is from the original game - could be wrong - important thing was that I rolled up several godzilla monsters and an entire army division of tanks - which is another thought, there seems to be a more diverse selection of “things” in many of the levels.
Wow, saying all that sounds crazy in the best possible way.
Jamie Love - 10.08.09 2:50 pm
‘I’m not finished playing yet, but so far several levels from the original Katamari are played as memories in the King’s mind (he’s in a coma)’
Damn! Now I REALLY want to play the original! Playing through the mind of someone in a coma is a concept i devoted my final year of uni to, i didnt know katamari had done it too.
ALH - 10.08.09 5:04 pm