Tales of Monkey Island has shown us an older and questionably wiser Guybrush Threepwood in one of the gravest situations of his career. He’s being chased around by a deadly (and beautiful) bounty hunter, his hand has been cut off, his wife is off on an adventure with his worst enemy, and the deadly pox continues to affect every person that he meets. To top all of this off, the last episode concluded with his ship being swallowed by a giant manatee. Yeah, I bet that career as a mighty pirate doesn’t sound quite so glamorous now.

Hey kids, this is a review of the third episode of the Tales of Monkey Island series. Since I’ve already dedicated a couple of thousand of words to the games, I’m not going to cover all of the basics again. If you have no idea what this series is about, go back and read the review of the first game.

This episode, Lair of the Leviathan is the third of five in the series. It’s the middle hump, if you will. Storyline-wise, this could go two ways. In the worst case, the game could have been horribly boring, a chance to coast for a while before an eventful close. Sean Vanaman and Joe Pinney , the writers on this particular episode, gave us the opposite. Lair is the most exciting episode yet, and the story runs at a speedy pace. Ultimately, this is both a good and a bad thing. You might think that being swallowed by a manatee might be a massive inconvenience, but you actually get out of his stomach pretty quickly. Me, I like the more-exciting pace, I like never being forced to linger. Lair of the Leviathan seems to have a lot of little puzzles designed to keep you pushing forward. The problem with this approach, which is relatively minor, come when you have to wrestle with a larger puzzle. Because the story seems like it is intended to keep you moving, the more difficult or lengthy puzzles throw off the flow. This is kind of to be expected, story pacing is a difficult thing to get right when pressed against the very design of adventure games. Problem solving is a slower process than punching faces, after all. When it comes down to it, even though the brain-twisting puzzles slow things down, the effect isn’t enough to aggravate.

Why not? Because the puzzles are so freaking good. Lair of the Leviathan has some of the best puzzles to come out of the company to date. It’s hard to go into much detail without spoiling things, but there are a number of situations that arose where I had one of those immensely satisfying “eureka” moments. To give just one example, there is a scene where you need to learn something from a person back on Floatsam Island. The issue? Good ol’ Guybrush will be killed if he sets foot back on the island. Oh, and the boat you’re on isn’t going to leave the spot where it’s anchored. Bit of a bind. How can you get back to Floatsam? Here’s a hint – you already know that one of the characters can possess others. You just might be able to use her power. It might not sound like much when I describe it, but working out how to solve the puzzle was kind of thrilling. We also get to see a new puzzle type that I ended up enjoying quite a bit. Remember the pirate insult system from the original Secret of Monkey Island? Where you’d run around collecting insults to beat other pirates? Lair adds a few puzzles based on a system that is quite similar. At times, you’ll have to intimidate people or out-weird them by showing your best “pirate face.” To make this face, you’ll have to choose a combination of settings for four attributes. To fill in those options, you’ll have to ask the characters that you meet to make faces at you. Again, it sounds a little stupid when I type it out like that, but it’s pretty damn amusing in the game.

As should be kinda obvious by this point, I’m a tad bit enamored with the game. I’m an adventure game fanatic, and Tales has been hitting all of the right notes. It isn’t just the puzzles and story, though they are the most important two parts. All of the writing is spectacular. The characters are incredibly entertaining, and I have to try every dialogue option just to see where the conversation goes. Older Monkey Island fans will be particularly thrilled to see the demonic skull Murray return. His utter hatred of Guybrush is delightful. I also dig the art direction (which is vaguely similar to Wind Waker), and I love the music. So, is there anything I don’t like about this game? Anything at all?

All right, yeah, there is one major elephant remaining in the room. It has been three episodes now and I still can’t get past the controls. For those of you that haven’t played Tales or the Wallace & Gromit series, the newer Telltale games use a fully 3D environment and don’t fix the camera angle. To let you really explore your environments, the developers have ditched the traditional point-and-click. You still point at and click on items, but movement is controlled with the keypad. You can also click and drag your body around a couple of axes. I wouldn’t recommend trying it. I found the click-and-drag method to be way too cumbersome to actually use. The keyboard controls are functional, but still feel kind of clunky. Honestly, I understand the idea, they want to give you more freedom to move around and investigate the environment. The implementation just isn’t the most graceful that I’ve ever seen.

Lair of the Leviathan is the middle hump in this Tales season. The developers have nailed down their formula, and I’m really digging the results. These guys writes funny games, and Tales of Monkey Island shows a company at their peak. The jokes are sharp, the dialogue is biting, and the voice actors deliver it all perfectly. It comes down to this – if you’re an adventure fanatic or an old-school Monkey Island fan, you should already have a subscription to this. People who dig a bit of humor in their games should definitely grab the demo and give it a go.

Honestly, Telltale probably won’t take home any game of the year awards and that’s okay. They don’t need to revolutionize the world, they get so much support from me because they are so consistent. Nobody delivers a more solid adventure game, month after month, then these guys. I can’t wait for the next episode.

Tales of Monkey Island: Episode 3 - Lair of the Leviathan is available now for the PC from the Telltale Games store and should be up on Steam soon. Tales of Monkey Island is only available on the PC in season pass form for $34.95. It will be available for WiiWare at some point in the near future for 1000 Wii Points. The PC version was played for this review.

For more information, see the official site.