by Jamie Love - 07.26.09

One of the more interesting observances at E3 this year was counting the number of times I’d be at a demonstration for a game where the major question was “what is this game about?” A second observation would be that people seem to naturally gravitate toward brands they know, but I don’t even know where to begin kicking that dead horse.
Following E3, Hideki Kamiya posted the following over at the PlatinumGames blog,
“I love talking with members of the press for coverage, but this time the schedule was really rough, so when I get asked/answer the same question over and over again — Questions like “What is the background story for this game?” — Well, I had to bite my tongue to keep from saying “Come on, guys. At least read our website before you come over.”
There’s no shortage of posts about the state of the gaming press, or whether there even is a gaming press to be concerned about. But if there was going to be one, and it was bent on providing us with badges that say “PRESS” on them, the natural response from us might be to do our homework - not to necessarily declare ourselves ego-ridden know-it-alls, but only to furnish ourselves with enough knowledge to then do our “jobs” better, and perhaps dig deeper with our questions. Admittedly this isn’t only a problem where videogames are concerned.

This isn’t something you can put solely on the blogosphere either. All you have to do is tune into any gaming related show to discover that an interview normally consists of developers being asked to describe a game themselves in five minutes or less.
So I’m glad this quote is out there, because it must be something similar to standing in the fourth circle of hell to be asked questions repeatedly when the answers have long been available and there is so much more that could be discussed.
This certainly colored my E3 experience, creating a show that was much more about studios concerned with explaining their products from scratch - as if we had never heard of them - rather than offering an opportunity to get under the skin of those titles being shown. Yet I don’t blame studios for this reaction, because surely experience with the press has caused them to set that priority. But neither do they get off the hook, because when everything is said and done, the studios decide who among the press gets access. So as much as I enjoy this quote, maybe Kamiya should direct it toward the people who in fact determine which members of the press are granted access, and thereby which questions are likely to be asked - based on facts as widely available via the sites those writers represent as information about Bayonetta is to all of us.
When you set the dollar as your priority, you shouldn’t be surprised with the results you create, enable and nourish. So maybe studios need to re-examine the issue of coverage versus depth. Or maybe design and PR are meant to exist at odds. Or maybe I’m just pissing into the wind.
Rest assured I have no intention of devoting anymore time than this to writing about press concerns. But it’s hard to not feel that if we all loved the products as much as we claim to, that alone might make for better coverage.











I have plenty of issues with the press.. I’ve blogged about it myself on several occasions into one vent blog found here;
http://www.gametrailers.com/users/TheMaverickk/gamepad/?acti on=viewblog&id=448669
I know what it’s like to rage on a few issues here and there. I think this issue is a prime example though of why there are those who work in gaming journalism… journalists who do it as a paid profession… who sure don’t put in the amount of professionalism that they should.
Some of us out there would love to have their jobs and take the time to look up everything about games and see every aspect of every game out there. Not just focus on those few titles and genres that interest them.
TheMaverickk - 07.26.09 10:44 pm
It’s interesting that you picked this topic to write about.
I’ve been to several E3’s and when comparing notes with other people, I find that my own personal experience is usually a lot different than what other people get out of the show.
Specifically, by the time I get onto the floor, I already know everything I need to know about the ‘BIG’ titles. The only thing left is to actually see them in action, and to verify that there is something to back up the hype. I’ll usually stand in a crowd and watch a demo being played, or get up close to one of the kiosks and get a few minutes of hands-on to make sure it doesn’t feel horribly wonky, and then I’ll move on. That’s it. I don’t try to grab the developers or schedule interview time, because it inevitably ends up being just what you described: nobody’s played the full game yet, so the only questions that can possibly be asked are the ones that the developer has answered a hundred times over.
That particular scenario is all well and good, but the real reason that I enjoy going to E3 is to actually learn about titles that I know NOTHING about, and to discover smaller titles that haven’t received much coverage yet. Every single E3 I’ve ever been to, I discovered at least a dozen games that I had never heard of before, and those lesser-known titles are the true gems of the show, if you ask me. I mean, considering how much E3 coverage is available online in nearly-real-time and how the average player is hammered over and over with information on the alleged blockbusters of the year, it seems a little silly to go to a big show like that and just focus on the same things that everyone else is looking at.
I mean, share a little love with the smaller players, hey?
Brad Gallaway - 07.27.09 2:12 am
Is it bad that I recognize the reporter on the right, but not the one on the left? He kinda looks like Tom Brokaw, but I don’t know if he was doing news back when it was black and white and you could smoke while telling the news.
Kyattsuai - 07.27.09 2:31 am
@Brad
I don’t disagree per se. We love the smaller titles round these parts - Tucker kept sneaking back to play scribblenauts while I drooled over a boy and his blob - and the fact that they had to drag me away from split second was a surprise for sure. Yet I do think E3 is a chance for people who have a serious passion for the industry to meet and have it out as it were. Throughout the year leading into E3, I inevitably have a lot of questions based on the info that gets spit out along the way.
There’s every chance my experience was tainted by people from blog x y and z that stuck business cards in everyone’s face and blindly taped everything while also revealing that they had never heard of it before. How the hell did you go in not at least knowing that Bayonetta was the name of a game?
And why do I then have to listen to you ponder whether the “guy” who made it was influenced by Devil May Cry? And why do I then have to listen to a play by play of surface facts that have been known for months? Why couldn’t we be talking about what the game is achieving in regards to motion and control and the female form?
And on the other side, why does anyone think that any amount of time with network news is going to result in anything fruitful? But, this is a big ol’ can of worms.
@Kyattsuai - That’s my hero edward r. murrow, the only reporter with moves as slick as Ulala
Jamie Love - 07.27.09 8:42 am
I think it is a bit pretentious for developers to assume that every journalist has read everything about every game they have in development. In a perfect world, that would be great, but not every journalist works for a gaming-centric publication.
Animagnum - 07.27.09 2:36 pm