Hello Player 1

Tower Defense games are usually not my cup of tea. “Not my cup of tea” being a euphemism for stronger, harsher words that more accurately describe my distaste for the genre. Lately, however, whether due to my seeking them out in great fits of boredom or more or less having them shoved in my face by people recommending I try them, I’ve been slowly swayed towards the opinion that the seemingly mundane, simple, and simply mundane genre can have a few titles that are of genuine quality when infused with the proper mechanics and interesting elements.
So, does Robocalypse: Beaver Defense have the right stuff to make it not just “another one of those ****ing tower defense games” but an actually interesting title?
Not yet. (but keep reading to find out why the “t yet”)

So, you gotta figure if I dislike tower defense games from the start then there at least must be the promise of a redeeming factor in Robocalypse: Beaver Defense for me to say something which hints at it being a solid title upon release. This redeeming factor would be that Beaver Defense is a tower defense game that is covered up with the more interesting mechanics of a simple real-time strategy system.
During my time with the in-progress WiiWare version of the game I got to try a screen-sized level in which I had to (*sigh*) protect my base from waves of enemies. What was nice about this was that it was not the typical waiting experience that accompanies most of these games, but rather a bit more open and active. Enemies travel along the quickest route to your base, but you can block their way with the typical assortment of turrets and effectively create a maze for them to traverse as long as they don’t destroy some turrets and create their own shortcuts. In addition to the openness of turret placement and enemy paths, you can also directly control a “hero robot” which draws you a little more into the game as opposed to just watching each wave happen and waiting for it to end.
What I played at E3 was still a work in progress and the controls were definitely not finely tuned at that point, but if Vogster can get the game to control right then the elements that I’ve mentioned previously joined with 4-player online play and a storyline written by one of the writers of Spongebob may actually make this one of the more worthwhile WiiWare purchases available. From what I saw at E3 I was vaguely reminded of General Chaos, which was one of my favorite Genesis games, so I’m definitely interested to see how Robocalypse: Beaver defense turns out at launch.
Michael Tucker - June 22nd, 2009 -
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Edgar on June 22, 2009 at 7:04 am
I really can’t wait to get my hands on this. I’m so jealous that you’re the one that tried it… I’m a TD whore..
Pete Rosen on June 22, 2009 at 12:51 pm
I’ve heard nothing but great things about this game. I’m excited to check it out. There hasn’t been any WiiWare products worth buying (did anyone try the PingPong game that I got suckered into buying?!) except Lost Winds and World of Goo. This one sounds like a TD game with a twist, which could be pretty cool. I’ll be excited to see the review on the product.
ZeroEO on June 24, 2009 at 7:33 pm
You need to play Ninja Town for the DS.