by Gregory Gay - 06.14.09

Metroid: Other M came as a fantastic surprise when announced at Nintendo’s E3 press conference. It’s a Metroid game from Team Ninja, the team responsible for some of the most hardcore games of the past decade. Who could have seen it coming? Even more surprising is the fact that they managed to keep this a secret given that just about every other announcement of this E3 had already been spoiled on Twitter. From watching the trailer, you could clearly see the Metroid basics of strange vistas and monstrous beings abound. However, there was another huge surprise lurking in the teaser: a vague nod to a plot. Other M is being sold to us as the game that finally fills in Samus Aran’s history, a game that explicitly explores her motivations and background.
My only reaction to this is “Why?” Does Metroid really need a plot?
Jamie, being the fine Canadian that he is, already dished out some thoughts about this. While I understand his arguments, my concerns over Other M are on a far lower level. I’m not that worried that they will destroy the mystery and symbolism of Metroid. I’m more concerned that they will destroy the essence of the series itself. In Nintendo’s rush to prove that they have a mature “hardcore” franchise, they might very well succeed in turning Metroid into Halo, and this is what I fear.

Hold off on the flames for a minute, eh? I’m not implying that Halo is a bad game. Quite the contrary, the Halo series is ridiculously well designed. It just gets to be the example that I pick on. Why? Because you couldn’t possibly argue that the Halo series has a compelling storyline. Hell, it isn’t just Halo; ninety-nine percent of first-person shooters rely on nothing more than generic militaristic sci-fi pap as the rationalization for why you are killing dozens of monsters, zombies, or Nazis. These plots are not interesting, their characters are not compelling, and I can’t help but sigh and wish that they just wouldn’t have bothered. The expectation has arisen, especially in recent years, that all video games must have a storyline no matter how contrived. This expectation is vaguely understandable. In their rush to prove that video games can be as compelling as movies, gaming executives have mistakenly come to believe that video games are movies. Early gaming standouts lived or died on their gameplay alone; why can’t this be true in this modern age?
I may have cringed at the forced storyline sequences in Metroid Prime 3, but I cringed twice as hard when faced with a sexed-up anime Samus being quipped at by a generic Space General. This cinematic was barely distinguishable from the large body of sci-fi games out there, only here it has a Japanese art style missing from domestic sci-fi fare. This just isn’t what Metroid is “about.” The heart of Metroid is not in its storyline. It isn’t in gung-ho bounty hunters or in the slaughter of hundreds of alien soldiers. The heart of Metroid is in its gameplay, and the heart of its gameplay is exploration. Metroid is fundamentally about the exploration of these stark alien worlds, and the entire scope of its plot has traditionally been to facilitate this exploration. Really, that’s it. Yes, it has been dressed up a little bit more than that from time to time, but the entire reason to fight your way to the end of a sequence has been to acquire the specific tool which then allows you to explore new regions. Is there a need for anything else?

Yes, you might make an argument that Samus needs a purpose, a raison d’être if you will. I’m not so sure that is the case. Samus Aran is an enigma, a mystery buried in a suit of armor. Like Wolverine, this makes her compelling for a lot of fans. Again, like Wolverine, Samus will probably become a lot less compelling if Other M spoils the details of her early life. Though, I think that maintaining Samus’ aura of mystery is important for a slightly different reason. I think that Samus should remain a riddle for the same reason that Link has remained mute for so many years. I think that, fundamentally, Samus is nothing more than the portal for the player. You are Samus Aran. You bring your own back story and your own theories into the character and, thus, you bring your own motivations into the game as well. Why is Samus exploring these twisted interstellar vistas? Why are you exploring these twisted interstellar vistas?
That is actually a pretty easy question to answer, and this is where Nintendo’s and Retro’s stellar art departments come in. I enjoy exploring these worlds because they are so different from the mundane world in which we live. Whether it is a dark, dripping labyrinth, an overgrown rainforest temple, or a series of floating towers, the Metroid series presents these environments that are fascinating because they are different. In fact, they aren’t just different, they are alien. They are alien in every sense of the word, while remaining just familiar enough to tweak your interest.

One of Retro Studios’ more brilliant innovations was the scanning system. They found a way to have their cake and eat it too. An absence of an overstated plot does not imply an absence of a richly detailed universe. By scanning the environment or living creatures, you could not only learn more about the environment that you were exploring, but more about the history of Metroid universe and its mysteries. This was so brilliant because it facilitated the gameplay – learning more about the universe gives you more of a reason to explore – without bogging you down with unnecessary cienmatics or throwaway sci-fi stereotypes. Conquering the unknown - does Samus (and do you) need a more compelling reason to strike forward into these chaotic landscapes? Well, that and the excitement of fighting the giant beasts that the series is known for.
Do you need anything else? Do you need a supporting cast? Do you need every minute detail of Samus’ life spelled out for you? My immediate fear with Other M is that the storyline would, for the lack of a better term, suck. I am afraid that the richness of Samus’ universe will be dampened by turning it into yet another macho military buddy tale. I stayed away from Metroid Prime Hunters for this same reason, and I was annoyed when these elements oozed their way into Corruption. However, neither of those games were quite as overt about it as Other M, which is being sold in every interview as the game that brings plot to Metroid. When it comes down to it, I’d rather they leave out a plot entirely than cheapen the universe with poorly-written crap.

My deeper fear is that an “epic” storyline runs contrary to the very essence of the Metroid series. Plot leads to railroading. That is the very issue with a plot. This is never a problem in books or movies. The plot is the point in those two mediums, there is nowhere else to go but forward. However, as I keep repeating, games are not movies. Games can be linear, plot-driven affairs and perhaps they should be if the plot is strong. If your intent is to tell a fun, slightly-interactive story, then keeping the player on a set path is fine. I just don’t think that would fit in a series that is, at its heart, about exploration. Yes, most Metroid games have had a plot, and have tried to impart you with some small sense of urgency. Still, they have never really rushed you through from start to end. You generally have all the time that you want to scan and experiment with the environment. My fear is that, by stepping up the plot, they will throw off that balance. I’m afraid that Other M will take the focus off of the environment and place it squarely on stopping some dire storyline-forced threat.
The Mario series is known for many things, a plot not being among those things. Mario has to rescue the Princess. That is all that you need. The point of a Mario game is the incredible platforming experience. You don’t need a storyline to push you through. I think that, although the reasoning is more complex, the same is true for the Metroid series. I think that Nintendo also understands this. I think that it is the hardcore shooter fan, that 18-24 year old male demographic, that doesn’t get it. The hardcore gamer craves another Halo, another Devil May Cry. Despite being drowned in a flood of generic science fiction action titles on the other consoles, they demand the same from Nintendo. Despite Nintendo’s focus on the mainstream, they do hear the cries of betrayal. They are giving the hardcore exactly what they have cried out for, and I fear that they will sacrifice what makes Metroid special in this rush to please everyone.

Does Metroid need a plot? No, I don’t think that it does. I think that the very heart of the series and what makes it compelling – placing you in the shoes of Samus Aran as she (and you) explore the unknown – runs counter to the concept of an explicit overarching plot. Yes, Metroid could survive with the addition of plot. Metroid Fusion did a pretty decent job of introducing a bit of plot while maintaining the feel of a Metroid game. The problem is that it takes a careful balance, and I can’t help but think that Nintendo will teeter and fall over the line in some vain attempt to act like a company that they aren’t.











I second the cringing to Metroid Prime 3 - the gameplay was excellent, but part of the charm of Metroid is that Samus, while being a female bounty hunter in a giant metal exoskeleton, was the most “normal” character in the game. I like being able to destroy Metroids in order to save humanity, but having to see and converse with said humanity while aboard that ship was not fun.
Kyattsuai - 06.14.09 10:32 pm
Too be totally honest I loved those bits in Corruption, it was definitly a nice change. I loved the panic atmosphere it created when the ships where attacked and seeing a few soilders get killed or sucked out into space.
James - 06.14.09 11:11 pm
Great article. I honestly felt a little excited to hear the inclusion of a fleshed out plot, but I admit a horrible (generic) one would do the series injustice. But as long as the gameplay is there, I don’t really mind. I’ve sat through worse.
Mune - 06.14.09 11:42 pm
My number-one concern is that Team Ninja will over-sex Samus. The Zero Suit was bad enough…
extrarice - 06.15.09 12:27 am
What did you think of Fusion? I never tried it, but my understanding is that it’s very plot driven.
Carl - 06.15.09 12:42 am
never got past Prime. I have Echos and Corruption in my Backlog. Man did I love Prime though. That game was beautiful from start to finish. They did so many things right with that game it’s hard to imagine what they improved for the others.
I too share your concerns. I feel kinda bad because I didn’t think about it when I saw the trailer. I had the same problem with Heroes and Lost Season 2. Until someone pointed out to me all the lame plot holes I just assumed that they were going somewhere and now i see the light.
I don’t mind plot in my metroid. I’m actually all for it. I just assumed they would be keeping the exploration just as heavy as they’ve always done. It just doesn’t compute for me that someone would take Metroid and dampen the exploration severely. Maybe I’m too forgiving but I just expect Mario to be plot light and platform heavy. I expect Link not to talk and I expect Samus to run around and check stuff out. I don’t complain about how these games need to ‘grow up’. I wasn’t NAVIs biggest fan but silent Link is who Link is. Just because you can do VO doesn’t mean it’s required by gaming law.
The Wolfkin - 06.15.09 2:26 am
I hate to say it, but Metroid has always had a plot. Heck, folks are always talking about how “This game takes place between Metroid x and y”. I certainly understand your concerns and I’d hate to see the gameplay take a backseat, but remember Nintendo is big time involved with this game as well. One of the big guys behind the awesome Super Metroid is directly being involved. I loved what Retro did with Metroid Prime, but I believe this Metroid will be more back to the basics than even Prime was. It’s directly in-house as well, not just team-ninja.
By the way, after finishing Metroid Prime: Corruption, I don’t think we could get any worse a story. It’s already turned halo-esque because of that game. I think you should give Nintendo and Team Ninja a chance to right which went wrong. We may end up with a form alien sci-fi classic storytelling, which would be awesome. C’mon, you gotta admit how the the sci-fi teasers with the aurora units suggested a wicked plot (which didn’t quite happen). To me, this “Other M” can be back to the roots in both game style and story-telling. Give it a chance… there’s a lot of room for storytelling and exploration and awe. A good sci-fi novel will have both, so why not a game. I’m super pumped, if you’re wondering. We’re back to the Metroid/Super Metroid atmosphere… which hopefully means: KRAID is back!!!
Nambit - 06.15.09 3:16 am
First off, I am going to have to call you out on the “generic Space General” thing. The person in that scene is Adam Malkovic, the general who helped shape Samus into the person that she is today. You know that it is Malkovic because he says, “any objections, Lady?” Samus tells in Metroid Fusion that Malkovic always called her lady.
Now this is important because Fusion puts an AI Malkovic into Samus’s head and for the first time ever we are given an insight into Samus’s private life, her inner mind, which I find to be a fascinating place. Now, Fusion did a good job, it never revealed too much and left most things to our imaginations. I truly believe Other M will do just that. Tell a brand new story in between Super Metroid and Fusion, while incorperating some of Samus’s history into it. I must confess that if it is something like that I would be most pleased.
So yeah, gonna have you call bs on this. I think the Metroidverse has always had a rich mine of stories to tell and am glad we are getting the chance to see them in motion.
Mookie - 06.15.09 4:20 am
Now this is the kind of reading that I’d like to see at 4cr more often!
I don’t want to see/know too much while playing Metroid. The great unknown of the background story and the overall Metroid universe allows player’s imagination to work.
Chris Chris - 06.15.09 10:07 am
I agree. Metroid is at its best when the plot is as simple as possible. This “deep mythology” is rooted in an 8-bit video game, let’s not pretend we’re dealing with Lord of the Rings here.
Also, I love you for being one of the few and the brave to point out that Halo’s story is STUPID and POINTLESS. I’ve always disliked Halo BECAUSE the story/characters were SO shitty that the it actually became distracting to the gameplay. The enemies with their Sesame Street voices? Who the hell thinks that’s cool?? Just tell me to kill things, that’s all I want to do in a game like Halo. And in a game like Metroid? Tell me Mother Brain is evil and I’m a bounty hunter who needs to kill her. Done.
Rob - 06.15.09 11:11 am
@ Mookie:
I admit, Fusion did a pretty good job of maintaining the mystery and feel of Metroid. If Other M does the same, I’ll be cool with it. I just don’t want Metroid becoming something that it isn’t, and I feel that Nintendo is being pressured to do just that.
Admittedly, I took a pretty extreme view in the editorial. I wanted to provoke discussion just like what we’re having.
Greg - 06.15.09 12:05 pm
So wait - Other M is getting a plot to appeal to Halo fans, even though you suggest that Halo has no plot whatsoever?
I’m confused.
Don’t get me wrong - Metroid needs no explicit plot and Team Ninja has no concept of good storytelling, so I’m absolutely terrified about the direction Other M is going. I’m just looking for some clarification on that one point.
(And, for the record, calling Halo out for having no plot is like saying Metroid Prime had no plot because you never scanned anything. It’s there, but for better or worse the player has to work for it.)
Outrider - 06.15.09 12:14 pm
Honestly, I can see both sides of the argument here. Yes, Super Metroid is still, to me, the finest example of storytelling in a game, at least in terms of how it tells it. I mean, the ending with the baby metroid and Mother Brain? It’s absolutely perfect the way it is, and if it had been a cutscene it would have held nowhere near the same emotional impact.
On the flipside though, I really (really really) enjoyed the plot in Metroid Fusion. Sure, it was still relatively minimalist, but for a Metroid game it was a freaking novel. Adam was actually a pretty cool character, at least later in the game when you actually found out it was him, and the implied Galactic Federation skullduggery. Oh, and the SA-X was a much more effective villain than Dark Samus could ever be.
Honestly, if it was just Team Ninja doing it I would be worried, but seeing as how the very same Metroid team that worked on both Fusion and Zero Mission is part of the development group, I’m sure it’ll end up being awesome.
Dopple Boppler - 06.15.09 12:21 pm
I agree with this article except for one bit - you stayed away from Hunters because you feared storyline? I barely ever understood what was going on in that game! I just wanted to keep exploring all the planets! The levels were so deep in detail that I was blown away when I remembered I was playing it on a DS! I had a blast playing Hunters. Personally, I’d give that game a second chance any day.
A.J. - 06.15.09 12:43 pm
“It’s a Metroid game from Team Ninja, the team responsible for some of the most hardcore games of the past decade.”
Why do people keep saying this as if they haven’t read the recent interviews. Other M is not a game from Team Ninja, Team Ninja is just lending its experience in creating 3D Action games to R&D1(Nintendo). The two teams have blended together without any borders between them to make Other M. It is a collaboration in the true sense of the word.
“Again, like Wolverine, Samus will probably become a lot less compelling if Other M spoils the details of her early life.”
We already know the details of Samus’s early life - the Metroid Manga written by Yoshio Sakamoto himself tells the story of Samus. We know her parents, we know what happened to them, we know who raise Samus, we know what they raised her for, we know what she did before Zero Mission (Metroid I) etc.
I think that they way this whole “story” in Other M plays out will be completely different from what many of you are suspecting. The way that we see Samus developing her character will be done with gameplay/quick flash-backs. We aren’t going to be sitting through cut-scenes…
zach - 06.15.09 2:20 pm
The sad thing about Hunters is not the story, it’s the exploration that falls flat, you have 4 places to go, at least twice. And half of them are boring to say the least. And you can’t really decide to go where you want.
What Hunters did do well was the feeling of isolation we got in Prime, good FPS controls for the DS and well-made cut-scenes.
Me personally have no problem with story in Metroid, the problem is the potential loss of isolation, who felt isolated in Fusion? I sure didn’t, I had a computer to talk to, all the time…
And I sure hope they don’t fuck up the “original” origins story…
Dementis - 06.15.09 2:24 pm
On the topic of Metroid Fusion, which was mentioned as a good combination of the Metroid gameplay and a deeper plot, an interview with Team Ninja (I wish I still had the link to it) had their representative directly comparing the exploration/plot structure of Other M to Fusion.
Raving Griff - 06.15.09 3:39 pm
Holy crap, you bring up a great point. I do miss that magic that was Super Metroid… so much mystery and just a brief intro to let you know whats happening. And then Metroid Prime came, Metroid Prime I think was the first game that really got me into the whole story arch. There is just SO MUCH you don’t understand, like you’re just scraping the icing off the cake. Then MP2 came… kept the mystery level somewhat high, but really took a turn into another planet unheard to Samus, so it kept original things fresh. Metroid Prime 3, I agree, really good game, but the story just started smelling like cheese… like Halo. Its cool and all, but not as cool as allowing YOU to find things out, not just spelled out by some NPC or cutscene.
I love icing… not as much as I love cake mix… but I’ll still eat the cake if it has the icing on it. Think this metaphor plays out my thoughts of Other M. Lets face it, there’s a lot of cake, and it it has to be dug into at some point. Lets just hope that they don’t take off all that icing and leave a lot of mystery to be explored in later games. The cutscenes do look tremendously beautiful… so maybe the cake batter is chocolate instead of vanilla. o3o
ZaxCG2 - 06.15.09 4:25 pm
I’m glad I’m not the only person that is terrified by Metroid: Other M.
I read an article in a game developer magazine talking about how “removing” the poorly done stuff can make your game better. I think back to Super Metroid. What was poorly done about that game? Nothing. That is why the game was so legendary, every detail was perfectly crafted.
Metroid Prime was great, because very little about the game was poorly done.
Metroid Prime 2 was less good, not because it did anything worse than the first, but because it had new additions that were crap. (More complex battles, dark world, dark samus, dialogue and soldiers.)
Metroid Prime 3 was worse, even with superior controls and graphics. How? Because of the even more craptacular characters, story, and dialogue, along with many very poorly designed (forced) puzzles.
I see Metroid M as another big step in the wrong direction. Waggle controls, FMV, terrible voice acting. (Know why Nintendo doesn’t usually do voice acting? Cause voice acting is typically lame, and bad voice acting is far WORSE than no voice acting.)
Ahhh well…
Steven - 06.15.09 5:02 pm
“an interview with Team Ninja (I wish I still had the link to it) had their representative directly comparing the exploration/plot structure of Other M to Fusion.”
It wasn’t a Team Ninja Rep, it was Yoshio Sakamoto from Nintendo R&D1, the guy who basically created Metroid. He said it might be kind of similar to Fusion.
“I see Metroid M as another big step in the wrong direction. Waggle controls, FMV, terrible voice acting.”
There are no “waggle” controls in Other M, the Wiimote just takes the place of the D-pad/Shoulder buttons for aiming in a dynamic 2D/3D environment. FMV will be for the intro/outro sequences, just like what was done in super Metroid - Super had FMV but it was done with Sprites. Voice acting sounded pretty good to me, there were only 3 scenes where no more than 9 words were spoken and none of it sounded cheesy like in MP3.
zach - 06.15.09 5:21 pm
I completely agree with the article with the exception of fusion being a good game. In all honesty, I hated that plot. It sounded like a half assed plot that was thought up in a couple minutes. Fusion felt a bit linear, and the different areas lacked creativity in design and the map layout.
Super Metroid is still the best metroid game. No other metroid title has enveloped the player in isolation like super metroid.
Prime came close but needed a better soundtrack.
It pisses me off that developers can’t get it right anymore.
You dont need a definitive story, because metroid has always been about your new adventure, you are making the story. Its about being in space and landing in an alien planet in the middle of ho-where, different atmosphere conditions, no signs of life, mystery. You unravel the planet’s secrets.
I just hope this new planet is huge, has lots of different paths and secrets, actually has some degree of difficulty, unlike these new watered down games, and some huge bosses. Don’t give the player an option just make the game hard, and if you cant beat the game then you’re not worthy of playing metroid.
Rick - 06.15.09 6:17 pm
I agree, it might suck to have a forced plot in a Metroid game.
Metroid is like Valve games, like Half-Life or Left 4 Dead: There’s no exposition, EVER, but you get the sense that you’re in a living world because of the details. In L4D it’s the writing on the walls and all the little traces of life that you see around the areas. In Metroid it’s delivered through the scanning system. It’s good. A “real” plot could ruin it.
But, the plot might be good. Who knows? I think putting a plot in a Metroid game is MORE likely to drag it down than make it great, but they might just pull it out and do something amazing.
After reading the post above me, I fully agree, I hope there aren’t too many people in the story. Maybe it could be flashbacks or something. Samus is ANTI-SOCIAL. She doesn’t do well around other people. See Smash Bros.
Simon - 06.15.09 8:32 pm
i think metroid games have always had a plot, they were just in the instruction booklet and not necessarily in the game itself, so that you didn’t feel that the game was as linear as it actually ended up being.
let’s be serious, a lot of the exploration in metroid games takes place as you attempt to weedle into places you shouldn’t be able to access or you are lost because you are not sure what your next objective even is. ;p
and it would be nice to know why samus is always solo on her missions, i mean, aside from the fact that she is literally genetically superior to normal folks thanks to her chozo-enhanced dna and birdman power suit.
overtninja - 06.15.09 11:10 pm
WAAA!!! METROID M CHANGES TOO MUCH!!!!
WAAA!!! GALAXY 2 IS CHANGING TOO LITTLE!!!!
WAAAA!!! MARIOKART WII CHANGED BATTLE MODE!!!
WAAA!!! TWILIGHT PRINCESS IS JUST OCARINA AGAIN!!!
WAAA!!! SPIRIT TRACKS IS THE SAME THING BUT THE BOAT IS A TRAIN!!! IT CHANGES BOTH TOO LITTLE AND TOO MUCH AT THE SAME TIME!!!!
It’s like nintendo can’t take things either way without the waaambulance taking over… They get hit when games don’t have a story and now they try and give a story and they get hit again. They get hit for trying to innovate and they get hit for keeping things the same.
Michael the Great - 06.16.09 2:30 am
I don’t want to see:
Over-sexed Samus
Voice acting
A bunch of cutscenes
Anime
I want to see:
Exploration
Immersion
A passive storyline that you can pick up if you scan things, but can totally ignore otherwise.
If they put voice acting in for Samus, I’m going to mute it every time a cutscene starts.
I swear it.
NO VOICE ACTING!
MetroidFan - 06.24.09 3:25 pm
Yeah! i also agree with most of you but i gotta agree with Gregory who wrote this article(by the way, great article on Metroid)I hope Team Ninja doesn’t ruin The Metroid Franchise, cause to be honest i didn’t like Metroid Corruption cause it looks more like Halo than Metroid, even one of my friends who is a she thought i was playing Halo and not Metroid, which made me think, “u know what this is starting to look more like Halo than Halo.” I’ll am saying is stick to the basics when it comes to Metroid because that’s what has made Metroid such a success throughtout time. Nintendo please! pretty please don’t ruin Metroid!!!!
DK428 - 06.25.09 1:06 am