My memory is a little foggy these days, but prior to the launch of the Wii, we didn’t talk a whole lot about casual markets and new gamers. Instead there was the belief that Wii controls would allow gamers to experience familiar titles and content in a profound new way. And if that idea has lost traction along the way and against the profit found in new audiences, Sin and Punishment 2 is the most precious gift imaginable to those who have long supported the evolution of this industry before a new wave of potentially fickle consumers entered the scene.

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