by Michael Tucker - 06.09.09

Despite being a complete throwback to the timeless gameplay of the original Mario Bros., New Super Mario Bros. on the DS ultimately left me feeling unsatisfied. The game was very good, sure, but it didn’t introduce enough interesting new elements to make me forget that I’ve been playing the exact same thing for almost 20 years. So, when New Super Mario Bros. Wii was first announced I was definitely interested yet decided to hold out on being fully excited until I got some hands on time with the game - which is exactly what I got each day during E3.
I explain why I wanted to go back and wait in line to play this game every day after the cut.

The first reason why I seemingly couldn’t get enough time with NSMB Wii is the most obvious: it’s a Mario game. Nobody ever needs a reason to just jump into a Mario game and get lost for a little while. Hell, the first night of the show Jamie and I sat through a half hour of watching Fearless Leader Nick lie on his floor playing the original game on the Virtual Console while we told him all about the latest and greatest games we saw that day. Mario games have always been the very definition of a video game; you run, you jump, you win or die–you have fun. This is the reason true Mario games have always sold a bajillion copies. NSMB Wii, like the original New Super Mario Bros. (”original New..” Man, these names can get confusing), is pure sidescrolling Mario goodness.
The second reason why I kept coming back to this game was something I didn’t expect to enjoy despite it being the point that Nintendo pushed most: multiplayer. Maybe it’s just me, but I’ve never felt the desire to have more people playing with me when I’m in the middle of an old-fashioned Mario game. I always thought that the sidescrolling platformer is a genre best enjoyed with one person on the screen at a time. However, having three other people crowding the area of play alongside me didn’t just clutter the screen, it more or less changed everything about how I played the game. Big statement, I know, but consider this: when competing with the other players your primary goal in the game changes from leisurely completing a level by finding every secret and hidden area/item to actually trying to win against opponents. There’s a very strong love/hate relationship among the players in this game. Sometimes they’ll steal power ups, race you to warp pipes, and use you as a platform to reach higher areas while simultaneously knocking you into a pit. Other times they’ll be saving you to ensure that first and foremost the end of the level is reached. There is very much a constant interaction among the players in the game that adds a greater dynamic than simply adding new items can achieve and that’s why I think that so far I’ve found this game much more appealing than the first New Super Mario Bros.
I know that a lot of people may be turned off by the fact that this game seems, so far, to be more about competition than the exploration aspect introduced back in classic Mario games, but this is where I feel it’s important to reiterate how much fun I had screwing over other players only to instantly find myself falling into a pit and my resurrection up to their discretion. Presently, my biggest concerns about this game are A.) will the fun last beyond the initial first week of playing New Super Mario Bros. Wii or will the experience of playing with other people reveal itself as a simple and fleeting novelty and B.) will the game improve enough upon the original NSMB to warrant a $50 purchase or will we find ourselves wondering why this wasn’t a WiiWare title with a similarly appropriate price?











I just need to know something since you’ve played the game, but is the music a complete rip from the DS version of NSMB ?
Was there some new soundtrack pieces?
Also was there areas that did not look like areas from the DS game?
Those are so far the only things that are keeping me from absolutely falling in love with the game. Cause from what I’ve seen everything seems like a slightly up-resed version of it’s DS counter part.
I am hoping though that the soundtrack isn’t final and they will create a new more distinct musical score, and more unique levels before it’s release to differentiate it from the DS version and make it stand out even more.
TheMaverickk - 06.09.09 10:50 pm
@ THEMAVERICKK: I have no idea what the music sounded like because I couldn’t hear any audio at all due to the noise level of E3. I’m also unsure if the levels were significantly different from those of the original NSMB because they looked very similar in style but everything played very differently with multiplayer so none of it felt familiar.
Michael Tucker - 06.09.09 11:09 pm
1: Any music that it did have there was almost certainly a placeholder.
2: They probably should have come up with a better name because people for some reason continue to assume it’s a remake of NSMB.
3: It’s like Four Swords.
4: NSMBDS was the same price as a full-priced DS game, why shouldn’t NSMBW be the same price as a full-priced Wii game?
jam - 06.09.09 11:54 pm
Almost forgot:
5: ZOMG TEH KOOPALINGS R BACK.
jam - 06.09.09 11:55 pm
Co-op platforming is fun, we spent many a day working together to try and finish sonic 2 back in the day, as well as in less platformey but just as cooperative games such as streets of rage and golden axe.
I suppose in an age when a lot of games dont suppourt split screen multiplayer, opting for online, NSMBW is a nice refresh of an old concept..i just dont understand why it seems to be being talked about as something new, we’ve seen this before dozens of times. something like 4 swords was intriguing from the offset because of the way the multiplayer worked, and is a game i never really got to play properly but wish i had. NSMBW…well, ive never been a mario fan, so theres bias there, but atm it just doesnt grab me.
Am i missing something about it that makes it any different to playing something similar beyond the fact there are 4 players?
ALH - 06.10.09 4:16 am
I am craving this so bad.
N Rumas - 06.10.09 6:42 am
It appears to me that this is more casual, more of a party game for everyone who knows the classic Mario (and who doesn’t?), while Galaxy 2 is the core gamer’s blockbuster. So I think it’s reasonable NOT to do another full-fledged 2D mario (like NSMB DS) on the Wii to compete with that.
We refer to Four Swords all the time, but Mario IS the better known franchise and known for instant platforming fun, as opposed to the puzzle based Zelda epics.
So, while I’m also skeptic whether “4D” and “took 17 years for this next step” (quoted from Nintendo’s E3 press conference) are justified, I think it might work.
Yu-Chung Chen - 06.10.09 7:12 am
NSMB DS was just too damn easy. Power Ups galore, easy stages, nothing left to much difficulty, could always go back for another 1-up for the 100+ you already have, etc.
That doesn’t seem to be the case here. Even without the other players, all the videos I saw had plenty of stage design that were made to have you die unless you knew what you were doing.
Co-Op is going to be fun. Yeah there is the screwing around, going for the score, and messing people up. Yet there is clearly enough there for people who do want to work together for those secret areas or tough jumps.
I’m pretty sure I saw one video where one player with the Propeller suit was being held by Mario and they jumped and flew over to safety. So that’s cool.
Plus I’ll actualy be able to play this one with friends. Never got the chance with Four Swords. Never had enough friends, cables, gameboys, and time to get it all together.
Kenofthedead - 06.10.09 8:00 am
Any thoughts on how this might play as a single player game? Without online play, I won’t get to play the multiplayer parts of this game that often. I too felt unsatisfied by NSMB DS as it felt too same-y. If this is just an extension of that game but with multiplayer as the main draw, then I will be similarly disappointed.
CDubb - 06.10.09 8:17 am
this isnt wiiware?
sobe - 06.10.09 10:03 am
Also- is this looking to be harder than the joke that was nsmbds? Wouldn’t it have been better to have some lovely hand drawn visuals rather than ripping the art directly from ds? we have seen what can be done on wii concerning 2d with a boy+his blob this just seems to be another lazy cash in from where I am standing.
sobe - 06.10.09 10:05 am
ARG CAMMIE DIDN’T SAY IT WAS 4-D LISTEN TO THE WORDS SHE SAYS.
“We haven’t quite figured out how to bring him into a fourth dimension. But that NUMBER, 4, is the blah blah about 4 players”
I’m also sick of the assumption that 2D needs to be ghettoed off into handhelds and WiiWare, especially since there’s no damn consistency in that position. Muramasa is 2D. Viewtiful Joe is 2D. Smash is 2D. WHY THE HELL SHOULDN’T MARIO BE ABLE TO DO A DAMN RETAIL GAME IN 2D LIKE EVERYONE ELSE?
jam - 06.10.09 12:32 pm
This is obviously a lot bigger than the $35 NSMBDS, so why would they put it on WiiWare where they could only sell it for $15? Just because it’s a sidescroller on a console?
jam - 06.10.09 12:34 pm
NSMBDS isn’t worth anywhere near the cost of a full price wii game. Unless its vastly superior to its handheld counterpart then yes, it should be wiiware.
sobe - 06.10.09 1:58 pm
And if viewtiful joe had ripped its graphics wholesale from a handheld game then I would have been skeptical of that too.
sobe - 06.10.09 1:59 pm
with nintendos recent record of lazyness, greediness and cheap cashins (basically porting animal crossing ds to wii, any ds ware etc etc) im suprised anyone can hold excitement for this.
aros2k - 06.10.09 2:02 pm
also how is it obviously a lot bigger, longer etc?
aros2k - 06.10.09 2:03 pm
Say what you will about Nintendo - I’m just surprised so many of you claim to love Nintendo despite your harsh criticism of it.
New Super Mario Bros. wasn’t easy if you were playing it to get all the coins and unlock all the alternate paths in the world map.
Shaun Hatton - 06.10.09 3:18 pm
It’s not just that it was easy, it’s that there was little incentive to actually doing those things. When you did bother to, you had a ridiculous surplus of extra lives to boot. The challenge of bothering to jump into odd places for nearly useless bonus coins isn’t a good incentive to me.
If I bother to do that in Yoshi’s Island, by comparison, the reward feels significant. You’re given a significant amount of things to do… That’s not really the case here.
My main problem with it was really just the level design. I didn’t find any of it to be that novel or interesting. A lot of the game just felt really phoned in to me.
I like Nintendo, but some things just are in the eye of the beholder I suppose.
As for pricing, I think the price of NSMB itself is irrelevant here. They’re not the same game and there’s really no indication that I’m getting more for my money here than I did for, say, Bionic Commando Reloaded.
Still, I do think it looks fun and I would consider paying $30 for it. I certainly think $10 games on XBLA/PSN/Wiiware is kind of an unattainable ideal if we want any of these companies to feel its lucrative for them.
Tony - 06.10.09 4:00 pm
Why I know this game is fun without attending E3:
NSMB for DS had a 2-player battle mode… Instant fun. My friend and I would not stop playing against each other in it. If they take that essence, multiply it by adding two more players, and extend the amount of levels from 5 to 80, and add who knows how many secrets and powerups… then I think we have ourselves a winnar.
Can’t wait. I’m sure my house will be filled with screams of grief and victory while playing it. Its like Smash Brothers but more frantic.
ZaxCG2 - 06.10.09 4:33 pm
Sobe:
1: $35 is the cost of a full-priced DS game. And it actually is pretty close to $50 anyway, even if that wasn’t completely missing my point.
2: The graphics are not ripped. I’m not repeating myself again.
jam - 06.10.09 4:59 pm
My mom used to love playing Disney’s Chip ‘n Dale Rescue Rangers 1 and 2 on the old NES, with me and my siblings. The combination of playing with and against each other in that game was simply amazing. You had to cooperate to better complete the game, but at the same time you were competing for flowers to win the love of Gadget (the one who collected the most would get a kiss at the end of the stage). In the second game, you could even pick up the other player and use him as a weapon (or simply throw him of the edge for fun) - it was brilliant. To this day, my mom still asks me, “Morten, don’t you have any games like Chip ‘n Dale which I would enjoy”, and sadly, I never have (she likes NintenDogs, Wii Sports, and the many PopCap games on the PC, but thats about it). I really thought that LittleBigPlanet would be the game to rekindle the fun of games for her, but the controls weren’t as tight as I had hoped for, and in general, it is too difficult for her. This new Mario game seems like it could be the answer to my prayers - I simply can’t wait!
mortenfriis - 06.10.09 7:04 pm
“2: The graphics are not ripped. I’m not repeating myself again.”
Yeah, I’m not sure how people are getting that idea. It’s pretty clear that the backgrounds are significantly more detailed and the characters have a much higher polygon count.
Tony - 06.11.09 9:54 am
Ok, its not ripped. Why would they not bother to make it look nicer though? I thought NSMB looked awful, 2d mario should be all about sprites. I agree about the coins thing, I collected a few worlds worth then realised it was a waste of time in a pretty dissapointing game.
sobe - 06.11.09 3:15 pm
Also I can see them going for a accessable design to increase peoples enjoyment and ease of playing multiplayer. If this isnt as easy or easier than NSMB then I will be very suprised.
I do love Nintendo but I feel like theyve dumped me lately.
sobe - 06.11.09 3:18 pm
While I found the DS Mario to be a really fun game, admittingly it was not as memorable as previous 2-d Mario games. I can recall pretty much all the levels from the previous games…not so much with this one. However I’m glad to see new 2-d Mario games, even though it looks like this Wii version borrows heavily from the DS game. I’m kind of hoping they release a “New Super Mario Bros. 2″ game based on the “Doki Doki Panic” game…
Jeff - 06.12.09 11:01 am
@ Shaun Hatton
I agree, I had more fun after beating the game looking for all those coins. Plus, everyone complains that the game was too easy and for the most part it was, but fun. However some of those later stages were kicking my butt and keeping me on my toes. Like the Volcano stage and the part inside the castle riding that conveyor belt.
Joe - 06.12.09 11:22 am
@JOE
That last section of the game was pretty tough at times - those spiders were a pain in the ass. Alas, you can’t please everyone, and with videogames fans are very vocal about what they don’t like. If the game was harder, no doubt we’d have complaints about it being too hard.
Shaun Hatton - 06.12.09 2:45 pm
Maybe expectations were unfairly high due to how great all previous 2d mario games were.
sobe - 06.12.09 3:18 pm
Shaun, i guess your right about the complaints that it was too hard but mario was never easy before. I just felt that with a new game they would be looking at Mario World as the bench mark and building something as a sequel to that, instead it seemed cut back in almost every way.
sobe - 06.12.09 3:22 pm
NSMB for DS was uninspired
Shingo - 06.17.09 2:37 pm