Hello Player 1

During my time with Toronto Thumbs, I have never reviewed a racing game. And while that’s partly due to the fact that I simply don’t play very many, it’s also because I’ve never felt there was much to be said about the genre ““ at least anything that needed me to say it. One of Microsoft’s greatest strengths is a razor-like focus in discussing their games, so much so that I felt the need for space between meetings to recalibrate my thoughts on everything I was being shown. And after a very long day at the airport, I still find myself thinking about Forza Motorsport 3, largely owing to the impression Turn 10′s Game Director Dan Greenawalt made when I was fortunate enough to listen to him discuss the project.
4cr Staff - June 7th, 2009 -
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