by staff - 06.07.09

During my time with Toronto Thumbs, I have never reviewed a racing game. And while that’s partly due to the fact that I simply don’t play very many, it’s also because I’ve never felt there was much to be said about the genre – at least anything that needed me to say it. One of Microsoft’s greatest strengths is a razor-like focus in discussing their games, so much so that I felt the need for space between meetings to recalibrate my thoughts on everything I was being shown. And after a very long day at the airport, I still find myself thinking about Forza Motorsport 3, largely owing to the impression Turn 10’s Game Director Dan Greenawalt made when I was fortunate enough to listen to him discuss the project.










