Gearbox’s Borderlands is a game that easily made my priority list at E3 this year. I’m a sucker for the narrative of apocalyptic operas - the symphony of decay that allows the fantasy of a videogame to take a twisted freak show detour with the environments and characters running free through an expanding world. But open world games rarely get an easy pass from me, the genre becoming devalued by the sheer volume of entries aiming to cash in on the success of other titles and cranking out games with deceptive scope – games that seemingly offer expanding gameplay options that fizzle out and lose any sense of direction before the experience reaches a natural end. But I went into E3 expecting more from Gearbox, and I wasn’t disappointed.

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