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Iwata Talks Wii Vitality, Wii HD and More

VentureBeat has a nice little interview with Iwata talking about the state of the industry and how Microsoft, Sony and even Apple are affecting how Nintendo does business. The most interesting thing to me that came of E3 was seeing that no one is planning a new system. Oh Im sure they are thinking about it, but the industry is in kind of a holding pattern right now as far as hardware goes. It still feels like developers are figuring out how to make games for the current systems which is fine by me. And then of course, developers are starting to push the medium with motion controls and cameras and such.

As you know, a lot of people in this industry believe that the life cycle for consoles should be longer than five years. However, when it comes to the platform cycle, Nintendo has different opinions from the other companies. I think we have a different criteria about when to shift to a new platform. Technology companies would tend to focus on a technology roadmap about when certain technologies will be available at a given cost. Then they lay out their plan to make a certain kind of hardware. That’s how PC makers decide how to make PCs. With Nintendo, developers like [Shigeru] Miyamoto decide.

Wii care about your heartbeat, but not your iPhone, the recession or free games

Nick - June 5th, 2009 - Reddit Facebook Twitter

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Edgar on June 5, 2009 at 10:01 pm

A reader sent in an email linking to the N64 version of the vitality sensor.
http://bit.ly/10tcjy

TakaM on June 6, 2009 at 12:23 am

I see very little potential in the vitality sensor, it mainly comes down to the execution, the fact you can’t plug in a nunchuck and it would be awkward with that on your finger anyways rules out a lot of possibilities.

I can see it working with Wiifit+, a bunch of crappy lie detector wiiware games and that’s it.

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Peter on June 6, 2009 at 1:01 am

What a disgrace, Nintendo!

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Kenofthedead on June 6, 2009 at 1:15 am

I still don’t believe the sensor actually matters.

Just as the Glucose Meter for DS doesn’t matter. Nor the time limiter the NES had for hospitals.

I’ll focus on something that does matter, games.

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Jon on June 6, 2009 at 2:45 am

I’m curious to see this implemented. I wasnt sure about ideas either, but I was thinking…

what if in a horror game, the more enemies appear the more scared you are and less appear the less scared you are.

Or how about like something in Wario Ware where your pulse depicted your timing for things?

Or maybe your adrenaline? Maybe something to do with that?

I’m just thinking about what Iwata said… there’s something invisible that we can’t see… it’s possibilities that we can’t imagine but we have no choice but to trust the amazing amounts of creativity nintendo offers.

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angry lemur on June 6, 2009 at 3:17 am

that sensor is almost exactly like the ones they stick on your finger in the hospital when you have an operation, and I can’t think of anything less fun than that. Thanks a bunch Nintendo.

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QuiedDuppurge on June 6, 2009 at 4:13 am

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amanaplan on June 6, 2009 at 10:33 am

Nintendo is going to make kids love the hospital.

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