by Michael Tucker - 04.27.09

I think it’s a funny trend in gaming where seemingly the simpler the base concept is of a game the more creative the final product turns out to be. And Yet It Moves is a prime illustration of this idea. On the surface, the game is a straight platformer where the only goal in every level is simply to reach the end. However, with an interesting little mechanic thrown onto that idea, which becomes not a gimmick but an integral part of gameplay with every level designed around this concept, a very pleasantly modern indie take on a classic genre emerges.


In one sense, And Yet It Moves is a no frills platformer. Every level consists almost exclusively of “start here, end here” gameplay with the occasional puzzle or enemy tossed in. Most of the time you’ll just find yourself running through the levels with your little paper cut-out character being the only living thing on screen. That being the case, AYIM never becomes boring. Instead, this basic concept mixes with the game’s strange and subdued soundtrack and naturalistic sound effects to create a really soothing experience. Now, normally “soothing experience” is a term that translates into “boring” in my head, but it honestly works well and is pleasing in this game.

Then again, if I were going to pay for a game I would hope that it offers more than strange ambiance and a calming atmosphere. Luckily, AYIM does. The key draw of the game isn’t that it’s just a pretty looking platformer, but that it’s a platformer with a twist. (I know, wacky, right?) When navigating the world you’re not just navigating your little guy through the environment - you’re also orienting the environment around your character. The challenge of this game is that you’re constantly running into seemingly impassible situations and you need to figure out how to rotate the world in order to fix this. I may have played a few games that used this gimmick before, but I’ve never seen it fleshed out into a full-on mechanic as well as it is in And Yet It Moves.

Occasionally, the puzzles become more complex and enemy-like entities show up to make life difficult for you, but most of the time you’ll just be focused on navigating the environment through atypical level layouts. That’s fine because it really works well here. The paper cut-out designs mixed with the music and progressively weirder levels make playing the game a sort of trippy experience which, in a sense, is needed to help keep it from seeming a little boring at parts. Most of the time, though, the game keeps a good pace through its short run time (2-3 hours of gameplay). At $15 I think And Yet It Moves is a worthwhile purchase earning equal merit on creativity as well as enjoyability.

You can purchase And Yet It Moves directly from the developer as well as on Steam and several other digital distributors. Links to all methods of purchase are located on the developer’s website.











Sounds pretty cool, wish i had the money for this kind of thing- there are a lot of little games like this which have been grabbing my attention lately. Oh the life of the unemployed
ALH - 04.27.09 7:13 pm
Really loved the demo when I played it ages ago, but $15 (€12.99 here in Europe) is just a little too much for my taste, considering the short time it takes to finish the game. There are a bunch of other games I would recommend at the same pricepoint besides this (including Braid, which is available for the exact same amount on steam right now). Anyway, looking forward to playing it if it gets a price reduction sometime in the future
mortenfriis - 04.28.09 6:33 am
That’s the fun thing about steam, they have different deals each weekend. So keep an eye out for it there.
Edgar - 04.28.09 8:59 am
Mortenfriis: while Braid may be a more robust game, I actually preferred And Yet It Moves over it. Braid was pretty and interesting, but I did not find it very fun whereas AYIM was a more streamlined package (meaning that yes, it was significantly shorter, but I felt that at any given moment AYIM was a more enjoyable experience than Braid).
hokku - 04.28.09 3:10 pm
Thanks for the tips guys. As mentioned, I did play the demo when the game was first showcased a while back, and personally, I found Braid much more enjoyable. I guess it really depends on the type of gameplay you’re looking for - AYIM requires more platforming skills IIRC (though still being very much about figuring out how to twist and turn the world), while Braid is much more focused on the puzzles (only a few puzzles required real skill to perform after you figured out the solution). But I will definitely keep an eye out for it when it gets a price reduction
mortenfriis - 04.30.09 2:44 am
You probably already know that And Yet It Moves is a platformer and a puzzle game but did you also know that it’s a racing game?
From this Friday, May 15th, we will host a competition in Between the Leaves, the third Level of the Demo. This race will end at Friday, May 22nd and the 5 fastest player will win a free full version of And Yet It Moves.
You can take part in this game when you have the demo which you can download from our site: http://www.andyetitmoves.net/
To participate you will have to do the following:
1. Register your name, with which you play in And Yet It Moves. You can do this here: http://www.andyetitmoves.net/index.php?content=competitions.
2. Change the location of your profile to Hot Feet.
3. Play Chapter Two, Between the Leaves between May 15th and May 22nd and submit your highscore.
Have fun competing and may the fastest win!
For more information go to http://www.andyetitmoves.net/index.php?content=competitions
Greets
Broken Rules
PS: Spread the word and tell all your friends as well
BrokenRules - 05.15.09 8:40 am
Cool contest.
Simon - 05.20.09 9:53 pm