Hello Player 1

The internet has been abuzz with talk of the newly announced Legend of Zelda: Spirit Tracks and most of what I’ve come across has been people complaining about Phantom Hourglass. Personally, I will never understand the hate this game gets. It’s absolutely awesome in my book. It has action, adventure, charm, Link…everything you need in a Zelda game.
Phantom Hourglass seems to be the biggest sticking point in the Zelda series since the art style of Wind Waker was first shown. Well, I defended Wind Waker then and I’ll defend Phantom Hourglass now. It’s not only a great game, but a great Zelda game and worthy of the series. Below are five simple reasons why Phantom Hourglass was awesome.
WARNING: Spoilers follow. If you haven’t played the game, you might want to check out something else.

1 – The Controls
When the game was announced as being solely touch-screen controlled, many people were nervous, myself included. Thankfully the moment I took control of Link with the stylus, I was sold. Few games that use the touch screen extensively seem to work that well, but Phantom Hourglass is among the best of the best. Everything from walking around to controlling the S.S. Linebeck, to fighting, to controlling your items – it all works fantastically and intuitively. Actually the only part of the controls I had a problem with at first was learning to roll properly, but once I figured out how to do it, even that was a breeze. Not only were the controls great, but being able to pull your map down at any time and write yourself a quick note was a great idea. Plus the little extras with the DS such as yelling to defeat the Pol’s Voice (a return from the Famicom original) or closing the DS to “press” your map were great little touches that made you feel like you were a part of the world.
2 – The Setting
Now I love Ocarina of Time, Majora’s Mask, and Twilight Princess as much as the next hardcore Zelda fanboy, but my number one 3D Zelda game will always be Wind Waker. I absolutely loved the whole world in Wind Waker. Many people disagreed with that, of course. They said that the sailing took away that feeling of adventure crossing the land of Hyrule. To me, the sailing was what made the game feel even more adventuresome. To me, nothing was better than sailing off into the distance and coming across a random island, even if there was little to nothing on it. Just the fact that there were all these little islands to explore and discover blew my mind. So when Phantom Hourglass was announced as a sequel to Wind Waker, I was ecstatic. Sure, there isn’t quite as much to discover as there was on the Great Sea in Wind Waker, but there is still enough to keep you interested. Plus sailing in this game is so much better than in Wind Waker, when you had to constantly stop to adjust the wind direction. The ocean setting is something that I feel really lends itself well to an adventure game, and I was glad to see its return. Plus I just love the art style. All the characters look incredible, and the 3D is fantastic, for such a relatively low powered machine.
3 – The Temple of the Ocean King
Up until now most of you probably for the most part agreed with my points about Phantom Hourglass, but The Temple of the Ocean King is where hard lines are drawn. Some loved it, most hated it. Personally, I am in the former group. Peoples complaints were that they didn’t like backtracking into the Temple over and over again, or they didn’t like the time limit. Me, I found the Temple refreshing and fun. I loved getting a new item and seeing how much deeper into the temple I could make it, while avoiding the Phantoms. I loved trying to find the most efficient path through the Temple, and challenging myself to make it to the destination with more and more time on my clock. And after finally getting your hands on the Phantom Sword, it was just so satisfying to finally be able to defeat those Phantoms that had chased you so many times before.
4 – The Story
Sure it’s the same old Zelda story – Tetra (aka Zelda) is kidnapped, and it’s up to young Link to save the day. Been there, done that, right? Not so fast. Sure, parts of the story are derivative of past Zelda games, but why is that a bad thing? The story is one of the things that makes a Zelda game a Zelda game. Find Zelda (or Tetra) and save her from the villain, in this case, Bellum. It’s not the most original idea, but the way everything was put together was just perfect. The whole game to me really felt like an adventure, even if it was sort of linear. Of course, the story would be nothing without charming and interesting characters. From Link to Tetra to Celia to Oshus, the list of fantastic characters goes on and on, but no character in the game was quite as great as…
5 – Linebeck
Linebeck is one of the best characters I have come across in my twenty some years of gaming. He’s full of himself, but he’s charming. That’s what makes him such a great character. From the first time you meet him in the Temple of the Ocean King, to the ending where you see his boat chugging away, Linebeck is a character that has stuck with me more than just about any character in the Zelda series (barring of course the main Link/Zelda/Gannon cast). I thought Zelda side characters had reached their peak with Midna in Twilight Princess, but Linebeck is miles ahead of even her. Linebeck is a perfect example of how when Nintendo does something right, they REALLY do it right. Linebeck is the guy you love to hate, but in the end, you realize he really is a likeable guy, for all of his issues. Screw Tingle, Linebeck is the guy that needs his own game. Just don’t turn him back into Bellumbeck – I felt bad attacking my seafaring friend. Speaking of Bellumbeck, Linebeck standing up to Bellum to save Link and Tetra is one of my favorite scenes in the game. Plus you can tell a bit of Link rubs off on him at the end, when despite his love for treasure, his only wish is to have his boat back so he could continue to explore.
So there you have it, five reasons Phantom Hourglass is an awesome game. I could go on about the graphics and animation and characters and plot and so forth, but really, my words wouldn’t do the game justice. I fully expect it to become a beloved entry in the series in about four years, much like what happened with Wind Waker. For any issues it may have, there is no denying its charm, and it will forever be one of my absolute favorite Zelda games.
[Update] Rumas chimed in with his feelings on the game here.
Jody Anthony - March 27th, 2009 -
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Squashua on March 27, 2009 at 10:55 am
Overall, the game was too short.
Meroigo on March 27, 2009 at 11:00 am
I agree with every word! One additional point I would have in my own list would be: the puzzles! The dungeons in the game and the puzzles in them are so awesome. I had so much fun playing them, and it used the map-noting function so geniously!
Geoff Baker on March 27, 2009 at 11:05 am
I agree on all fronts save for one: The Temple of the Ocean King
I love the game and would play it again if it were not for that blasted temple! When I play my DS I play in spurts. Sometimes I will play every night for hours on end, but then after a week or so of this I stop and switch to something else each night. After a month or so I come back and repeat. This cycle means that the times I put the game down are also the times I forget the path through the temple. This means I either die due to time, or get frustrated and quick. In order to beat the game I had to go to gamefaqs to figure out the temple. The rest of the game was so awesome that there was no chance that I was going to quick just because of the temple, but man that was a pain.
Espy on March 27, 2009 at 11:14 am
I’m not a fan of the game.
Ironically, if I was to make a list of “Five Reasons why Phantom Hourglass was Disappointing”, I would use the same first four titles
Ednan on March 27, 2009 at 11:26 am
Temple of the Ocean King made me not want to play the game again, I hope in this new Zelda there is no such awful thing =(
radiok on March 27, 2009 at 11:26 am
I completely agree with everything you’ve said, but I’m probably in the biggest minority of all, I didn’t like Twilight Princess. I can’t say why for sure, it just never felt right to me. Maybe it was too real, I’m not sure. I did love Ocarina, so don’t dismiss me as just a Wind Waker/Phantom Hourglass fanboy. Regardless, Phantom Hourglass was the perfect handheld Zelda game, I can’t wait for Spirit Tracks.
The Maverickk on March 27, 2009 at 11:38 am
You know something I whole heartedly agree with this article for several reasons. It does point out all the great things about Phantom Houglass, which to me isn’t my favorite Zelda game, but it certainly isn’t the worst or a bad game at all.
To me all the whining, and moaning about Phantom Hourglass, and the newly announced Spirit Tracks for that matter, is due to ever growing elitist mentality. People say things like “Oh PH is too simple” or “PH lacks a fleshed out story” or “PH is too short”… which is fine everyone is entitle to their own opinion. It’s just that everyone seems too high on their horses these days to simply sit down and enjoy a game.
Even worse are the so called older gamers who grew up with Nintendo saying “Oh Nintendo’s gone downhill” or “Nintendo franchises were better on the N64, and newer games in franchises don’t add nothing or do anything new” who to me are obviously hung up on their old child memories of playing the old Nintendo games, which don’t get me wrong were great, but you’d have to be absolutely blind not to see the progression of their franchises and see that despite the high quality of their old titles, their new titles have the same amount of quality put into them. If only people would just play the games instead of complain about them.
—–
Sorry if I’m jaded… but honestly yesterday I had someone trying to tell me that Halo had grown and evolved as a series from the first original title to Halo 3, and that Super Mario peaked at Super Mario 64, and that Super Mario Galaxy was just the same old crap.
I honestly laughed at hos blind some people are.
Jody Anthony on March 27, 2009 at 12:08 pm
@The Maverickk, I agree completely. gamers on the internet are too caught up in being snarky and complaining about everything. they seem to have a hard time taking a game for what it is, instead of what they think it should be.
Schu on March 27, 2009 at 12:35 pm
This game was a model of what it means to make a fun adventure game and the Zelda series is a whole model in itself with how you can take a skeleton story plot/characters and change it just enough to not have sequels (most of the time, in a way) and create something new every time. And I loved Wind Waker. The whole boating part brought me back to when I used to travel the skies in Skies of Arcadia (only without being interrupted by battles). Too short? It is a handheld game after all…
I can’t wait to play the new one.
i_am_error on March 27, 2009 at 12:37 pm
I agree with all points. Phantom Hourglass was an elegant Zelda game tailor-made for the DS. The only tiny thing was the soundtrack that was a bit less engaging than previous titles.
Also, Linebeck was the greatest character introduced to the Zelda universe since Tingle.
S on March 27, 2009 at 1:47 pm
Yeah, PH is a great game. I’m one of those that didn’t like the Ocean King Temple though. Adding a time limit to a stealth game just stresses me out too much. Time to stop, think and strategize is important for stealth games, but the time limit took away from that. Beyond that, I love the game. I almost forgot how cool the all-touch controls were too, so thanks for reminding me!
Andre Segers on March 27, 2009 at 1:47 pm
Five Reasons Phantom Hourglass was NOT Awesome:
1) Touchscreen controls. Sure, they worked, but they served as a constant disconnect between the player and Link. If felt like you were dragging him around instead of actually controlling him. And some of the exact mechanics were very Wii-like in that they weren’t always consistent. “Roll dammit, don’t slash!”
2) Uninspired Temples. Seriously, these may be the ugliest temples the series has ever served. Each room is essentially a square, with a boring ground texture repeated, and almost nothing visually to differentiate it from the other temples.
3) Sailing! Yes, sailing was simplified (and improved) over Wind Waker, but it still amounted to nothing more than a boring on-rails segment that served no practical purpose except to artificially extend the gameplay.
4) The story? Ugh. I felt no motivation to play through it as the story wasn’t interesting in the slightest.
5) A general lack of Zeldaness. To be fair, this isn’t a complaint untented only for Phantom Hourglass–I just haven’t liked any Zelda game since the amazing Majora’s Mask. They’ve lost something and I’m not quite sure what it is, but I hope they find it!
MarioColbert on March 27, 2009 at 2:14 pm
I’ve always had a problem with people (such as Yahtzee) citing redundant nature of Nintendo stories as something bad. The games are by design meant to showcase gameplay mechanics. The stories and settings within them may seem “recursive” – but this is a conscious design. All of the Nintendo stories reflect the universal ideas of “good vs. evil” without trying to reinvent the wheel with “new characters.” New details, however, are most certainly welcomed, and such are present in every one of the incarnations of the old classics…
It is difficult to make the above statement without sounding extreme: there are certainly games where the originality of the story is the driving force (Psychonauts, anything else by Tim Schafer). What I am trying to say, however, is that Okami is hardly “original” in terms of pure story alone – it is just as universal, just as “good vs. evil,” and just as “cliche” as any of the Nintendo titles.
I think I would buy some of those criticisms if the games did not consistently feature new gameplay mechanics and (loaded word) innovation of dungeon-based puzzles and challenges. Sure, Mario Galaxy is still a platformer with a lovable protagonist, but I wouldn’t be nearly as impressed if it wasn’t for SPACE WALK Level, Dark and Anti-Matter levels (or whatever that stuff was called) and whatever else I’m currently forgetting that the game introduced.
tl;dr version: stories have always been secondary to gameplay in Nintendo titles.
Shadic on March 27, 2009 at 2:23 pm
Urgh, touch controls. I think it can be cool, and works for some games.. But I don’t feel like Zelda is one of them.
Dopple Boppler on March 27, 2009 at 3:05 pm
I never played Phantom Hourglass, but Windwaker is definitely my favorite 3-D Zelda, so I should probably check it out eventually.
jam on March 27, 2009 at 3:09 pm
BLAG BLAG THEY CHANGED SOMETHING NOW EVERYTHIG SUX!!! MAKE ANOTHER OCARANI NAO!!!
Therefore, your argument is invalid.
Denver on March 27, 2009 at 3:15 pm
This was my favorite Zelda games. I can’t complete the rest of them. They anger me with their random stupid clues. This game was awesome. can’t wait for the new one!
Shadic on March 27, 2009 at 3:19 pm
Jam – Who are you even talking about?
9th Sage on March 27, 2009 at 11:44 pm
I pretty much agree with everything you’ve said here.
I hope to see Linebeck again, and Midna for that matter (though it seems that’s pretty unlikely).
Josh on March 28, 2009 at 7:54 am
Nice article. I actually enjoyed Phantom Hourglass, and hell, even the Ocean King Temple was interesting. People complain about each Zelda game being the same, but whenever they put in something new, it’s the same people whining about the new stuff.
The Ocean King Temple had a sense of urgency, and I found myself just barely getting through the time limit by the skin of my teeth. I also don’t understand the complaints about “playing through the whole temple over and over again”. There ARE several checkpoints you use to bypass segments of the temple, so that’s just pointless whining again.
yanipheonu on March 28, 2009 at 3:37 pm
I HATED THAT TEMPLE. SO MUCH. It just felt like some arbitrary element tacked on to increase play time.
I guess I just like trolling through each new dungeon, not making my way through the SAME ONE.
Crass on March 28, 2009 at 5:42 pm
Good sir, your idea were all quite on par with mine except for the fact that MAKAR, not LINEBECK, is the greatest of Zelda side characters, I don’t have a wordy argument for my opinion, but that little Deku scrub is the epitome of lovable.
Foo
Negrobandit on March 28, 2009 at 11:19 pm
I did enjoy the game very much but personally I thought Bellum was the lamest villan in the zelda universe.
Willozap on March 29, 2009 at 4:16 am
The entire Zelda series is like the internet’s grade school girlfriend. We’ll always love her, we’ll always want her, but we’ll always be a bit disappointed or frightened when she doesn’t do exactly as we think she should.
Jeff on March 29, 2009 at 10:26 am
I suppose I need to finish this game now that there is another one coming out. Overall I have enjoyed the game but I must say that Ocean King temple was a turn-off. It was ok for awhile but the seemingly endless back-tracking became frustrating and seemed like a cheap shortcut in game design. Kind of similar to that pointless fetch quest near the end of Wind Waker (which otherwise was one of my favorite Zelda games).
Luigifan14 on March 29, 2009 at 4:09 pm
I agree with every line of your appeal to Phantom Hourglass. My only qualm with this game is that Bellum was not very memorable; this is evident by me forgetting it was Bellum at the end of PH at this point.
I’m lookin’ forward, very much so, to Spirit Tracks!
Simon on March 30, 2009 at 10:06 am
People hated Linebeck??
I thought the temple was okay, I didn’t hate it but it wasn’t that interesting, not the best Zelda thing ever.
andrew on March 30, 2009 at 10:53 pm
being a handheld game, it was a game i played in bursts, took with me to places, savored. but the after taste is bitter… for all i feel that i remember from the game in the long term is either sailing (or watching my boat sail with annoying enemies popping up), and the temple of the ocean king and the temple of the ocean king and the temple of the ocean king.
also unfortunate was the incredibly uninspired music. by far the worst dungeon music. EVER.
Joe on March 31, 2009 at 4:14 pm
I think the top down Zeldas work better in general than the 3D. I love the positive attitude of Zeldas, even when there is drama this don’t have the glum, depressing feel of other ‘epic games’. You generally do feel like it is an adventure in the best sense of the word, full of wonder like a child imagining an epic battle at the bottom of their garden with their toys. I think this is captured better by the cartoon style.
Dori on April 3, 2009 at 3:04 pm
I agree.
Now… about that last paragraph… :!: it’s “ganon”, not “gannon”…
Caroline on April 3, 2009 at 4:08 pm
I totally agree with you.
Everyone I talk to keeps complaining about how short or boring Phantom Hourglass was. But, to tell you the truth, i found it quite challenging. It took me forever to get past the Courage Temple and returning to the Temple of the Ocean King was fun, but a pain at the same time. Another thing that took me a while was the Triforce puzzle in the Ocean King Temple. I kept drawing the Triforce wrong, but when I finally got it right and opened the door, I was overjoyed.
All of the dungeons and bosses were amazing as well. Although my favorite would have to be Bellumbeck. That fight was intense, because you couldn’t stay in one place for too long, you had to use the Phantom Spheres against Bellumbeck while trying not to get hit, and you had to constantly watch the top screen to stop time at the exact moment Bellum’s huge eye opened. At the end of the battle, while I was laughing with relief and watching the credits, I realized how sweaty I was.
In my book, this was the best game for DS I have ever played, as well as my first Zelda game. From that day on, I have been a dedicated Zelda fan.
karkashan on April 11, 2009 at 3:07 pm
I wholeheartedly agree with this article. I loved PH to pieces.
Heck, I liked the temple of the Ocean King far more than any other dungeon in the game. But that’s maybe because I enjoy backtracking.
Yes, that’s right, I like the thing most ‘high-minded gamers’ hate with a passion. I like to backtrack, especially if it’s done well, ala Zelda or Metroid.
And Bellum was probably the one villian above all others that made me actually shudder. Not only is he creepy as all get out, but he rips the frickin’ life force out of people, turning them into stone! Sure, he may not have had much of personality, but I think he’s the first major villian to simply be a giant source of evil. He doesn’t have a purpose or major plan, he’s just evil and wants to suck out your life.
I’m wondering though, if there’s a possible connection between Bellum and Nightmare (from Link’s awakening).