The internet has been abuzz with talk of the newly announced Legend of Zelda: Spirit Tracks and most of what I’ve come across has been people complaining about Phantom Hourglass. Personally, I will never understand the hate this game gets. It’s absolutely awesome in my book. It has action, adventure, charm, Link…everything you need in a Zelda game.

Phantom Hourglass seems to be the biggest sticking point in the Zelda series since the art style of Wind Waker was first shown. Well, I defended Wind Waker then and I’ll defend Phantom Hourglass now. It’s not only a great game, but a great Zelda game and worthy of the series. Below are five simple reasons why Phantom Hourglass was awesome.

WARNING: Spoilers follow. If you haven’t played the game, you might want to check out something else.

1 - The Controls

When the game was announced as being solely touch-screen controlled, many people were nervous, myself included. Thankfully the moment I took control of Link with the stylus, I was sold. Few games that use the touch screen extensively seem to work that well, but Phantom Hourglass is among the best of the best. Everything from walking around to controlling the S.S. Linebeck, to fighting, to controlling your items - it all works fantastically and intuitively. Actually the only part of the controls I had a problem with at first was learning to roll properly, but once I figured out how to do it, even that was a breeze. Not only were the controls great, but being able to pull your map down at any time and write yourself a quick note was a great idea. Plus the little extras with the DS such as yelling to defeat the Pol’s Voice (a return from the Famicom original) or closing the DS to “press” your map were great little touches that made you feel like you were a part of the world.

2 - The Setting

Now I love Ocarina of Time, Majora’s Mask, and Twilight Princess as much as the next hardcore Zelda fanboy, but my number one 3D Zelda game will always be Wind Waker. I absolutely loved the whole world in Wind Waker. Many people disagreed with that, of course. They said that the sailing took away that feeling of adventure crossing the land of Hyrule. To me, the sailing was what made the game feel even more adventuresome. To me, nothing was better than sailing off into the distance and coming across a random island, even if there was little to nothing on it. Just the fact that there were all these little islands to explore and discover blew my mind. So when Phantom Hourglass was announced as a sequel to Wind Waker, I was ecstatic. Sure, there isn’t quite as much to discover as there was on the Great Sea in Wind Waker, but there is still enough to keep you interested. Plus sailing in this game is so much better than in Wind Waker, when you had to constantly stop to adjust the wind direction. The ocean setting is something that I feel really lends itself well to an adventure game, and I was glad to see its return. Plus I just love the art style. All the characters look incredible, and the 3D is fantastic, for such a relatively low powered machine.

3 - The Temple of the Ocean King

Up until now most of you probably for the most part agreed with my points about Phantom Hourglass, but The Temple of the Ocean King is where hard lines are drawn. Some loved it, most hated it. Personally, I am in the former group. Peoples complaints were that they didn’t like backtracking into the Temple over and over again, or they didn’t like the time limit. Me, I found the Temple refreshing and fun. I loved getting a new item and seeing how much deeper into the temple I could make it, while avoiding the Phantoms. I loved trying to find the most efficient path through the Temple, and challenging myself to make it to the destination with more and more time on my clock. And after finally getting your hands on the Phantom Sword, it was just so satisfying to finally be able to defeat those Phantoms that had chased you so many times before.

4 - The Story

Sure it’s the same old Zelda story - Tetra (aka Zelda) is kidnapped, and it’s up to young Link to save the day. Been there, done that, right? Not so fast. Sure, parts of the story are derivative of past Zelda games, but why is that a bad thing? The story is one of the things that makes a Zelda game a Zelda game. Find Zelda (or Tetra) and save her from the villain, in this case, Bellum. It’s not the most original idea, but the way everything was put together was just perfect. The whole game to me really felt like an adventure, even if it was sort of linear. Of course, the story would be nothing without charming and interesting characters. From Link to Tetra to Celia to Oshus, the list of fantastic characters goes on and on, but no character in the game was quite as great as…

5 - Linebeck

Linebeck is one of the best characters I have come across in my twenty some years of gaming. He’s full of himself, but he’s charming. That’s what makes him such a great character. From the first time you meet him in the Temple of the Ocean King, to the ending where you see his boat chugging away, Linebeck is a character that has stuck with me more than just about any character in the Zelda series (barring of course the main Link/Zelda/Gannon cast). I thought Zelda side characters had reached their peak with Midna in Twilight Princess, but Linebeck is miles ahead of even her. Linebeck is a perfect example of how when Nintendo does something right, they REALLY do it right. Linebeck is the guy you love to hate, but in the end, you realize he really is a likeable guy, for all of his issues. Screw Tingle, Linebeck is the guy that needs his own game. Just don’t turn him back into Bellumbeck - I felt bad attacking my seafaring friend. Speaking of Bellumbeck, Linebeck standing up to Bellum to save Link and Tetra is one of my favorite scenes in the game. Plus you can tell a bit of Link rubs off on him at the end, when despite his love for treasure, his only wish is to have his boat back so he could continue to explore.

So there you have it, five reasons Phantom Hourglass is an awesome game. I could go on about the graphics and animation and characters and plot and so forth, but really, my words wouldn’t do the game justice. I fully expect it to become a beloved entry in the series in about four years, much like what happened with Wind Waker. For any issues it may have, there is no denying its charm, and it will forever be one of my absolute favorite Zelda games.

[Update] Rumas chimed in with his feelings on the game here.