by Gregory Gay - 12.05.08

Remember the days of Zork? You’d read some descriptive text about the room that you were in, then you’d move around and interact with that environment. It was all words, no three-dimensional polygons or booming surround-sound mix. Soul Trapper for the iPhone takes a long, fond look back at those times and pulls them into this century in a manner perfectly suited for the iPhone. You see, Soul Trapper is a “real-time audio adventure.”
In that spirit, we thought it would be fun to do a “real-time audio review.”












Great review, Greg! Sounds like a pretty cool game. I only wish I had the hardware to play it!
Shaun Hatton - 12.05.08 2:41 pm
I would like to point out that interactive fiction still has it die-hard fans. Brass Lantern http://brasslantern.org/ is one place to find them.
shawn - 12.05.08 4:53 pm
Someone should tell those guys to use a different font for the name. I totally first read that as “Soil Trapper”, a decidedly less engaging title.
Reay - 12.11.08 5:13 pm