by Edgar - 11.14.08

Looks like we won’t be getting direct ports with tacked on Wii controls for each of the GC remakes. We’ve been wondering how Donkey Kong: Jungle Beat’s bongo precision could be emulated with the Wii controller, and now we have the answer: you’ll move and jump like in a standard 2D platformer, and attack with a shake of the Wiimote. In addition, they decided to tweak the levels, add some checkpoints, add extra levels and make it more like a traditional platformer overall.
Pikmin, however, is only getting Wiimote support, which is the only thing we really need.











I don’t know about you, but that makes DK Jungle Beat seem a LOT less interesting to me… I guess we’ll see.
Tony - 11.14.08 2:23 pm
Still better than a waggle fest it could’ve been
And we’re getting extra levels.
But really, I just want pikmin 1&2 remade
and pikmin 3 down the pipeline.
Edgar - 11.14.08 3:28 pm
Here’s hoping for some new content in Chibi-Robo as well, to give us a reason to play it again. We finished with all stickers just a few months ago, or rather, someone else did while I watched and gave oblique hints; being a grownup means you never run out of games because you don’t have 18 hours a day to play.
On that note, I only played Pikmin 2, not the first one, so I’ll be buying that… though I might not spend the extra money to play through Pikmin 2 again without any added stuff.
I never liked the “Donkey Kong with a necktie in fake 3D” games, so I think I’ll be passing on Jungle Beat as just another sidescrolling platformer.
raindog469 - 11.14.08 3:48 pm
if they’re making it more like a traditional platformer, I hope they include an option for traditional controls.
It was a lot more fun with the bongos, but I don’t think the wii remote and nunchuck will provide the same experience
TakaM - 11.14.08 4:30 pm
Let’s hope if they decide to go back and update these games they’ll add a co-op doubles tournament mode to Mario Power Tennis, versus mode only? That was a pretty lame move on their part.
MR.S - 11.14.08 4:55 pm
I wonder if they’ll completely redo Metroid Prime - after all, the game wasn’t really designed for the inaccuracy of the Wiimote controls.
theafroguy - 11.14.08 7:01 pm
Ah man, new levels in Jungle Beat? Looks like I’m gonna have to buy it AGAIN…
mrbloober - 11.14.08 7:09 pm
maybe instead of bongos they could copy that SEGA idea where you put the wiimote on a box and tap the box. Or just release the bongos and let them be usable in wii music - it’s not like they’ve passed up any other opportunities to release an accessory!
Joe - 11.14.08 7:39 pm
Is there any word on the price of the Wiimakes? I’m hoping for no more than $40. They should be $30 like the Wii version of RE4, but I’m not holding my breath.
Either way, I’d be happy to re-buy DK:JB and say goodbye to the plastic bongos.
MR_DNA - 11.14.08 8:36 pm
@Theafroguy: Inaccuracy? I’d say myself that it wasn’t designed for the quick aiming the Wiimote provides, but to each his own.
Ian - 11.14.08 8:42 pm
Nice. I haven’t played this yet (don’t like to deal with peripherals outside of the regular controllers).
questworld - 11.14.08 9:42 pm
DK Jungle Beat without bongos fails. It’d be nice if they at least include the option for bongo controls, should the player happen to own them.
JDavis - 11.15.08 12:39 am
Cool, I never bought any of those ridiculous Kongo games even though I loved DK(arcade)-DK64.
This is a treat, about time they made a platformer again, back to it’s roots and removing those worthless, uninspired, gimmicks.
Wonka-Bar - 11.15.08 8:58 am
This is slightly disappointing.
Though gimmicky, the bongo controls were a lot of fun and very well implemented into Jungle Beat. I am interested in seeing how it plays with more traditional side scrolling controls, but here is hoping for the slim chance of them supporting the bongo controls as well.
On the plus side, however, your hands won’t hurt after playing. All that clapping did hell to my hands after an hour or so of playing.
slowdown - 11.15.08 2:06 pm
On the one hand, I think DKJB with the bongos is one of the most exhilarating platforming games ever. On the other, I’m really happy for the extra levels, and the fact that more people will get to experience this game.
If you haven’t played it, you really should get this when it comes out.
Qinopio - 11.15.08 6:28 pm
but will the Metroid games be direct ports? That’s all I care about. With Retro Studios gone, I don’t see Nintendo adding new content to the Metroid re-releases.
synaptic flow - 11.15.08 11:06 pm
dude… Retro Studios isn’t gone…. just some main people that worked there left… that is all
Ravi Jayant - 11.16.08 12:55 pm
The real thing that gets to me about this news is the fact that it is basically Nintendo trying to attempt at a Donkey Kong Country-esque game.
At least before with the Bongo’s it separated itself from the famed side-scrolling series of SNES glory. Now though with these reinvigorated controls it tries to put the game more in frame with those Rare classics.
It sadly can’t live up to the status of the original DKC games… games I would love see continued somehow, in some way. I know there will never be a true sequel to either DKC or DK64. That’s what saddens me the most… also even sadder is that Rare is not the same company it once was. It’s rather a shadow of it’s former self.
The Maverickk - 11.17.08 2:15 am
“I never liked the “Donkey Kong with a necktie in fake 3D” games, so I think I’ll be passing on Jungle Beat as just another sidescrolling platformer.”
“The real thing that gets to me about this news is the fact that it is basically Nintendo trying to attempt at a Donkey Kong Country-esque game.”
Um, everyone here knows that the team that made Jungle Beat went on to make a little title known as SUPER MARIO GALAXY, right?
motovres - 11.17.08 12:56 pm
All I have to say is ‘WiiMake’ - sorry, but the Wii has become a remake and sequel platform instead of supporting new games and new characters.
Bodo - 11.17.08 1:28 pm
”
I wonder if they’ll completely redo Metroid Prime - after all, the game wasn’t really designed for the inaccuracy of the Wiimote controls.
theafroguy - 11.14.08 7:01 pm
”
um… inaccuracy? I’ve found that the halo controls are so slow and innacurate compared to the IR shooting that I can’t go back to the damn halo controls again….. yah, in red steel I got headshots more then 50% of the time yet in halo a headshot was out of the question for me…. I want MP 1 and 2 to get wii shooting…
beez1717 - 11.18.08 3:16 pm