by Vinnk - 10.13.08

One of the games I really wanted to try at the show was the Wii port of the Capcom Xbox 360 game, Dead Rising. The English version has the very cool subtitle “Chop Till you Drop” so I was hoping for something like a 3rd person House of the Dead type of game.
First a confession. I never played the original Dead Rising for the 360. I always meant to, but I just never got around to it. So I cannot talk about how the Wii version compares directly to that. But if the 360 version IS like the Wii version, I’m not missing much. From the 10 minutes I played the game (which to be fair is not enough time to fully evaluate it) Dead Rising Wii is slow, kind of boring, and ugly looking.


It wasn’t completely awful. There were definitely fun parts. I liked that you could pick up and use almost anything as a weapon. Benches, bowling balls, shopping carts, etc. And the controls were responsive and fairly intuitive. The cut scene at the beginning also looked well done (but from what I hear it is just a capture of the 360 cut-scenes).
It just wasn’t what I expected. I had read that the number of zombies was scaled down for the Wii version and I am ok with that but if you have fewer zombies you should at least make them more interesting. They all moved very slowly, as zombies should, but the ways to dispatch them (guns or blunt objects) was also very slow. You had to hit or shoot a zombie so many times to take them down. Maybe this was to make up for having fewer zombies on screen.
It should be said that I have lowered expectations when it comes to Wii graphics. I long ago gave up on hoping to see the graphic output of a machine twice as powerful as a GameCube. These days I am happy when a developer puts in enough effort to make it look as good as a regular GameCube game (most don’t). But this is Capcom. They made resident Evil 4, which was probably the best looking game last generation. If they could only match that, no need to surpass it, I would be happy.
I wasn’t happy. Everything looked drab, washed out and grainy. From a technical level it looked like a mid-generation PS2 game, which I can live with, if the art style wasn’t so boring. True the level I played was inside a shopping mall so are we are going to see a lot of the same colors and shapes repeated but I just wasn’t feeling the atmosphere.
The zombies themselves got ugly up close. Zombies are supposed to be ugly (they are the walking dead after all) but they should be ugly for hanging flesh and disjointed limbs not low poly counts and bad textures. I wouldn’t feel so betrayed if I didn’t know that a Wii game could look a hell of a lot better. RE4 and RE: Umbrella chronicles (which Capcom made) both looked much nicer. It just screamed, “lazy port”. I was not allowed to take pictures or video of the screens in the booth and I understand it was probably smart of Capcom to not want those to get out.
I wandered around this in-game mall for about 10 minutes killing things. Sometime it was kind of fun, but it got old really quickly. There is no way I should be bored in the first 10 minutes of playing a game. True the game might get a lot better as it goes on and I will withhold final judgment until I play the full version, but as it stands now I am not impressed with this title.

The booth itself, on the other hand was very good. There was s a life sized replica of the main character and the walls were decorated with pictures of zombies taken obviously from the 360 version of the game since they looked so much better. And after I played the game the staff gave me a free Dead Rising poster. If only the same amount of effort put into the booth was put into the porting of this game things could have been very different.











According to Kotaku they’ve removed the things that made the original game fun (as in, a metric ton of zombies mostly). I own the original and while it has its own problems, most of the things you discuss here aren’t really an issue.
Most zombies fall in two hits and there are plenty of instant kills too… Katanas, big guns, pistol shots to the head, etc.
Admittedly, RE4 never had anything close to what Dead Rising has on screen on the 360. If they had more zombies walking around I suppose it would be forgivable, but everything I read makes it sound like there’s very little.
s. I don’t know if the demo purposely avoids the story stuff or what, but I can’t say I was ever bored in the original.
It really sounds like they kind of just screwed this up. It makes me wonder how things will play out as the game goes on because you do fight more than just zombies.
Tony - 10.13.08 10:58 pm
The whole hook to the 360 game was the amount of zombies on the screen. In my opinion, the gameplay was dull, the graphics weren’t great, a lot of the weapons acted too similarly.
So take away the huge amount of zombies, and see what you are left with.
rbelmont - 10.13.08 11:11 pm
I think I should play the 360 version sometime soon and see if it’s really the game or just me.
Vinnk - 10.13.08 11:27 pm
I can agree on all of that aside from the weapons comment. Parasols? Bats? Chainsaws? Saw blades? Shower heads? Lawnmowers? Soccer balls? Not to mention that Frank himself learns quite a few melee moves.
I mean, sure, a lot of them just involve swinging and hitting something, but the effects on the zombies were varied. Probably more so than any game I can think of offhand. Some even have alternate attacks that net you extra points.
Tony - 10.13.08 11:42 pm
Vinnk: I’d try it. It’s not for everyone, but I (obviously lol) liked it.
Tony - 10.13.08 11:43 pm
The 360 version was the reason i got an xbox, i absolutley love just wandering round the mall smashing in heads for no reason. There are some wonderfully creative sub tasks too- one thing which i guess is missing from the wii version is the whole photography angle as you cant really get any decent shots with just 6 zombies.
Its a shame, because that really made dead rising more than just a killfest for me personally. Especially the comedy shots- ever put a shower head through the brain of a zombie then watch it dance around in a fountain of blood? Ever do it with 3 of em in the same room?
ALH - 10.14.08 5:57 am
The 360 version is one of my favorite games of this generation. The Wii version sounds amazingly pointless, considering what they had to cut out of it. I’m not sure why they didn’t just port the original to PS3 and add some extra content…
Mr. Null - 10.14.08 9:50 am
Sounds like they really cut down for the port, I had lots of fun with the original. I just hope when LEft 4 Dead comes it will help sate my urge to kill zombies, since the Wii port of Dead Rising probably won’t.
Chris - 10.14.08 12:45 pm
The bottom line is that the game is a port. Capcom is not known for doing much for porting games.
It’s a bit of angst I have with them currently. I love Capcom, I love Capcom games. They’ve given us Mega Man 9 which was awesome, but in terms of Wii only titles the only game they’ve made to impress me is Resident Evil: Umbrella Chronicles… which was at least a unique entry into the series instead of a port.
Not to mention the game had hordes of zombies in later portions of the games. To put it lightly I’d give up playing Dead Rising Wii, and the ports of RE:0 and RE:1 to get a sequel to Umbrella Chronicles, which was generally a successful game. They could simply put more effort into the graphics, and allow body parts to be blown off and cover perhaps RE:2,4 and 5 (since 5 won’t make it to the Wii as we already know) in terms of story.
Basically Capcom should put more effort into unique titles instead of ports for the Wii. Then I’ll have regained some respect in their game development skills.
The Maverickk - 10.14.08 3:45 pm
If any company proved that porting games to Wii can yield worthwhile results that would be Capcom. Resident Evil 4 Wii Edition was a smashing success. Okami is another great example. However, for as much as I’d like to give Capcom the benefit of the doubt, these videos coming out of TGS do nothing to disipate the doubts. there are still no more than 7 or 8 zombies on screen, where there were at least 20 undead at any time in the Xbox 360 version. The developers said they were working on that back in August, So perhaps what they showed at TGS was the same old demo. But even if that was the case, the strenghs of Dead Rising were its HD graphics and how engaging it was to see and fight dozens of zombies at any given time. Neither of those things the Wii can do.
Besides, Dead Rising wasn’t designed to be played in low definition TV; not only was the ingame text too small to read, the graphics didn’t have that omph with the loss of definition and detail. Unless they manage to cram the same amount of zombies the 360 had, the Wii version is going to blow. Capcom is a great developer, it’s just that porting a 360 or PS3 game to Wii is practically useless.
Chingonka - 10.14.08 6:13 pm
I find it hard to believe that this is how Dead Rising Wii is ultimately going to turn out. I mean the Wii is weaker than the 360 but it’s not that weak where we go from 300 to 10 zombies only. No, I think there’s going to be more to this than what people have experienced so far. Even the 360 version had about 30 at any given time from videos I’ve seen and Capcom can surely pull that. If they pull 100 in large scaled areas, I think it’ll turn out fine.
questworld - 10.14.08 9:30 pm