Educational Game Research recently posted one of the best (if not THE best) gaming top 10 lists I’ve ever read. The Top 10 Most Influential Education Videogames from the 1980s is simply fantastic. It’s even got downloadable links to all of the games. (Math Blaster, Number Crunchers, and Carmen Sandiego oh my!)

Reading through was certainly a trip down memory lane - and the fact that I played around 90% of these games made me think about their influence. While they certainly primed me for my future as a gamer - they also had an effect on my development as a student as well. I have to think that was the case for most of the generation that experienced them.

I’m not up on my modern edutainment - but I have to think its a much more diverse and complex industry now. Our generation is “lucky” in this sense, we were able to have a shared experience around these games. Almost everyone in their early to late 20s has a nostalgic spot for these games.

You gotta wonder if Where in the World in Carmen Sandiego’s subtle lessons will invariably influence modern geo-political relations. Or maybe the lessons taught in Lemonade Stand will somehow subconsciously affect our future economic policies. Edutainment is regularly thrashed - but it definitely played a role in our development as gamers and as humans. Whose to say it won’t have an influence on the world at large?