by Gregory Gay - 09.29.08

It is a shame that the seven-game “bit Generations” series never made it to America. This set of GBA games was an experiment in creating addictive games around a simple premise and a hell of a lot of style. That experiment succeeded, nearly every game in the series was a gem (even Sound Voyager). Nintendo made vague noises about releasing them over here with the Game Boy Micro, which seemed like a pretty natural pairing. The Game Boy Micro eventually made it over, but the bit Generations games somehow got lost in the shuffle.
Fortunately, they decided to revive the series on the Wii, giving it the slightly less catchy “Art Style” moniker. The first release in the Art Style series is my favorite game from the original GBA set, the gravity-based puzzle game Orbital (renamed Orbient).

What is Orbient? Think of it as Katamari Damacy for Astrophysicists. You begin with one tiny little planet in the depths of space. To grow larger, you have to run into slightly bigger planets (marked in blue). Your goal is to grown large enough that a sun is sucked into your orbit. You get bonus points for gathering satellites, absorbing extra planets, or for grabbing the crescent moon hidden in each level. Just watch out for red planets, slamming into them is a great way of getting crushed.
The key puzzle portion of Orbient comes with the movement. You can’t just wander through space; you have to use the gravity fields of other interstellar bodies. The A button propels you towards a planet and the B button repels. This takes a little bit of mental effort and timing to get right. Not only do you move in a circular arc, that movement is easily altered and disrupted by any nearby planets. If there are five planets surrounding you, you have to take that into account for movement. If you let off of the buttons and drift in the right direction, your planet will be drawn into the orbit of a larger body. This is the key to making large changes in direction and momentum.
Orbient does a fantastic job of easing you into the game. The first few levels start out simple and slowly adds in more to deal with. You’ll have to juggle more planets or asteroids that you can’t absorb. Those 600 Wii Points net you a lot of content; there are a total fifty stages in Orbient, spread out over six galaxies. Collecting all of the crescent moons scattered throughout the game unlocked a bonus galaxy in the GBA version, which I assume will be true in the WiiWare port as well.
One of the key premises of the bit Generations series is the synthesis of graphics, music, and gameplay in one complete style-saturated package, which can definitely be seen in Orbient. One of the first things that a new player will notice is how simple the graphics are. The monochromatic planets stand out over a black background speckled with stars. However, there is something undeniably eye-pleasing about the style. I do think that the aesthetic style worked a lot better on the GBA, but it isn’t a turn-ff on the Wii. The music is best described as laid-back, this is kind of a game that you just sit back and relax while playing. The musical lullabies echo from your speakers as you float through the heavens, slowly growing more frantic as the time limit approaches.
If a fantastic puzzle game (especially for those of you who are tired of endless falling block games) with catchy music and stylish graphics sounds good, there really isn’t a better use of your six bucks. Hopefully, Nintendo will eventually bring the entire bit Generations line to WiiWare, the entire premise is a perfect fit for the service.











Is this the one by q-games? Synthesis of graphics, music, and gameplay in one complete style-saturated package sounds like them to me.
That basically describes their PSN downloadable game
PixelJunk Eden
cusman - 09.29.08 5:38 pm
I’m pretty excited that they released this on wiiware. i really hope they do Digidrive eventually, that was a great little puzzler.
peshue - 09.29.08 6:11 pm
Funny how the Japanese original version actually had proper english in the game and used a real English Word for the title while the American release seemed to mix it up a bit.
What exactly is Art Style? I mean, there are many different styles of Art; are they trying to say that this game is supposed to blur the line between games and art? Also, I don’t think Orbient is a real world. Perhaps a cross between Orbital and Ambient?
Stuffed - 09.29.08 7:21 pm
i love the racing one
jadenguy - 09.29.08 10:27 pm
I bought all of the bitGenerations games when they came out and Orbital and Digidrive were my favorites! This is awesome news.
4ndii - 09.29.08 10:34 pm
Yep, got orbital on gba, great product, a nice amount of game from very simple primitives… impressive… so these are on the wii now… may have to check these out again.
60Hz - 09.29.08 10:46 pm
No, thank you Nintendo. My GBA originals work, look and sound better than this.
I don’t need remakes of bit Generations. I need a brand new series.
Cheap video games - 09.30.08 1:10 am
Sorry CVG, but most people don’t have the GBA originals, and they will get a lot of joy from this version. If remakes of Bit Generations are on the way, I say, great!
Andy Bates - 09.30.08 12:25 pm
Most people don’t have Super Mario 64, but they enjoy Super Mario 64 DS. No problem here, because this remake is really well done.
Orbient is not.
Check the video http://tinyurl.com/orbient and compare it to Orbital.
Cheap video games - 09.30.08 2:31 pm
s’good that the series is being brought to the west even if its in another form. Collectiong bitgenerations games has been a joy for me since the first post here on 4CR applauding orbital made me go buy a copy
Only coloris missing from my collection now *sniff* that one went out of print before i could get my hands on it
ALH - 09.30.08 4:02 pm
I LOVE ORBITAL!!!
makes me want a wii…even more!!!!
I wonder if they’ll live up to th gba originals (if the entire series is ported)
fucking digidrive…I love that one too. think of dotstream with motion control! or TILT-control coloris?or motion-control soundvoyager…what a mess of ideas!!!!! WANT. WII.
sack of joe - 09.30.08 8:45 pm
As I really love the bit generations on GBA and still playing them, it’s good news that Orbital was ported to Wii.
But the names Orbient and Art Style are awful - why not keep the original ones ?!
As Orbital was not my favorite bit generation title I really hope that both Dotstream and Digidrive will be ported as well.
And I really hope that the series will be continued on DS with brand new titles in the same style, same packeing and same basic mechanics - this time with stylus support… THAT would be marvelous
bodo - 10.01.08 10:28 am
I enoyed both Orbital and this game (finished it all today).
I wasn’t certain whether Orbient was supposed to be a sequel or a port. It appears to be more of a port, but they’ve messed with enough stuff to make it a different experience. The most notable additions are the “gravity” streams and the black holes. Oh, and about 10 stages. And the musical tone through the game seems better than the GBA game, as things change up a little as you collect sattelites.
And of course I’m excited to see what other “Art Style” games will be coming out, and apparently like some of the rest I hope to see “Digidrive” come out soon. If there were any modifications I’d like to see from that game, it would be the ability to make your own three-color combinations; some of them in the GBA game were hard to work with because they were either hard to see or assigned the same color to two of the three. Oh, and perhaps Wi-Fi battles… I was unhappy learning you could only compete against other GBA’s through the wireless link adapter.
Malamite Ltd. - 10.05.08 2:13 pm