by Nick - 08.24.08

I loved the original Soul Calibur. In fact, I bought a Dreamcast specifically for the game. I later went on to realize that the Dreamcast was the greatest console for fighting games ever, but that’s a different story. I also dove right into Soul Calibur II because the draw of playing Link was just too much.
Here’s my confession and the thing I love the most about the Soul Calibur series… I don’t have to play that often or study the manual or play the training guide to have fun. When I play Virtua Fighter it’s like a zen lesson in fighting. When I played Killer Instinct it was all about figuring out the combos. But Soul Calibur is all about kicking ass.
Anyway, onto the review. I actually meant to review this game a few weeks ago, but due to moving to my new apartment I ended up getting sidetracked. However, this worked out wonderfully for my Soul Calibur IV playtime. I ended up playing the game at work and found out a coworker of mine is a Soul Calibur junky. He ended up showing me things and pointing out things about the game that I probably would have never figured out.

First of all, Namco has toned down the story mode from the last time I played (I skipped SC III) and for that I am extremely happy. I don’t want a ton of story in my fighting games anyway. And of course, my favorite Soul Calibur feature is still here… kicking the crap out of a fallen player for that extra 5 seconds after you won the match. So gratifying and fun. Yeah, take that you loser. And that! And here’s some more… oh, time for round two? I was just getting warmed up!
As far as characters go, there are something like 100,000 playable characters. I have the 360 version, so that means I also have Yoda, who is awesome. Yes, like others have pointed out, he is totally unbalanced, but it’s just so much damn fun to fly around like a Tasmanian Devil and laugh at your opponents when their attacks go right over your head. I also really dig Hilde. Fun to play and great character design.
As far as the old standbys… they are all here and all play pretty much the same. Surprisingly, some of the sexuality of the game is toned down (ie, Taki only has DDD sized breasts now and Voldo is a tiny bit less creepy), which is a good thing in my opinion. But if you need some boob waggle physics, they are still there and Ivy will be glad to flaunt them.
But like I said, Soul Calibur is a series I appreciate for not having to pay attention to every detail. The biggest things to me about IV are the fact that armor can now be broken off, all the characters seem more balanced, there is a sweet character creation mode and finally, the “Critical Finishers” are fun. I was very worried that the Critical Finishers were going to be super cheap and ruin the game for me. However, they are handled well and look pretty good too.
One note on what is probably the biggest weakness of the game for me; the overall art direction. I understand the need to make things shinier and flasher as the series progresses, but I still miss the simplicity and character designs of the first game. You can barely see Siegfried under all his armor these days. Many of the other characters just feel over designed. And the menu screens and in game gauges… god save my eyes.
Regardless of some of the gaudiness of the game (is that also part of the charm… hmmm), it’s a beautiful thing to look at and an incredibly fun thing to play. By sticking to pick-up-and-play quality that I’ve always loved about Soul Calibur, adding a slew of new characters and making armor destroyable, this game is a total win in my book. Buy it!











In the risk of sounding anal, isn’t it Soul Calibur?
Artefacto - 08.24.08 6:28 pm
Who the hell is Takam?
gf_ - 08.24.08 6:43 pm
I’ll be daring and risk being even more anal: it’s Taki, assuming you’re talking about the character I think you are, not Takam. (But for all I know, Takam might be a new addition or something, there’s a buttload of random Japanese-designed characters I didn’t keep track of.)
That being said and done, it’s nice to hear that SCIV’s got decent balance between characters. SCIII was a bit of a turn-off in that regard: some characters were broken, Sophitia (who I never liked, but still) being given God-tier status, etc. I don’t have the hardware needed, yet, but once I do SCIV’s sounding like a decent enough purchase.
Red - 08.24.08 6:44 pm
This game is called “Titty Titty Bounce Bounce”.
Howard Roark - 08.24.08 6:48 pm
Whoops… good catches on both. Yes, I did mean Taki. And Soul Calibur… damn people and their crazy spelling!
Nick - 08.24.08 7:11 pm
Taki + Talim = Takam!
gf_ - 08.24.08 7:52 pm
Yeah, I noticed the art direction too. They took the original character design form SCII and then added all this extra crap on. Ah well, I just hope I can get a console to play this game, it’s hurting that i don’t have it yet
yanipheonu - 08.24.08 10:37 pm
Any Soul Calibur looks great after SCIII.
My first Soul Calibur game was SCII on the Gamecube and I instantly fell in love with it. Spot on controls and like it’s been mentioned, it was the first fighting game where pulling of moves wasn’t a chore of memorizing a button pressing sequence or learning a combo system.
It also had the option of equipping different weapons for different strategies. In my new found love of the series I really wanted to play SCIII simply to see which way the story would turn, and to see what new characters there would be to play as and enjoy.
I was greatly disappointed… mainly because I had to play it on my friend Playstation 2. We rented it for a weekend of drinks and fighting, and even though he had played SCII for his Playstation 2, he even found the controls seemed to have lost their edge. Not to mention the graphics weren’t even as sharp as they had been when we played it on my GCN.
Now playing Soul Calibur 4 on the 360 though it seems that they’ve really redeemed the series. It’s really well done, from what I’ve played. XBox controls are at least tolerable I’ll say.
Still sad though they can’t just make a down graded graphics version for the Wii though instead of the Legends that they released. The GCN controller still feels the most natural in my opinion.
The Maverickk - 08.24.08 11:09 pm
SC4 is great fun, but i mourn the loss of mission mode. I havent played SC3 or 2 in any depth so i dont know if they had it- im guessing not?- but working through the missions to be forced to earn your cash was far more satisfying than being given thousands after every fight.
I didnt even notice that i had enough points to unlock the entire main character board until id already went through story and arcade with a handful of other characters D:.
Plus the challenges in SC1 were fun,and damn challenging, like make it through an entire fight without falling over.
Whatever happened to working for your unlockables?!
Granted, the game isnt a COMPLETE breeze- i still have a lot of trouble facing that damn jedi apprentice. (He is one cheating little shit.) and i cant say ive made it through every story mode with a top rating or finished arcade mode in record time.
Love the visuals though, even if i have to switch half the female characters to costume 2 to avoid having a screen full of boobs. I agree with the simplicity comment, but the more ridiculous designs arent that common and some (like ivy)have a decent second outfit which makes up for whatever wackyness is in the first slot.
ALH - 08.25.08 6:04 am
Ha… ha… “sexuality has been toned down” “Taki”
She has friggin water balloons on her chest and Ivy is almost naked.
gojiguy - 08.25.08 10:11 pm
As far as the actual game, I’m not a big fan of SC. It’s fun from time to time but its too button-masher-friendly for a guy who likes 2D fighters.
gojiguy - 08.25.08 10:50 pm
You think Yoda’s unbalanced…try out the Apprentice. Good lord…fun as hell though
And yes, I miss the soul charges…
DCSimian - 08.26.08 12:17 am
uh i dont get how 2 do taxis stalker drop combo? i did what it said but it didnt work
leferia - 09.11.08 7:34 pm
uh i dont get how 2 do taxis stalker drop combo? i did what it said but it didnt work
leferia - 09.11.08 7:35 pm