by Greg - 08.11.08

Are you an attractive person? If so (and even if not), Telltale has a new game for you! The first episodic adventure for the Wii kicks off today with Homestar Ruiner, the first episode of (deep breath) Strong Bad’s Cool Game for Attractive People. Adventure games on consoles are hit or miss, but Telltale has taken the time to design the entire experience around the Wii.
Is Strong Bad a hit or a miss? Read on and find out.


What is Strong Bad? What? Have you been on the internet at any point in the last few years? It may not be as popular these days, but the Homestar Runner internet cartoon series once set the inter-tubes ablaze. This episode opens up with Strong Bad checking his e-mail on the ever-dependable Lappy. A letter from a fan prompts our beefy protagonist to go kick his rival Homestar’s ass. Naturally, this doesn’t go according to plan, and Strong Bad may even have to save Homestar before the day is over.
What’s the best way to bring the adventure genre to a console? This is the dilemma that developers have struggled with for years. Point and click interfaces usually vary between frustrating and downright aggravating if you’re stuck with an analog stick. Luckily, the Wii makes things easier — just treat the Wii remote like a mouse. This is the exact approach that Telltale took with Strong Bad. No need for poorly executed motion controls, just click and our lovely protagonist walks over to the pointer. Click on an object to interact with it. If you’ve ever played an adventure game, you know the drill.

Even if you pretend that the Wiimote is a cool future mouse, the Wii still isn’t a PC. You can’t take the exact interface from Sam & Max and paste in Strong Bad artwork. The Wii remote’s pointer, while miles ahead of plain old analog sticks, still requires a little more finesse than a standard mouse. To keep the experience from becoming frustrating, Telltale has designed the gameplay around Nintendo’s little white box.
First, the entire interface revolves around icons. Rather than clicking on small lines of text to advance a conversation, you click on contextual icons. Some of these are topics of conversation, others indicate the tone of your response (ala Mass Effect). At first, this was a little confusing, but I figured out what each icon represented pretty quickly. Unfortunately, this does mean that conversations aren’t as involved as they were in Sam & Max. You generally don’t have multiple responses for each topic. It also isn’t as clear when the conversation on that particular topic is over. There is a clear trade-off between complexity and ease of use. The same design philosophy extends to the rest of the user interface, you also have icons on screen to open your inventory, the map, or photos. It’s all very easy to navigate. The on-screen pointer has even been bumped up a couple of pixels from the usual mouse pointer size. PC players might not care, but it should look just right on a Wii owner’s television. The end result is a user interface that has been simplified, but not dumbed down, with Wii owners in mind.

The writing continues to impress. Telltale’s writers have always penned some of the best comedy in the gaming industry. Few games have made me laugh as much in recent years as the Sam & Max episodes. Strong Bad’s humor is of a different style than Sam & Max, but there still are plenty of laugh-out-loud moments. The Chapman brothers worked closely with Telltale’s team from day one, and it shows in the final product. The entire game is a love letter to fans of the cartoons. It isn’t just the story line or the graphics (although both are faithful), it’s also in all of the little extras. There are hidden collectibles all over the place, like trading cards or missing pages from a videogame instruction manual. You can create your own Teen Girl Squad comics and play the Snake Boxer game. There are costume pieces lying around that you can put on in the photobooth. You can take pictures or write e-mails and send them to your Wii friends. All of these extras are optional, you won’t get punished for skipping them. However, they do add to the overall experience.
Sure, the game is funny, the graphics look nice, and there are lots of neat extras, but this is an adventure game, and the puzzles will make or break the experience. My feelings are a little mixed in this regard. The puzzles are interesting, and everything fits together fairly well. I just wish that the game was a little harder. I don’t think there was a time where I was truly challenged. For most players, this won’t be an issue. The puzzles are clever and they fit the tone of the series. Hardcore adventure games, however, might be a little disappointed.

Homestar Ruiner is another top notch adventure game from the boys and girls at Telltale. It is obvious that the developers put a lot of thought into how to refine the experience for WiiWare, and the user interface alone should position Strong Bad as the template for future Wii adventure games. The extra love and attention that Telltale has put into the title is just the icing on an already delicious cake. It’s a little on the easy side, but I can forgive that because the experience is great. If you’re a fan of the genre or of the Strong Bad cartoons, the episode is well worth the ten bucks. Wii owners now have something to look forward to on WiiWare for the next few months.
Score:











I just finished it an hour ago, it really was enjoyable, especially for fans of the series.
shorty1k - 08.11.08 8:25 pm
There are a lot of problems with this review. First of all, the game is a 6.5, tops. Second, the name of the game is not “Strong Bad Episode 1.” It’s “Adventure.” Third, it’s not for the Wii, it’s for the Atari. Fourth, it didn’t “just come out,” it has been out for like 25 years.
There are more errors in your review, and I could go on about them, but I think that should be enough right there to show that you guys seriously need to do some fact checking before you publish your reviews. Sheez.
Carl - 08.11.08 9:01 pm
Also.. this game has no duck dragon. Adventure had a duck dragon. Minus 4 points.
Namssorg - 08.11.08 9:12 pm
Yeah, I’m enjoying it a lot myself.
I did notice that it seemed easier than some adventure games I’ve played, but I don’t really feel that is so bad as a lot of those games tend to be pretty obtuse (at least the ones I remember
).
It could be too that I’m ending up thinking like Strongbad as I play the game. There is at least one really obscure secret I’ve figured out so far, so who knows what is hidden for the more hardcore players. Also, the Taranchula Metal Detector is brilliant.
9th Sage - 08.11.08 9:55 pm
I played it and completed it.
It is in fact one of the best games on Wii Ware. That doesn’t mean the game though is incredible. It has some bugs, and could be a tad more refined. Mind you it does the Homestar Runner series proud and is a faithful and authentic experience that stays true 100%. Being refined is something that HR is not, and shouldn’t be.
There’s a lot to do for the point and click adventure, and although it is relatively easy to solve the problems for most veteran players, those who are new to the experience but are fans of Strong Bad may find it to be satisfyingly challenging.
There is much to be praised in replay-ability with things like Teen Girl Squad, Snake Boxer and finding every last unearthable detail. Not to mention playing through the episode would undoubtedly be just as entertaining a few more times at least. The dialogue is well done and written, and they even have variations of similar dialogue since they are aware that it will occur that people repeatedly talk to characters and have to redo somethings over and they make that a believable experience.
My gripes are with the click and point controls for starters. Strong Bad will go wherever you point the remote icon at which is smart, but the side profile view of areas make it hard to control his movement from the foreground to the background properly. Moving around inside his house even can be irritating as you want to click on an object but he moves to the wall behind it and such.
My other gripe is freezing. I played the game and had it freeze on me at least 8 times. Usually at very specific spots, and when I restarted and repeated what I was doing it was freeze in a similar manner each time. I’m not sure if it’s a bug in the game or because of my TV or Wii, who knows. Still it’s something I wasn’t expecting in a Wii Ware title and let alone a HR product.
Other then that, for fans of the cartoon, the game is well made. Despite the slightly clunky moments navigating it still feels very solid.
The Maverickk - 08.11.08 10:27 pm
Looking forward to this a lot, though I’ll be picking it up on the PC for sure.
GeorgeR - 08.11.08 10:55 pm
Too easy?
Am I the only one who was stuck multiple times in that game? Like in “I know what I need to do but I don’t know how to do it”.
That was somehow annoying but the humor made me forget about it I think.
narF - 08.12.08 12:15 am
Got it today, on the Wii, I’ll be playing this game at slow-pace since I really want to enjoy it. So far, I’m really impressed. It’s funny, looks slick, the dialogue is neat and the music is really really nice. I’m pointing, I’m clicking, it’s like an adventure!
i_am_error - 08.12.08 2:18 am
What the hell is a Strong Bad and why does this game look appaling?
Johnny WashNGo - 08.12.08 3:16 am
Shiro, I’m pretty sure Carl is making a reference to the Atari game Adventure, which is mentioned a few times on Homestarruner. He’s not actually insulting the review.
Wolfio - 08.12.08 6:49 am
@Shiro786 …. dude u just pwned yourself >.
crescentsaber - 08.12.08 7:13 am
…indeed.
9th Sage - 08.12.08 10:20 am
Hm, so I guess I should get it.
Anuj - 08.12.08 12:01 pm
Johnny Washngo, if you aren’t aware of Homestar Runner you should just pass on the game.
It’s a cartoon and is supposed to look that way, if they made the graphics any better they wouldn’t be doing the cartoon series justice.
The Maverickk - 08.12.08 5:47 pm
did any of you when playing the game it freezes on the award ceremony when strong bad wins the race? i’m basically done, and i can’t get past it because it keeps freezing at that point. any suggestions on what i should do?
the guy - 08.13.08 12:18 pm
Yeha THE GUY, I’ve had the same problem in several points in the game. Where it repeatedly freezes for no apparent reason.
All you can really do is try again and try doing it in a different way… I dunno, I always have it freeze now when I try to talk to Couch Z at the track after I’ve finished the game.
The Maverickk - 08.13.08 7:09 pm
Hey guys, it’s a sort of sucky workaround, but it looks like the freezes people are experiencing are tied to widescreen mode. If you save your game, temporarily switch your Wii to 4:3 and go back in, you should be able to progress, and then can resume playing in your preferred aspect ratio. Sorry for the inconvenience. We are investigating it!
Jake - 08.14.08 5:28 pm
Your blog is interesting!
Keep up the good work!
AlexM - 08.18.08 6:00 am
I just got it yesterday. I only had time to play through the tutorial but so far I am loving it.
Vinnk - 08.19.08 9:14 pm