As I mentioned earlier, tigsource’s Procedural Generation competition ended with 60 entries. I’m sure not everyone wants to go through and play all 60, so I’ve gone through and played them for you! There weren’t a whole lot of outstanding games, but there were three in particular that I thought were fantastic.

Rescue the Beagles

This is a fun little platformer with randomly generated levels. The levels are split up into three layers which you can jump between at any time. Each layer is populated with items, enemies, and beagles. The object of the game is to save the beagles while shooting enemies with owls and avoiding high falls. It’s pretty basic, but a lot of fun.

Official Thread



Self Destruct

This game is heaven for any space shooter fan. In this super fast-paced game, you have to survive 250 random waves of enemies. You’ll be avoiding enemies and bullets, constantly getting powerups, and trying to use your nukes conservatively. One of the coolest features is that it has an online scoreboard built in, so you’ll want to keep playing to try and get that top score! Or at least make it onto the scoreboard.

Official Thread

Space Game: Mujakwi

Not only is this game a lot of fun, but it’s one of the best examples of good procedural generation in this competition. It has exploration elements similar to those of a Metroid game, but you are in control of a starship in space. You go explore these planets, defeating enemies, earning money, and finding cool powerups for your ship. So where does the procedural generation come in? The planets are all randomly generated, determined by what you name them. The name also determines the toughness of the enemies, the amount of treasures, and the size of the planet.

Official Thread