by rbelmont - 06.14.08

As I mentioned earlier, tigsource’s Procedural Generation competition ended with 60 entries. I’m sure not everyone wants to go through and play all 60, so I’ve gone through and played them for you! There weren’t a whole lot of outstanding games, but there were three in particular that I thought were fantastic.


This is a fun little platformer with randomly generated levels. The levels are split up into three layers which you can jump between at any time. Each layer is populated with items, enemies, and beagles. The object of the game is to save the beagles while shooting enemies with owls and avoiding high falls. It’s pretty basic, but a lot of fun.
This game is heaven for any space shooter fan. In this super fast-paced game, you have to survive 250 random waves of enemies. You’ll be avoiding enemies and bullets, constantly getting powerups, and trying to use your nukes conservatively. One of the coolest features is that it has an online scoreboard built in, so you’ll want to keep playing to try and get that top score! Or at least make it onto the scoreboard.
Not only is this game a lot of fun, but it’s one of the best examples of good procedural generation in this competition. It has exploration elements similar to those of a Metroid game, but you are in control of a starship in space. You go explore these planets, defeating enemies, earning money, and finding cool powerups for your ship. So where does the procedural generation come in? The planets are all randomly generated, determined by what you name them. The name also determines the toughness of the enemies, the amount of treasures, and the size of the planet.
Official Thread












Just tell me why the “independent” games almost always depend on Windows?
Cheap games - 06.14.08 12:07 pm
When you don’t have the time or resources to port your game to different operating systems, go for the one with the largest userbase
Blueberry_pie - 06.14.08 5:52 pm
Ah you mean Flash then?
…I played through some of the entries and they’re all pretty forgettable and programmerish. Mostly they are even buggy and / or a pain to install, which is unforgivable.
Fair enough if you enjoyed the three you recommend, but there are better and nicer free games out there.
mama Rv00 - 06.14.08 6:04 pm
What’s up with Canada?
006 - 06.14.08 7:59 pm
Dyson FTW!!
Mahousenshi - 06.14.08 9:01 pm
o k I got the hint…
mama Rv00 - 06.15.08 1:03 am
I made some awards for the best games
Best gameplay: KrebsWelte
Best Graphics: The Adventures of Charles Dumbbell
Most Innovatie: ZICZAC
Hardest: Self Destruct
Chris - 06.15.08 4:00 am
it takes no more time or resources to make a game cross platform, sadly, that isnt how programming is taught in school. also self taught programmers were most likely raised on windows, considering its userbase, and they dont know better. its a sad reality that hopefully is changing as linux gains userbase.
waltermh - 06.16.08 5:12 pm
Walter, that’s BS. It takes no more time or resources to make a game cross-platform /only if/ you’re using a cross-platform language or library. Many independent game devs use Windows-only tools such as GameMaker, MultiMedia Fusion and XNA to speed up the development prcess. That’s the point of the indie games movement: anyone can make a game, even if they don’t know the intricacies of using SDL or GLFW with C++.
donald - 06.25.08 8:16 pm