by June - 05.01.08
Nintendo’s online strategy hasn’t made a lot of friends. A fear-mongering media has forced it into a cul-de-sac, and gamers have been handed the short end of the stick. I still don’t remember my friends codes (it’s hard to when there’s a new one for every game), and at this point, it’s impossible to meet people while playing online. You can play against someone, sure, but there’s no real communication involved. Where’s the connectivity? What if my offline friends don’t own Wiis? Instead, we’ve resorted to swapping numbers via comments and message boards, like in the days of ICQ. There have been a lot of bumps going down the road, but as a whole, I think we’re finally getting on the right track.

I’m really happy about the way online is handled in Mario Kart. I have yet to experience any lag issues, which is key for this title, considering a race isn’t a race when you’re crawling to the finish line. Sure, the game isn’t without its share of bugs, such as the infamous time trial score debacle, but racing against others is still fun. You can’t change the 100cc settings or turn off that blasted blue shell, but you can vote for the track you want to race on, and choose which character you want to use from the ones you’ve unlocked. The way Miis are incorporated into the game is great! I’m not a fan of using Miis, but as an icon to represent you online, it is a very welcome addition. I’m not a great racer, but I like seeing where I stand in the ranks. I like knowing that my opponents aren’t random computer-generated characters. I like being able to tell when I’m racing the same people again. It’s the next best thing from being able to add these people as friends, chat with them, and step away from anonymity. That’s a nudge I just didn’t feel while playing Super Smash Bros. Brawl online.
With Brawl, it’s a different story altogether. Almost every game I played was bogged down with lag, turning every round into slow-motion Brawl, and despite having a huge following, it takes a very long time to find opponents even when choosing a random maps setting. When I do manage to find opponents, it gets boring fairly quickly, since playing against the same characters again and again is hardly fun, and if someone drops out, it takes a long time to find a fourth. I guess that’s not a fault of the game itself, since Mario Kart can support so many opponents while you can only fight against three others in Brawl, but at the same time, I can’t help but wonder if this process can be streamlined.
This wasn’t supposed to be a rant on how Mario Kart outshines Brawl in terms of its online strategy. I like certain parts of Brawl: I like Spectator Mode. I like playing co-op. I even like the chaos that comes from a 2-player Home-Run Contest. I just think that, now that Nintendo has more experience under its belt, we’re finally starting to get somewhere.
There’s no denying that Nintendo still has a lot to learn when it comes to handling their online game, but I’ve got good expectations for the future. Bluetooth is already built into the Wii, and the company has voice-chat experience from the DS Wi-Fi Connection, so it can’t be too difficult to implement a headset for friends-only play. How about that USB slot? It adds a realm of possibility should Nintendo choose to make an external hard drive. There is already downloadable content ala VC games, and WiiWare on its way (out already, if you’re in Japan). Personally, I would love to see MMOs on the Wii, and if the PS2 can have Final Fantasy XI and Phantasy Star Universe, I don’t see why not.
Is it possible? Yes. Is it probable? I’d like to think so. What would you like to see happening with the Nintendo Wi-Fi Connection? Feel free to share your thoughts and experiences, and chime in.











Strangely, I like the WiFi service on my DS better than on my Wii. I have yet to try Mario Kart Wii (an imminent purchase) but Brawl let me down a bit. I agree the battles are long to load and the lag is hardly manageable. But, I have to say that the Wii fully-integrated on-line aspect is quite nice from the Check Mii Out channel to the News Channel along with the hability to share pictures in Brawl (my most used feature).
I think Nintendo is goind slowly but surely into the on-line territory. I must say that so far on-line gaming hasn’t been a huge part of my gaming habits; a bit of Mario Kart DS here and there along with some Clubhouse Games when I’m bored. But I do want DLC, I do want a nice more open on-line gaming - but I do want to play along/against people that are not being total a** on-line too…
i_am_error - 05.01.08 11:34 am
How well a game runs online and how well its matchmaking system are set up are two very different things. I also think more Nintendo fans would find that online play was affecting more of their playtime if it was intrinsic to the experience and better set up… for me, it’s just a chore. After the first couple of games with some friends, I really just give up on it.
MMOs are possible, but personally I’ve never really loved playing them on consoles. PSO isn’t so bad because it’s instanced and not all that complex, but FFXI just seems like a big pain.
Tony - 05.01.08 11:39 am
I’m fairly happy with the couple wifi games I’ve played. I don’t spend enough time on games to even want some sort of intricate gaming social network. I’m really not surprised about Brawl though, fighting games just don’t work well online. Every online fighting game I’ve played has been a total lagfest, adding more people like in brawl sure isn’t going to help it.
peshue - 05.01.08 11:41 am
I’m really happy with the Mario Kart online. Key points are;
- 2 player online: being able to buddy up on one screen to go online is awesome!
- Joining friends in WFC matches: Didn’t think they’d do this, so it was a welcome surprise
- adding codes from your friends lobby: Now I REALLY didn’t think Nintendo would let us do that… Very welcome!
- Ghosts: well incorporated and welcomed!
- Competitions: Even though I won’t get near the top, it’s good to have these, especially that it ranks against your friends!
- Friend Rankings: across the board for times. That rules.
Now just intergrate such things into a ‘Friend Channel’ Nintendo, so sub channels can track all this kinda stuff for all kinds of games, including VC…
666 - 05.01.08 11:46 am
The only online game I’ve played on the Wii has been Mario Soccer, and the fact that you on your loansome can be matched up against two people shows how flawed that was.
Bainick - 05.01.08 12:53 pm
Mario Kart is a HUGE improvement over Brawl, and I’ve really been enjoying it. It still has its issues, but the levels of fun, interactivity, and stability are way higher. Perhaps because I was so excited about it and knew how many possibilities it held, but I was tremendously disappointed with Brawl’s online mode, and abandoned it very quickly. Even fights amongst friends are a bore with no communication, no rankings, and no way to see that they’re online unless you specifically look.
But even with Mario Kart taking a step forward, there are things that seem to be intrinsic to Nintendo’s online system that cripple it severely, like constantly connecting and re-connecting to the Wifi service. This comes up quite a bit in Mario Kart’s clunky WFC menu interface. For a system that supposedly has “Wii Connect 24″ (which seems to be nothing more than a brief connection to check for updates every hour) why can’t I just connect once when I start the whole game, and stay connected? Imagine how cool it would be if I could be alerted when a friend signs on (or invited to matches) while I was playing single player mode - or even while I was playing a different game! It’s been a basic feature of XBL for years, and it’s really becoming frustrating that I still feel like I’m dialing into a modem every time I want to play online matches on a Nintendo game. Then of course there’s the lack of a unified friends system… but I’m preaching to the choir, we all know that sucks.
I’m not a big online gamer, but online connectivity amongst friends has become the new staple of the internet, and the bar for online gaming has been set very high by XBL, so when I play online with Nintendo I feel like I haven’t come very far at all since the days of playing Doom deathmatches over a 28.8 modem… Except, well, you could text chat in Doom.
Rob - 05.01.08 1:38 pm
XFD SSBB ONLINE SUCKS
Vektron - 05.01.08 1:46 pm
It………..is…………………slow.
shadesBU - 05.01.08 2:58 pm
Nintendo should start caring more (about online), because they must not. If they did, we’d be having a blast with online communications and having huge Mario Kart/Brawl tournaments, trying to work our way to the top of the player list. Nintendo’s focus on the community at home has completely shunned the community of the world in which the other major systems thrive, or will soon thrive. They really must not be trying very hard, because it wouldn’t take an entire company that long to make a solid online experience if they tried.
Miyamoto - 05.01.08 5:55 pm
Here’s what I want: a better way to connect with your friends: all you have to do is this: input the name and the other person will get a wiimail and if they say yes, you have added them to your friends list.. That way many problems will be avoided!
beez1717 - 05.01.08 5:56 pm
Why is online the only thing that matters now to make a good game. Take the online out of Brawl that was forced in because no one said they would buy it without it, and you’ve still got one impressive piece of software. Sakuri even said that the online would have its issues or be pushed back again by delays. Online for brawl is shit because it was rushed. The game itself is a masterpiece of programing and nostalgia, with or without online the game has unbeatable re playability. I dont know for at least 50 hours easily of game time among as many players as you can find for 50$ cant be beat. Why must everyone complain when they only did it to appease people in the first place.
Kannon - 05.01.08 6:18 pm
Online play can only go so far without a good “friend” system and more importantly, voice chat.
I absolutely love the Wii, but with the communication features where they are at today, the Wii trips and falls wayyyy before the finish line.
Justin - 05.01.08 7:59 pm
SSB Online w/ friends is great. Especially friends with good connections. Othan than that, the random brawling online is garabage.
theONE - 05.01.08 8:50 pm
While Brawl online is definitely disappointing, you also have to remember it is a fighting game, not a racer or FPS. There is not a single fighter on any system that plays well online. Every tiny movement in a fighter has to be perfectly represented on everyone’s screen or the game is unplayable, therefore SSBB slows things down to a crawl in situations where it is unable to provide this. Any lag one person experiences has to be experienced by every person playing otherwise it’s completely ruined. With something like Mario Kart it can sort of predict where you are going to move, things don’t have to be perfect. When I play TF2 on PC, even with the server I play on being in the same city as me, with a ping of under 20, the game still has to make latency calculations to decide whether or not my sniper round hits that soldier in the head or in the wall 10cm behind him. It can do this all seamlessly without ruining the game, with the client side graphics and the actual real happenings on the server not having to be 100% identical. I may see my bullet hit the guy, but as the server has decided it didn’t, he goes untouched. It sounds very unworkable, but it all works perfectly fine and no one really complains since that’s just how online gaming works. But all of this can’t happen in a fighter, every thing has to be exactly the same for everyone, with not a single tiny difference allowed.
That said, it definitely would be nice if SSBB had many of the online features available in MK Wii. But as soon as I heard Smash Bros would be online I knew it wasn’t going to be good, not because it was a Nintendo online game, but because of the genre. MK Wii online is about as good as it can get with Nintendo’s friend code and voice chat restrictions, and solves pretty much every problem MKDS had online with dropouts and stuff, not to mention the usual lag.
SV - 05.01.08 11:13 pm
As an electrical engineer, I noticed something that many people may have missed about that picture you posted, June.
That squiggle line going from the Wii to the Globe looks exactly like a resistor…and what are resistors used for? They are used (in most cases) to impede the amount of current flowing through the circuit. Think about this in terms of Nintendo’s online service. Coming from the user, going to the internet, Nintendo’s goal is to impede that progress as much as possible. When you compete with friends (nearby), the resistance is small, and thus the current (or in this analogy streaming information) flows. The more you want to connect to the globe (people far away), the higher resistance Nintendo provides.
What we need to get this system working correctly is an inductor instead of a resistor. Inductors offer no resistance to direct current in ideal circumstances, and thus are a more effective solution for Nintendo’s online strategy.
Howard Roark - 05.01.08 11:22 pm
LONG PARAGRAPHS ARE TOO LONG
JoshCube - 05.02.08 12:09 am
@JoshCube: LAZY PERSON IS TOO LAZY
Tsuzu - 05.02.08 2:31 am
I didn’t play too much Brawl online (actually, only with a friend. Twice? Maybe?), so. I don’t really like playing online games with other people (d’oh), unless I know them. Not competitive. And somehow shy. Despite being anonymous. I don’t get it either.
That being said. What would I like to see on the Wii for online games? PSO. PSO PSO PSO.
Tsuzu - 05.02.08 2:34 am
my friends sold their wiis by the time any multiplayer games worth owning came out so i cant say i’ve ever experienced online with the wii. online with the DS is kinda meh, its ok i guess, but it takes forever to find an opponent. the only game where its been fun is clubhouse games.
ALH - 05.02.08 4:53 am
it’s crap. for pes 2008 especially. i have to find people on the net then manually add their codes into my machine.
connectivity is terrible.
mario kart is a bit better, but not being able to play my friends without jumping through a whole bunch of hoops is stupid.
tentonipete - 05.02.08 6:16 am
Really tentonipete? I find PES2008 works quite well online, in fact it’s FAR FAR FAR better than on any other PES game on any other system. The series is renowned for being a laggy mess online, and while it’s not flawless online on the Wii, it’s a hell of a lot better than PES 2008 on 360 or PS3, or any of the games on PS2 and Xbox. I’m just talking about lag here, things like voice and friend codes are obviously not comparable with the more fully-featured online offerings on the other systems.
SV - 05.02.08 7:04 am
hey howard roark, i thoufgt you were an architect
phatslo - 05.02.08 3:57 pm
Nintendo has been doing plenty of things right, but…
when it comes to their online offering, Nintendo definitely falls short. I’ve been a Nintendo fan since day 1, but I’m an honest fan & I will be honest of something is wrong. Nintendo’s method of letting you play with friends online is annoying & cumbersome.
Having a friend code is one thing, but having a friend code for every game is just backwards. There is also no automatic way of sending a message to someone to accept you as a friend. You both have to communicate outside of Nintendo’s network & both add each other. Sometimes people don’t even bother doing it because it’s just so inconvenient. one would think that they would take a page out of Microsoft’s book & do it right. I guarantee you that Nintendo’s online options would be more popular if that was the case. This is the part that disappointed me so much about the Wii.
Their games have always been about having fun with others, but the internet is an important part of that now & Nintendo just makes it more difficult than it should be.
Come on Nintendo, wake up & smell the coffee!
Carlos Pita - 05.02.08 4:13 pm
…Nintendo has no stradegy. The online services they offer are a complete joke. It’s really embarassing that such a technological company fails so hard at giving customers what they want.
Greg - 05.02.08 4:41 pm
It’s too minimal, the deal-breaker is the fact that you can’t easily communicate with strangers you play with, or your friends for that matter.
This makes playing online really, really, unsatisfying.
If you don’t find another way to chat/communicate with your friends when you play, it really feels like playing “with” your friends through a wall. It’s kills the fun dramatically and as a result, it only feels minimally more fun and engaging than playing with the computer, but it could be so much more.
I was willing to accept minimal wifi when Nintendo first started with Mario Kart DS almost 2 years ago. But it’s been 2 years, and they have made A LOT of money, more features and advances for their online structure SHOULD have already been released. I would even pay for better services as long as it wasn’t more than XBOX Live. The current state of Nintendo online is sad, almost pathetic.
I would LOVE to play a MMO on Wii, but as things stand, I doubt it could be done with much quality.
Shushu - 05.03.08 5:06 am
Wii MMO? Three words: Animal Crossing Wii.
Chris - 05.03.08 5:24 am
I absolutely love the Wii, but with the communication features where they are at today, the Wii trips and falls wayyyy before the finish line.
Gamer Jockey - 05.12.08 10:00 am
@JUSTIN: I echo your comments exactly. Sad to say it, but nintendo should take notes on Microsofts Xbox360. Half the time I just get lucky and see my friends on a particular game, when more often than not I will spend my Wii play time completely off the WFC. If I knew friends were playing as well I’d be much more inclined to get in a game with them.
Matt - 05.29.08 12:42 am