by rbelmont - 03.21.08

Super Smash Brothers Brawl got you down? Do you try and try, but just can’t compete with even the worst of your friends? Well, you’ve come to the right place! Behold! A plethora of Brawl tips that will help Veterans and Newcomers alike!
I’ll be sharing some of my own tips (with help from June) for three “technical” characters (only two really, and then my favorite character of the bunch) and then links to more in-depth strategies.
And watch out, because the videos have character spoilers.

Before we get into the specific characters, let’s talk about the basics.
Terms
— Attack - Your basic attacks like punches and kicks. Sometimes referred to as “A Attacks” because that’s the button you press on the Gamecube controller to use them.
— Special - Your character’s special attacks. Each character has four special attacks: neutral, side, up, and down. These are used by pressing the special attack button (B on Gamecube controllers) by itself or with one of the directions.
— Smash - Just a basic smash attack. It’s done by “smashing” the analog stick (or d-pad for Wiimotes) up, down, left, or right and pressing the attack button. Main way of knocking people of the screen.
— Meteor Smash - An aerial attack (usually down + attack) that knocks the character down instead of to the side or up. Not all characters have one.
— Juggling - Knocking an opponent in the air, and keep hitting him back up so he doesn’t touch the ground.
General Tips
— A lot of Smash players used a technique called “Wavedashing” in Melee, but since Wavedashing isn’t possible in Brawl, you are just going to have to learn to dodge properly by holding the shield button and pressing a direction.
— Don’t overuse moves, especially special attacks. Not because it’s annoying or aggravating, but because it’s not a good strategy.
— Being above an opponent is generally a disadvantage. Try staying below your opponent as much as possible. There are some cases where being above can be an advantage, like with Kirby’s Rock attack (down + special) or Link’s aerial down attack.

Special Moves
—Neutral- Grenade - A timed grenade with a five second fuse. You can hold on to it by keeping the special button held down and time your throws.
— Side - Nikita - A rocket that you control after you shoot it. You can make it drop by pressing the shield button.
— Up - Cypher - A reconnaissance camera that Snake uses as his triple jump. This triple jump doesn’t have a set height like the others in the game. The faster you are going up when you use it, the higher you can fly.
— Down - C4 - Plants C4 on the ground. Can be used in mid air (the C4 will fall to the ground), and you press down + special to detonate it.
Fighting Strategies
— Constantly shoot things with Snake. It’ll keep your opponent constantly worrying about other things besides you.
— The grenades are fairly useful, but you really have to practice and get used to the fuse length before they are worth anything.
— The best course of action for Snake is not to run away necessarily, but to let the opponents come to you. You want them in close, but not hand-to-hand close.
— Draw opponents in by shooting the Nikita at them. In long range situations, Snake has the advantage over most other characters, so this will make them come in close.
— When they are in close, you want to use the Mortar (smash up) to keep them at bay. If there are explosives flying around in the air, opponents will be more cautious which gives you the upper hand.
— Snake’s running attack (the roll) is incredibly useful to grab items, or to lead into either a trip (down + attack) or a Mortar.
— Whenever using the Nikita, you can press the shield button to drop the missile straight down. Keep this in mind, because it increases the Nikita’s effectiveness a lot. Dodging a missile isn’t hard, but you can trick opponents by shooting a Nikita above their heads, then pressing the shield button to drop it on their heads.
— Neither mines (smash down) nor C4 (down + special) are very useful, especially in one to one fights. I would recommend using mines sparingly, as you may tend to forget where they are as much as your opponent. C4 is more useful, but not when spammed. Lay down a mine and save it, don’t try and lay down mines and blow them up right then because it doesn’t work. Laying down a mine on the edge is also useful for keeping people off the level when they try to get back on.
— Snake’s CQC (his grab) is useful because he can knock people out with it. Grab an opponent and press down and if you’re quick, you’ll be able to get the opponent in a combo.
— Snake only has one real smash: his rocket launcher (left/right smash) which is extremely powerful. It is, however, extremely slow to start up, which makes it incredibly easy to dodge. Another move to use sparingly, and only when you know that you have a good shot.
— Since Snake’s only smash is hard to get off, you can use Mortars or Nikitas and his roll to knock people off the screen.
Level Strategies
— Snake has no real weakness when it comes to levels, although he is better on the larger levels.
— One thing to keep in mind is that cypher is difficult to control, so it’s easy to get stuck under platforms. So move out of the way of platforms if you are under them before using.
Extra Links
— The Ultimate Snake Compendium
— Tons of other Snake Info

Special Moves
— Neutral - Pick Pikmin - Pick Pikmin from the ground. This move is crucial for Olimar, because a lot of his attacks won’t do any damage without them. You can have six Pikmin behind you at a time.
— Side - Throw Pikmin - Throws a Pikmin on the the opponent. The Pikmin hurts the opponent as long as it clings on. Different Pikmin have different effects.
— Up - Pikmin Whip - A grappling hook style triple jump. You have to make sure to be near a ledge to use it. It can also be used as an attack.
— Down - Gather - Gathers your Pikmin together. Also moves the front Pikmin to the back of the line, so it’s good to use for tactical fighting.
Fighting Strategies
— Olimar can only use certain attacks with no Pikmin: Directional attacks (on the ground), the neutral attack (no direction pressed) in air, and finally, the running attack.
— The different colored Pikmin have different abilities:
—Red - does fire damage.
—White - does dark damage. Does 6 (or 4 sometimes) damage per “bite” instead of the regular 2 for the Pikmin Throw.
—Blue - does “normal” damage.
—Yellow - does electric damage.
—Purple - the fat Pikmin. Works like a regular projectile (just hurts the enemy on contact instead of “biting” them) with the Pikmin Throw and doesn’t fly as far and knocks characters up with side smashes.
— The Pikmin Throw is not very useful by itself, but in combination with a regular attacks, you can do a ton of damage in a short period of time. If you don’t combine it with regular attacks, then your opponents can easily shake of Pikmin.
— The Pikmin Throw gets weaker as the opponent goes up in damage, so it can be used really effectively earlier on in a battle but once your opponent gets a high percentage then it’s not nearly as good.
— His regular attacks are super fast and surprisingly powerful. His meteor smash (down + attack in the air) is good for being as fast as it is, but it has low priority so it can be countered easily.
— His smashes are also fast, have really long reach (except with purple Pikmin), and are decently powerful.
— The main thing you need to do with Olimar is avoid being above the opponent. Olimar is light, floaty, and his aerial attacks have low priority which makes him an easy target for juggling.
Level Strategies
— When playing flat stages like Final Destination, be sure and never get yourself in a position where your opponent can juggle you. Whenever you are jumping around, always be wary of what’s under you and if someone is there, then just try to get back on the platform using a dodge without being hit.
— When playing on stages with multiple levels, avoid being on a level above your opponent. Try to stay below him or on the same level as him at all times.
Extra Links
— The Pikmin Combo Thread
— Tons more Pikmin info

Special Moves
— Neutral - Fireball - Shoots a fireball that goes straight. A weak and essentially useless attack.
— Side - Weedgie Torpedo - Shoots Weedgie horizontally. A good move for getting back on the stage, especially since you can use it more than once. It’s far less useful in combat, except when it occasionally “misfires” which increases the damage and speed by a lot.
— Up - Uppercut - An uppercut triple jump that leaves you very exposed after you use it. The Weedgie Torpedo is generally more useful for getting back on the stage. However, if you hit someone spot on with the Uppercut, it blasts them in the air with the power of a smash attack.
— Down - Weedgie Tornado - A spinning attack. Hard to hit people with effectively, but good for juggling when you do.
Fighting Strategies
— Luigi is one of those, easy to use, tough to master type characters. He isn’t as difficult to use correctly as the Snake or Olimar, but few people discover the awesomeness of Luigi.
— When trying to master Luigi, the first thing you need to do is embracing the slidiness. Luigi slides around on the ground like no other, which may seem like a disadvantage. However, learn how to use it, and it becomes your opponent’s worst enemy.
— The main weak point of Luigi is his terrible running attack (flurry of punches). It’s weak, long, and you usually miss your opponent with it.
— Luigi makes up for this weak point with his slidiness. Running towards an opponent, charging an up smash, and sliding into your opponent to use it is probably the most crucial thing you need to learn with Luigi. Master this, and you’re golden.
— His aerial up and down attacks are some of the best in the game thanks to their power and quickness. His aerial up is good because it has high priority (so it’s harder to counter) and his aerial down is good because it’s a powerful kick.
— Like Olimar, he is light and floaty so you need to watch out for enemies under you. His aerial down attack helps out, but it’s better just to stay on the same level as your opponent.
Level Strategies
— Luigi is good on pretty much all levels. His Weedgie Torpedo can generally get him back on any stage.
Extra Links
— Tons of Luigi info, mostly just saying how awesome he is
These strategies are the ones that I use when I play. There may be other ones or better ones, but for players having trouble using any of these characters, these should help a bit. You can look at the extra links for much more advanced information more for the hardcore tournament players.
So before you go back to playing Brawl, let me just reiterate: the most important thing when playing Smash, even more important than having fun, is not spamming specials. I have seen many people do this, and they always lose. So go have fun and try out some of these strategies!










Nothing for Toon Link or Ike yet? Bah!
Olimar is a lot of fun though, and Snake is still bizarre.
Shadic - 03.21.08 3:00 am
Both of Snake’s mines are very useful. You just need to use a bit more strategy and put a bit more thought into where and when you place them. Also, his back air and up air are very good for knocking off opponents, and his neutral air and neutral A can both be used to knock opponents around.
Oh and if you’re quick enough, you can place C4 on your opponent while they’re laying on the ground after you down-throw them.
john - 03.21.08 4:13 am
You can actually place C4 on an opponent at any time if you’re close enough. Listen for a different sound when you place it. It can work like a Gooey Bomb though, and rub off onto other characters, even back onto Snake!
Jason - 03.21.08 4:36 am
Please explain Luigi’s Tornado and how to control it.
Cool Guide
Jon - 03.21.08 4:40 am
Yeah I know you can do it at any time, but when you’ve got them on the ground is one of the best opportunities.
john - 03.21.08 6:00 am
Wow… there are some devoted Olimar fans out there. I was super excited when he was included, but now I don’t like playing as him so much…
As for Snake’s mines- they are useful when used correctly. I try to almost always have both out- the down-A one on a ledge that my opponent might try to grab, and the down-B one somewhere on the stage. You just have to set them down when your opponent is distracted…
Lukas - 03.21.08 8:09 am
I
Plaidman - 03.21.08 9:01 am
That was supposed to be ‘I heart Luigi’ but the less-than symbol cut off.
Fix your submission form guys!
Plaidman - 03.21.08 9:17 am
Snake is a truly fun character, slow but almost ALL of his attacks can be finishers at the right percentage. He’ll be a popular tournament character, that’s for sure.
Mune - 03.21.08 9:19 am
Luigi has always been an overlooked character. In melee, when his side rocket critted it was an instant KO. He takes a long time to master but he is dangerous and funny. I feel his super smash is one of the more effective ones in the game too.
Brybox - 03.21.08 9:36 am
I like luigi’s final smash I just wish I could stop the dance and have more time to mess with those caught in it
Sonvar - 03.21.08 11:38 am
For luigi, you need to get a hang of his nair and bair as well. His nair is a sex kick, and still has the priority it had back in melee. Using his tornado is also imperative to winning a match. The recovery it gives you is immense if you mash B, and when on the ground it can swipe the entire playing field in a fury of priority.
You gave some good advice with Olimar already. All I can say is used his directional aerials as often as you can.
With snake, it seems like you completely ignored all of his aerial attacks. His nair, fair, bair, and uair are all incredibly useful. Bair is an incredible KOer at 90%+, and fair , if you get the timing right, can KO at 80%+ on light-med characters. And although his fsmash is great, it is slow. I suggest spamming his usmash as an edgeguard. It does 14% no matter how long you charge it, and barely has any lag. You can spam rockets so fast that it’s like an endless barrage of them. If you can get the timing of snakedashing properly (dash attack to sliding usmash), I’m sure you’ll find it to be extremely helpful). Of course you don’t want to just keep usmashing, but really you gotta USE those aerials for him. Oh, and plant c4 on the edges and don’t activate it for a while. It can really get a surprise KO on your opponent.
A few last techniques I’d suggest to you guys would be hyphen smashing, dash shielding, and RARing. Hyphen smashing is doing a usmash directly out of a dash. In SSBB, you can actually do a usmash in the middle of dash, halting your momentum. It’s a stronger alternative to your dash attack and can toss up your opponent so you can lead into a combo.
Dash shielding is similar to hyphen smashing in that it stops your dashing momentum as well. It’s as simple as press shield in the middle of your dash. What use can this have, though? Well, dash shielding can be used to grab your opponent with no lag (using the shield grab). Unlike the dash grab, which usually has movement lag at the end, the dash grab is the same as a standing grab. It’s helpful for something like Dedede’s chaingrab.
RARing is the technique called the reverse aerial rush. You run forward, slam back on the opposite direction on your control stick, then jump and slam your control stick in the direction you were originally running. You will have retained all your momentum while jumping but be facing backwards. At this point, you should do your character’s bair. This is extremely helpful for characters with slow or weak fairs but great bairs (ie. snake, falco).
And finally, the best advice I can give you: don’t be predictable!
luet - 03.21.08 1:10 pm
@Jon
Weedgie’s Down + Special attack. It makes Luigi slide around which makes it hard to control. You have to make sure to hit your opponent with the last part of it to knock them up in the air, otherwise it leaves you open for attacks.
Thanks for all the additional tips guys, especially Luet, your post is as long as mine!
rbelmont - 03.21.08 1:37 pm
One other thing to mention about Luigi is that he can basically get back onto any platform, no matter how far he’s knocked off. His Down + B special stops his vertical momentum for a few seconds, during which you can glide closer to the platform; followed by Side + B, then his Up + B.
That’s right, he can use them all to recover. That’s why I love Luigi.
Oh, his Aerial Forward + A is one of the better ones in the game, though it has been toned down since Melee.
Kamon - 03.21.08 2:17 pm
Oh how I loved Luigi in Melee. With Marth, he was my favorite character. I could defeat tournament level players (those who hog Fox and Sheik as gods) with my faithful Luigi skillz. Though he does seem changed a bit from Melee. His tornado is different now - it was one of my favorite moves. I prefered aerial combat since his aerial moves were one of the strongest in the game.
Artefacto - 03.21.08 2:47 pm
The reason spamming the same attacks over and over in Brawl is a poor strategy is because repeating attacks is penalized by having reduced knockback and damage each time. The remedy is mixing up your attacks, which lets each attack “recharge” when you use the others.
Sam - 03.21.08 2:49 pm
awesome article, thanks
joe - 03.21.08 3:12 pm
@RBELMONT
but how do you use it as a recovery move. You know how you can angle it so you fly up with it… how do you do that?
Jon - 03.21.08 5:28 pm
Good stuff!
This should be a weekly thing until every character is done.
w00t.
Josh Bujanda - 03.21.08 8:23 pm
@rbelmont
Haha, it’s not THAT long.
Yours is as long as ten of mine, easily. I just wanted to add some stuff to your guide. Which is good, by the way. Great job!
luet - 03.21.08 8:57 pm
Snake’s best attacks are his mines (down special, down smash) and the mortar. Snake is difficult to hit with due the the delays of his attacks, but all of his specials and all of his smash attacks have great knockback. The idea that his forward smash is his only real smash is a little offensive to me as a snake-maniac simply because he has 6 good smashes, which is probably as many as any character can boast.
The way to really play to snake’s strength is to play keep-away as much as possible. Whenever you have a free moment, make sure you have both mines in play - it doesn’t matter too much where, just get them deployed in high-traffic areas ASAP. If you can’t find the time to do it, get some breathing room and do it right away! My #1 source of points as snake is the remote mine, which has superb knockback considering that it’s essentially a projectile.
If the enemy is starting to harass you, DON’T USE THE MORTAR, pros will see through this right away and wait patiently for the opening in your front while the mortar is on its way up. Your best bet is usually to spam grenades a little and abandon your position. The less you cook them, the better, because that leaves more things on-screen for the enemy to worry about when he’s trying to get to you. If things get really bad, snake’s neutral attack combo is tailor-made for keep-away: 3 hits with a good knockback on the third hit to let you make your escape.
Nikita should only be used when you have a good distance from all enemies (which is rare), or when you want to break a smash ball. It’s very powerful, but it leaves you exposed and keeps you from detonating your remote mine.
In a nutshell, you can play Snake in polar opposite to the advice given in rbelmont’s post and do really well in multiplayer or online.
Jordan - 03.21.08 9:12 pm
@Jordan
The reason I said that thing about real smashes is because his up smash is a mortar and his down smash is a mine, so his only real smash attack (not necessarily attacks that knock them back
) is his side smash.
Anyway, it’s cool that you use him differently than I do and still win, because it shows that Snake really is a diverse character. I actually got a chance to put my own strategies to the test today, and I won every match I played with Snake besides one (people actually commented on my playing style because it is different than usual). Anyway, I do disagree with you about the Nikita thing, because I use it a lot and I find it really useful. But you know, find your own way, if you like that better than that’s awesome.
@Josh
I was actually thinking about that, but there aren’t many more characters that I am good enough with that I can make strategies for. I faced someone who was awesome with Bowser today, and I am not nearly that good. Anyway, I’ll try to keep it going or maybe get other 4cr writers to do them on their best characters.
rbelmont - 03.21.08 9:25 pm
Excellent article. Really useful info. Hopefully it will be a series.
manut - 03.22.08 4:42 am
guyz did u know that luigi’s TAUNT even hurts!!!!!! it only deals 2 damage but the soung is like a homerun bat. still good tactics for the 3 of them i should really try them someday.
Great Article i needed it for Olimar
Snake Maniac - 03.22.08 3:26 pm
Luigi’s taunt has always hurt people. Snake’s box hurts people in Brawl, as well.
Shadic - 03.22.08 3:52 pm
Nice, Evan.
Hah you didn’t have to credit me! You wrote pretty much everything. I’m liking the new characters in Brawl, but mostly Pit and Ike! It would be nice to find a decent guide for Link though. His play style has changed a ton since Melee.
June - 03.23.08 2:05 pm
Hm, it looks like the site ate my other comment… oops!
Anyway, nice job, Evan!
You didn’t have to mention me. The tips were pretty much all you. I’m glad I could help a bit, at least! The new characters in Brawl are pretty good. Pit and Ike are my faves of the bunch. If you haven’t already, add me to Brawl!
June - 03.23.08 3:07 pm
I agree, link is really hard to get a handle on - I haven’t been able to use his boomerang at all where I was later able to say, “boy I’m glad I used the boomerang instead of doing something else!” - primarily because his other projectiles combined cover pretty much all situations.
Jordan - 03.26.08 1:10 am