by Greg - 02.01.08

Myst was something of a revolution when it came out in 1993. Its prerendered graphics easily blew away the competition and its cerebral challenges became something of a pop culture phenomenon. Ever wonder why Lost is set on a tropical island? Blame Myst. The sales weren’t too shabby either, Myst has sold over twelve million copies worldwide. Yesterday, we got to sit in on a phone conference with Myst DS producer, Manni Granillo, who filled us in on the upcoming DS port and their future plans for the DS and Wii.


The developers at Hoplite Research have taken great pains to bring the full Myst experience to the two-screened handheld. It took some cleverness to deal with space considerations and the smaller screen size, but absolutely nothing has been removed from the original game. All of the video has been included (the developers even wrote a new compression algorithm for it). The voice acting is intact. In fact, the entire soundtrack is still there. The original raw audio files have been enhanced for the DS speakers. The bonus Rime Age uses some new music along with tracks that were recorded for the original Myst and never included. Remember the piano puzzle? Even that hasn’t been compromised for the DS. You’ll have to listen and make out the individual notes. Better pack some headphones.
Of course, the interface has been tweaked to make use of the DS’s hardware. The stylus obviously replaces the mouse; however, the on-screen pointer has been removed to make the game harder. Any gamer who has gone through a pixel hunt in an adventure game should be cringing at that. We’ll just have to wait and see how that plays out in the final version. The difficulty increase from not having a pointer has been balanced by giving the player a bunch of new tools. You now have an in-game notepad to take notes with. If you’ve never played Myst, let me assure you that you will be taking notes. You also have a camera to take a snapshot with. You’re only allowed one picture at a time, but it should still be a major boon when solving puzzles. You also get a magnifying glass, for those times where you need more detail on a particular item. The zoomed-in view will appear on the top screen. When not using the magnifying glass, the top screen will display a minimap. Now, they don’t want to make things too easy for you. The map doesn’t actually display where you are in the area.

Those who have beaten Myst before will need some sort of incentive to five back in. Well, the developers have included a bonus “age” for those players. The Rime Age was designed by the Miller Bros, but didn’t make it into the original Myst. This arctic-themed age was included in the “Real Myst” remake, but has been redesigned from the ground up for the DS. Manni estimated that it would add an additional ten to fifteen hours onto the playtime (which he estimated at over 80 hours for a first time player). Not a bad bonus at all.
What’s next for the developers at Hoplite? Riven is being considered for a DS port. They just have to figure out how to get such a long game onto the DS. Multiple carts or an episodic approach are being considered right now. The team is also working on bringing a couple of other classic adventure titles to the DS, although they remained elusive on which exact ones. Interested in a Myst for Wii? Don’t count it out. The developers are looking very closely at Nintendo’s console.
Myst DS should do pretty well in our post-”Brain Age” world. It’s one of those games that transcends generational lines. Old and young gamers alike can find something to enjoy there. The title should hit store in mid-March and will carry an ESRB rating of E.











I haven’t picked up a new DS game since Zelda:PH. I’m really considering this one, though. I loved Myst on the PC; even though I never beat it, I just liked walking around and checking out all the scenery. I tried to play it a few months ago on my newer PC, but apparently something about running a game designed for Windows 95 on a Windows XP computer with a graphics card that’s probably 10x better than the older one makes the game virtually unplayable… which a perfect reason to pick this one up for the DS.
Dean - 02.01.08 12:07 pm
I might consider getting this game.
Savage - 02.01.08 12:37 pm
I’ve played it, it is just a port of the original with an extra world. The touch screen is kinda unresponsive at times but it works well.
In my opinion they should have ported RealMyst instead.
Zeos - 02.01.08 12:51 pm
Tomoki - 02.01.08 1:18 pm
I’m looking forward to this. I actually never finished Myst or Riven for the PC (though I never owned them, always played at a friend’s place). But I think I’ll pick up the DS version for sure and finally attempt to beat this awesome classic of a game.
Drew Kora - 02.01.08 2:42 pm
I’ve never played a Myst game so I’m looking forward to checking this out.
robotplague - 02.01.08 3:35 pm
i am so excited about this. i pretty much grew up on myst, and i’d love to get it on the ds. a new age makes the deal even better.
but god… that subway maze was the hardest thing ever. do i really want to subject myself to that again?
davis - 02.01.08 3:56 pm
I’m not really surprised they didn’t port RealMyst to the DS (hello, its minimum system requirements were a 450MHz P2 with 64MB of RAM and a 16MB 3D card… the DS is a 66MHz ARM9, a 33MHz ARM7, and 4, as in four, megabytes of RAM) but I do hope the Wii release of Myst is more like RealMyst.
raindog - 02.01.08 4:36 pm
Right, in Europe this one’s out allready (doesn’t happen a lot…). And ofcourse, being a huge Myst fan, I bought it.
I should’ve kept the review in mind that NGamer (a Dutch Nintendo mag) posted, they gave it a 4 out of 10.
And sadly enough they were mostly right on that one. The touch screen doesn’t work very good. Not all the movies are playing (for instance the movies when you enter an age are missing). The game even hung-up itself a few times! Very annoying since the game doesn’t save your notes (or snapshot). Also I was missing a huge part in the Channelwood Age (when I entered the age, I immediatly arrived in the top houses instead of the bottom floor with the water pipes).
Eventually I put the DS down and installed the Masterpiece edition on my PC to play the game again. All those errors were just too frustrating.
Think twice before you buy this. Only true fans/collectors will want this and probably not at it’s full price.
Wulf - 02.01.08 4:44 pm
being not much of a handheld fan, i’d rather see a Wii port of this (and Riven of course). either way though, this is a cool idea… such an absolute classic of a game.
sean but not heard - 02.01.08 5:06 pm
“(which he estimated at over 80 hours for a first time player).”
Seriously? Who on Earth needed that much time to go through Myst? It’s just a bunch of quick clicks to go from point A to B, and if you’re smart the puzzles are very easy. It took me just a few days when I first played Myst to go through the game. I’d say after 10-12 hours I was done with it. If you go through it once, it’s a breeze.
Also I wonder how it was such an accomplishment to put Myst on a DS card. Those things can support up to 2Gb of data. Myst didn’t even take the whole space on the CD it came on - video, music and voice included. The compression with Quicktime was very primitive, so it shouldn’t really be a problem, when you consider than even RealMYST shipped on a CD.
Also, @RAINDOG: You are comparing a PC with a dedicated video game system here. The things you point are not a problem. The DS COULD run RealMYST. A PC must use its memory to do several thigns at once, including a heavy operating system. Consoles don’t work that way. This is why you’d need a computer with a lot more horsepower than, say, a Gamecube, to play a given game the same way on both. Given that the DS only displays in 256 x 192 resolution, it would not require so much power in its display. It’s basic knowledge that you just don’t compare the CPU on a PC running Windows XP with a Nintendo DS running no OS at all. Even a computer running under Linux would operate quite differently from one under Windows XP, or Vista, because of the way the OSes use resources.
In other ways, don’t compare apples with oranges.
Jeff - 02.01.08 8:24 pm
“Also I wonder how it was such an accomplishment to put Myst on a DS card. Those things can support up to 2Gb of data. Myst didn’t even take the whole space on the CD it came on - video, music and voice included. The compression with Quicktime was very primitive, so it shouldn’t really be a problem, when you consider than even RealMYST shipped on a CD.”
I don’t know what a DS cart holds but if you are right at 2Gb, that is 2 gigabits, which is 256MB(megabytes). A CD holds 750MB(megabytes).
gooble - 02.01.08 8:47 pm
Wait, eighty hours? I can get the good ending in five minutes…
Zeos - 02.01.08 9:47 pm
It’s funny because I enjoy reading about D’ni culture and such, but haven’t played the games very much. May consider picking this up, adventure games on the DS are a pretty nice fit.
ExMachina - 02.01.08 10:43 pm
Even if Myst itself were 80 hours, how can RIme be 15 hours? I’ve played realMYST, and the Rime Age there is really laughably short (although it’s very cool and pretty and awesome).
Spug - 02.01.08 10:56 pm
I’d love to see a new Myst-themed game on the DS, preferably something in real-time 3d. Don’t get me wrong, original Myst is a classic, but I played that game to within an inch of its life back in the early 90’s, then I revisited it again years later with Real Myst, so honestly I have very little interest in playing it yet again on any platform. The same goes for Riven too, unless they were able to somehow come up with a real-time 3d Riven like Real Myst. I’d be interested in that, but that probably wouldn’t work for the DS.
angry lemur - 02.02.08 1:17 am
I’ve never played Myst and thought about picking this up but it’s reviewing so poorly. Eurogamer didn’t even like it well enough to give it its own review (but I actually think that Eurogamer hates everything, so who knows).
jgoreham - 02.02.08 4:53 am
No doubt that a choppy 256×192 take on RealMyst would be possible on the DS. I’m just skeptical that they could pull off a nice one.
But we’ll see how well Quake 3 Arena (minimum PC requirements, Pentium 233 and a 3D card) does on the DS since it’s been officially announced. I could believe that a game with a minimum requirement on the PC of about double the power of the DS might be doable (and I think Metroid Prime Hunters easily looks as good as Q3A at lower resolutions), but I think the compromises would be greater for one whose minimum requirements are four times that of the DS hardware.
The good news is, if either of these games works well on the DS, games like the first Half-Life or Unreal would be easy to pull off if the companies involved hired competent DS developers.
raindog - 02.02.08 11:21 am
“Ever wonder why Lost is set on a tropical island? Blame Myst.”
guess you’ve never heard of Robinson Crusoe written by Daniel Defoe in 1720…which is said to be based in a true story.
Myst came out very much later, almost 300 years later.
rokerovakero - 02.03.08 7:16 am
He was talking from a marketing perspective, not a story-idea perspective. Before Myst, the last “great” stranded-on-an-island story in the Western world’s consciousness was…. Gilligan’s Island. Uh-oh.
raindog - 02.04.08 3:40 am
MINE!
I played this, but I was too young to know the value of saving the spoilers for later. I found my pop’s Myst guidebook, learned that the game could be finished in a few minutes, did so, and abandoned it. I’ve forgotten the secret, after so many years, though…looks like I get a second try!
Bug - 02.05.08 4:24 pm
@GOOBLE Yes, a DS card can store up to 256 megabytes of data. It can still manage RealMYST. That game takes about 270mb on PC. Slim down on various things, such as the resolution on the video elements and the textures, or the bitrate of the audio, and you can still run it on a DS.
Jeff - 02.07.08 5:52 pm
I have played and tested the European version game extensively, and I must warn you… PLEASE DO NOT BUY THIS GAME when it comes out in the US! It is buggy, glitchy, an awful port, not in the least bit true to the original game. The 10th Anniversary edition is still available in stores; go for that before you go for this “version.” Save your money and keep it away from people who would exploit a great game with a loyal following.
shuuki - 02.14.08 3:05 am