by Shaun Hatton - 01.26.08

Friday’s news that Sega Master System games will be added to the Wii Virtual Console means that many gamers who missed out on this great system back in the day will be able to enjoy games they might have otherwise never heard of. The NES dominated the home console market in the 80s, leaving the Master System in the dust despite the latter being the technically superior of the two.
The system came to North America in 1986. But by that time, the NES had been kicking ass and taking names. Nintendo had already asserted its dominance with great third party support and offered many TV and movie show licensed titles that the Master System didn’t. It didn’t matter that for the few instances where a game would appear on both systems (eg: Ghostbusters), the Master System version would be far superior. In retrospect, it’s interesting that these days licensed games are often sub-par and never considered system sellers. How the times have changed.
Although North American sales for the Master System stopped in the early 90s, the system enjoyed great support in Brazil up until 2000. In fact it even had its own, albeit scaled-down, port of Street Fighter II.

Now that the Master System will be featured on the Virtual Console, perhaps it may finally get the recognition it deserves as a great system. Sure, it never had the many hundreds of games the NES had, but how many of those NES games are actually playable today? I think if a proper study were to be done on the ratio of good to bad games for each system, we’d find they’d be just about even (although I’d like to think Sega would win that one). Here are just a few of the great SMS games we’ll be looking forward to, though not necessarily enjoying, and why.
Fantasy Zone & Fantasy Zone II

As far as the 8-bit generation goes, Fantasy Zone is one hell of a messed up gaming experience. Its setting is a world of, well, fantasy. The game’s obnoxious color scheme involves way too many hot pink enemies and neon green surroundings. In fact, it’s downright hideous yet strangely alluring. Maybe it’s the fact that your enemies are almost cute. Maybe it’s the psychadelic and repetitive soundtrack. As a tiny orb-like ship with wings, you can choose to fly either left or right or stay still (though that’s not recommended). Defeated enemies explode into showers of coins. These coins can then be redeemed in a shop (which appears mid-level) to upgrade your ship with better lasers, missiles, and even speed enhancements.
Zillion & Zillion II: The Tri Formation

As a child, I really didn’t understand what was going on in the first Zillion game. It played a little bit like Metroid, but featured interchangeable heroes – The White Knights – as the protagonists of the game. Like in Metroid, your ship is parked on the surface of a planet and much of the on-foot exploration goes on beneath the surface. Unlike Metroid, however, is that each screen in Zillion was a room that was basically a puzzle that needed to be solved by destroying terminals and noting the special character each one would give you. Then you’d have to input those characters into another computer terminal to open a door to the next area. The fact that the characters were all gibberish made it hard to play without a notepad nearby. Some of the characters actually resemble other objects and I distinctly remember using the nonsensical phrase “Y, bum, apple, foot” to recall the order in which to open one of the doors. That was 20 years ago, so it obviously worked.
Another fun thing about Zillion is that it was based on a then-popular anime series by the creators of Robotech and Speed Racer. Even cooler? Sega’s lightgun peripheral, the Light Phaser, is an exact replica of the guns used in the series.
Zillion II: The Tri Formation was a radical departure in gameplay from the original. The main attraction this time around was that half of the stages were auto-scrolling and had you riding a bike called the Tri Formation while shooting down enemies and hopping from platform to platform. Scattered throughout these stages were power-ups that upgraded your laser as well as the rare power-up that allowed your bike to transform into a flying exo-suit of armor. Even-numbered stages have you running around on foot in corridors too narrow for the bike to operate (during these stages, the bike transforms to its third formation – a backpack).
Alex Kidd: The Lost Stars

Ah, Alex Kidd. He was supposed to be Sega’s answer to Mario before Sonic the Hedgehog came around. Many people have forgotten him but his games offered a wider variety of gameplay than Mario’s, with flying stages and bike stages, to name a few. And what does he have to show for it now? Nothing.
Alex Kidd was pretty cool. He had these huge ears and, come to think of it, looked a little like a character from the Monkey Ball games. The Lost Stars had him bouncing around different brightly-colored worlds and beating up on bad guys, like any good platformer. Unlike Mario, however, Alex Kidd had a set of brass ones and preferred to punch his enemies’ lights out. That screenshot above? Yeah, it’s a naked dude who throws skulls at you from between his legs.
Shinobi

Having a console port of this arcade monster on the Master System was a very ambitious attempt. The game suffers from terrible moments of sprite flicker (though not nearly as often as R-Type, another ambitious port) but despite this plays rather well. Shinobi introduced players to Jo Musashi, a master ninja tasked with rescuing the children of the world’s leaders from a terrorist organization known as the Ring of Five. The kids were tied up and guarded by boomerang-throwing, shield-wielding enemies in various parts of the stages. To rescue one of the kids, you simply walk into them. They then miraculously fly to the top corner of the screen and some sort of bonus is awarded: weapons upgrades, life upgrades, or bonus points.
Shinobi had five areas to conquer, with a big boss to face off against in the last level of each area. These bosses were the leaders of the Ring of Five, yet one of them is unexplainably a helicopter while another is an animated Buddha-meets-Shiva statue. Ah well. The game has some unapologetically difficult stages and one death means you lose ALL your power-ups, which are stackable. So dying once means you’d better start over. What’s even more frustrating is that should you actually play through every level and finally beat the last boss (who is a total ass to beat), all you get is the same thing you get when you fail the game: a black screen with the white text “Game Over” in the middle.
Thanks, Shinobi. I hate you.
Wonder Boy in Monster World

Nintendo had Adventure Island and Sega had Wonder Boy. The exact same game! But Sega had a cool sequel: Wonder Boy in Monster World. Monster World allowed players to explore areas like homes and shops, and even buy upgrades in a pseudo-RPG style. This game is essentially already on the Virtual Console – Twice – with the Sega Genesis version as well as the TG16 one. But there’s also three Street Figher II games on there, so odds are we’ll be seeing this one up for download.
Phantasy Star

For a great example of why the SMS was a great system, one needn’t look further than Phantasy Star. This mammoth (at the time) RPG had players exploring catacomb-like dungeons, towers, and caves from a surprisingly smooth first-person perspective while allowing players to explore the overworlds of the game’s three planets via a 3/4 overhead view. In what is now standard turn-based RPG fare, players build up strength, experiences, and money by battling monsters. Money is then used to get various upgrades to weapons and armor, but can also be used to buy vehicles to make planet exploration easier. The story was remarkable and immersive for its time and though the battles can get repetitive, there’s a great deal to explore and do. There’s a reason this game spawned a franchise that’s still around and successful today: it’s amazing.
Safari Hunt

Everyone’s talking about how much they’d like to see Duck Hunt come to the VC. Well I for one would rather play Safari Hunt. It offers a wider variety of game than just ducks. You can shoot rabbits, bears, spiders, bats, pumas, and even fish. Each stage has a time limit and a certain amount of bullets and players must reach a designated point total to go on to the next area. It’s basically three repeating stages that increase in speed for each cycle. The best part is that there’s no annoying dog that laughs at you if you suck.
Master of Darkness (AKA Vampire)

Remember Castlevania? Of course you do. But chances are you don’t remember Master of Darkness. It was very similar to Castlevania in many respects but – you guessed it – looked a lot better. As a psychologist trying to kill Dracula, you had to first go through many trap-and-enemy-filled stages. Also like Castevania, there was a variety of different weapons you could use to get the job done. Your main weapons were knifes and axes, but your (limited) secondary weapons included bombs and guns.











First !!!!! (I hate myself for doing this)
elfman13 - 01.26.08 11:16 pm
am I mistaken or was there a port of Fantasy Zone for the turbografx16?
Al3O2 - 01.26.08 11:41 pm
“In retrospect, it’s interesting that these days licensed games are often sub-par and never considered system sellers. How the times have changed.”
What hasn’t changed, however, is that licensed games still suck.
Volt - 01.27.08 12:08 am
Yeah, the TG16 got a version of it.
Really, there aren’t too many amazing SMS games out there in my opinion. I can only think of a handful beyond what was listed here and I can’t even remember the names of the things. Unfortunately, it’s probably going to be another situation where some very questionable titles are released simply because they can be… but I guess one man’s trash is another man’s treasure. My friend thinks My Hero is amazing, for example lol.
Tony - 01.27.08 12:10 am
I am holding out for them to release a free hidden gem…
http://en.wikipedia.org/wiki/Snail_Maze
Would be totally worth the download ;0)
Geoff - 01.27.08 12:51 am
Needs more Pengo!
Schu - 01.27.08 1:18 am
Heh, I told him to put Vampire on the list. Seriously, it’s such a fun game.
Good article, Shaun, I want to play Safari Hunt.
rbelmont - 01.27.08 1:20 am
@ Al3O2: You’re right. There’s also a version for NES, albeit a Tengen cart.
@ VOLT: Haha, too true.
Thanks, RBELMONT. Vampire is definitely a hidden gem.
Megashaun - 01.27.08 2:16 am
Psh. Whatever. I actually own the system.
Pedro - 01.27.08 3:08 am
Fantasy Zone was also on NES, if I’m not mistaken.
And is it me, or does the SMS’s color rendering just murder the NES’s (or is it just the screens)?
Paul - 01.27.08 3:29 am
I think they will charge 6 dollars for Snail Maze… why wouldnt they.
Wolfmaster - 01.27.08 4:27 am
fantasty zone! for the life of me i couldn’t think of that name of that game for the past 2 or 3 years when talking about the master system with friends. it was such a great game! my friend had the master system and we’d spend hours playing it if we weren’t getting in to other types of trouble.
lamartherevenger - 01.27.08 4:46 am
Forget Brazil, the Master System ruled the UK (and most of Europe) in hearts, minds, and money during the 8-bit era and had releases right up to 1997 by which time it’d been superseded twice in the hardware stakes. I owned nearly 70 boxed games until I finally decided to sell up last year
Lost Stars is a bit pants! *Alex Kidd in Miracle World* is the only Alex Kidd game worthy of mention today - followed by Alex Kidd in Shinobi World in a very distant 2nd. Pretty much every MS owner has fond memories of it, especially as it was built into most MSII units. Sure, it wasn’t Mario but it oozes (weird) charm.
The MS’s version of Monster World is harder than the Mega Drive’s - thanks 2 pixel sword collision detection - but it is still a port after all. The true gem of all the Wonder Boy games, and the best game for the Master System in popular opinion, is *Wonder Boy III: The Dragon’s Trap*. The TG-16 remake is already on VC as ‘Dragon’s Curse’ but it’s a classic all the same regardless of version.
The MS and GG’s shared Sonic, Sonic 2, Sonic Chaos, and Sonic Triple Trouble games are often ignored and assumed to be inferior (and ports of!) the MD Sonic games but they’re good in their own right, albeit as quite a slower departure from their 16-bit cousins. Just don’t go near Sonic Blast!
Speaking of platformers, just like the NES had numerous well-made Disney licensed platform games the MS had *Castle of Illusion*, *Land of Illusion*, *The Lucky Dime Caper*, and *Deep Duck Trouble* - all quite enjoyable romps with Mickey, Donald, et al. Sadly none of the NES Disney games have appeared on VC so far, presumably due to licensing issues, so these will probably suffer the same fate.
Arcade ports that are far more faithful to their originals than the NES equivalents (and I don’t mean just in graphics): Final Bubble Bobble, Rainbow Islands, Gauntlet, R-Type, and Sagaia (Darius 2). Then there’s Sega’s own arcade gems: Out Run, Shadow Dancer, and Space Harrier (near impossible!).
Some often ignored and under-rated MS games:
*Psycho Fox* - Faster than (MS) Sonic. Crazier than Alex Kidd!
*Ninja Gaiden* - A completely original game in the series that is unconnected with the rest, and pretty damn awesome too!
*SpellCaster* - Manga-inspired, story-driven blend of action, adventure, and role-playing. No really!
*Kenseiden* - Side-scrolling, evil fighting adventure that plays like the lovechild of Shinobi and Castlevania… well, kinda!
*Prince of Persia* - Very well made port of the legendary classic.
*Streets of Rage* - Surprisingly good rendition of the MD classic and a pretty solid game in it’s own right. Notorious for being far HARDER than the MD original.
Anyway, sorry to blab on, I could go on forever!
MasterSystemII - 01.27.08 8:00 am
Interestingly, in the UK the SEGA Master System was more dominant than the NES back in the day. It was my first console and is very fondly remembered.
Looi - 01.27.08 8:03 am
The Master System also dominated the NES in New Zealand. The same with the Mega Drive over the SNES. As MastersystemII mentioned, as Alex Kidd in Miracle World was built in on most MSII units almost everyone has fond memories of that game. The theme song was also hella-catchy. I don’t quite understand how that game didn’t meet success. I don’t know… if the sequels had only played their cards right, and the western character design for Alex hadn’t been so ugly, maybe Alex Kidd could’ve been a big name today?
Pita - 01.27.08 10:05 am
Where does the Genesis come into play esp. in other (not US) countries? I had an NES in 90. And sold it for a Genesis a year or so later. I am surprised that the Master System had such dominance when I assume that the Sega Genesis was superior, and had more games.
Stevan - 01.27.08 11:17 am
Everywhere the Master System (my beloved 8-bit joy) did well, the Mega Drive (only called the Genesis in the States) did just as well or better.
Brazil still has Mega Drive games coming out from time to time in fact.
Fun fact, if you add together all the sales from Europe, South America, Asia (as only Japan was ever really counted in those days), the Pacific isles for the Mega Drive, it beats the SNES in terms of overall sales.
Mostly due to the fact of all the various models and remakes of the Mega Drive.
Anyroad, the Master System is the system I’ll be buying the most games on for the Virtual Console as mine no longer works and it was such a great system all around.
More so if they release Game Gear games for it, as the that was really just a portable Master System.
Wunderbar!
Kenofthedead - 01.27.08 11:25 am
Does anyone here remember this one game that had some kid flying around on a cloud? He may have been some sort of ninja. It was a side-scrolling game. Not really a shooter, but sort of.
Gabe - 01.27.08 1:15 pm
@ Gabe: Yeah, that was Cloud Master, if I’m not mistaken.
@ MASTERSYSTEMII: Thanks for the super-detailed feedback. Those are all excellent examples of 8-bit brilliance and it’s obvious you were/are a huge fan of the SMS.
Megashaun - 01.27.08 1:25 pm
Brilliant. I’m not too bothered about the master system, but if it means getting some game gear games on the VC this is a very welcome decision.
Michelle - 01.27.08 2:12 pm
Some of my Favorites:
Wonder Boy III: The Dragons Trap
Alex Kidd in Miracle World
Zillion
Spell Caster
Double Dragon
Phantasy Star
Fantasy Zone I & II
Psycho Fox
Rambo: First Blood: Part II
Golden Axe Warrior
Alex Kidd in Shinobi World
Penguin Land
alpha jammer - 01.27.08 4:00 pm
Rampage on the SMS was much better than the NES version
ULTIMA IV on the SMS was the best version of that game, as close to the computer version as possible without a keyboard, but had nicer graphics and better sound
Wonderboy in Monster Land!!!
The 3-D games on the SMS (with those amazing glasses) were also much superior to anything the NES ever attempted. Just look at Zaxxon 3-D, Missile Defense 3-D, or Maze Hunter 3-D!
Cloud Master
Double Dragon (best 8-bit conversion)
Spell Caster
King’s Quest
Fantasy Zone 1 & 2, of course
Golden Axe Warrior (nice rip-off of LoZ)
Golvellius
Psycho Fox
I could go on…
Jeff - 01.28.08 1:53 am
can any one tell me if a megadrive come with alex kid built in. good site
kev - 02.13.08 3:53 pm
I’d say Psychic World, but I’d prefer the MSX2 version over the Master System one.
Also let’s bring some Mark III games over. I mean would be better if say Miracle Warriors had its FM music from the Japanese version and so forth.
DeAngelo Guillory - 02.20.08 11:23 pm