by Michael Tucker - 12.20.07
Aquaria is a game with a lot of firsts behind it. It’s the first title from indie developer Bit-Blot, it’s the first full-length game I’ve played that controls (or, at least, controls well) entirely with the mouse, it’s the first independent game I’ve played with full fledged quality voice acting in it, and it’s the first independent game I’ve paid for, which is actually saying something.
For all the firsts that are evident in the game, the contemporary qualities of Aquaria aren’t what make it stand out. Where this game shines, and I mean really glows, is in the way that it harks back to the timeless classics to provide an experience that is not unlike playing A Link to the Past or Super Metroid.


I don’t throw out comparisons to those timeless classics lightly. Though the obvious limitations of the team behind Aquaria keep it from being quite the level of Nintendo’s golden titles, for two guys and a handful of contributors this game comes amazingly close. The game as a whole stands as a testament to the beauty of the simplicity of 2D games.
When looking at any media of the game, the first thing that becomes apparent is how great looking it is. At any given moment you could stop playing and take a screen shot beautiful enough to warrant a place on your desktop. All the strange underwater creatures and lush sea fantasy locales are rendered in a way that bursts with character and style. Seemingly aware of how beautiful a game they’ve made, you will find many instances where the designers simply place unique enemies or creatures that appears in only one particular spot in the game and serve seemingly no purpose other than to be admired. The constant use of this excessiveness adds to the feeling that the waters of Aquaria are deep and strange and there is always something new and beautiful for the player to discover. The pervasiveness of the environments and the way that the underwater world seemed to function in a perfectly natural way really reminded me of the same sense of discovery I’d feel when playing the Metroid games.

At the start of the game the main character is just chilling on a rock. No, really, you’re just sitting there enjoying yourself and after a few minutes of awkward silence you realize you’re supposed to be controlling the protagonist, Naija. Soon, as you’re swimming around carelessly, you begin to hear Naija’s voice narrate the beginning of her story while you’re playing. There’s not much to understand at the beginning, mostly that the character’s first instance of self awareness is when you start to control her. She then becomes curious as to whether or not there are other intelligent creatures like her and thus begins your quest. The way that the story is told through quality voice acting almost seamlessly as you play really is a novel method of storytelling that doesn’t constantly halt the experience.
Throughout much of the game you’ll only be doing two of three things at a time: swimming, singing, or attacking. Swimming and attacking are pretty straightforward, but the singing feature of the game is actually pretty neat. Rather then pulling up menus all the time, the player can interact with the world and change forms by singing different songs. It’s pretty neat and definitely has an Ocarina of Time feel to it. The controls have been made so simple that you can play entirely with the mouse if you wanted. Left click is swim, and depending on your form, right click is either sing or attack. While seemingly simple, the elegance of the gameplay reveals itself in how much timing and environment affect what you’re doing. If you swim into a wall you’ll stick to it and if you try to swim while on a wall then Naija will push off of it for a speed boost. For much of the game you’ll find that this is the quickest way to get around if you can master it. Most of the elements of gameplay have little tricks like this that offer bonuses to more skilled users.

While you will seldom use it, there is a menu system in Aquaria in which you can do a few unique things. The one of real importance is the cooking system. In your explorations you’ll come across various food items which take on the functions of standard items in any other game. However, once you collect something its “recipe” will be stored in the menu. Anything you’ve collected you can look up the recipe for and if you have the right ingredients you can “cook” it. It’s a charming system that adds a little bit of depth to traditional item usage.
As good as Aquaria is, it’s definitely not without a few faults. The game took a little while to pick up the pace and become really exciting. Being beautiful is one thing, but as we all know, looks aren’t everything and gameplay really is the heart of the matter. Luckily, once the game finally gets its story going and you make it through the first two temples it doesn’t fall back into a lull. Another issue for me was the constant adjustment of control schemes. Though Aquaria was tailored to be a mouse-only experience, there were many times where the mouse and keyboard style just worked better. Every ten minutes I would switch control schemes only to find myself in a situation that provoked me to switch back. While this was a minor annoyance, I have to give the developers credit for making the setup so seamless. Sometimes I would switch between mouse and keyboard, mouse-only, and keyboard-only control styles and not even realize I’d done so. Also, a lot of the voice acting for the secondary characters was questionable. However, since there was so little VA aside from Naija it’s really a minor complaint.

Simply put, Aquaria is one of the most inspired games I’ve played in a long time. It’s just short of the bar set by the genre-defining classics of previous years, but their influence is visible and appreciated.
Score











Cool beans, I’m sure to get it soon!
Gongonzabar Farbin - 12.20.07 9:51 pm
I downloaded the demo, and it is so awesome. I plan on buying in sometime in the future. It would be great as a Wii port.
rbelmont - 12.20.07 10:02 pm
Yeah, I’ve been playing the demo, I like it (plan to buy the game eventually). Speaking of a Wii port, I had my Wiimote connected to my computer (trying to use it for the mouse/keyboard controls) but it wasn’t working for me. It seemed to move the mouse fine on my desktop but not in game. Oh well.
9th Sage - 12.20.07 10:52 pm
i have a mac…
crap
Gotcha Force - 12.20.07 11:01 pm
yeah, i second a wii port and i just might play it.
not only do i not run windows, i play more console gaming then pc gaming since i tend to be doing work when on the pc.
or whatever rts/tbs i am currently addicted to at the moment. wii is what gets the most play from unique games.
also, did i miss it, or did you not link to where to get info on this game, or where to buy it.
thats always helpful
waltermh - 12.20.07 11:10 pm
I played the demo and found that the gameplay was just too slow and boring to warrant trudging through for the sake of enjoying the story. I would recommend it to a total gaming newbie or a young child, but otherwise it was a big letdown for me.
I actually got much more pleasure out of cloud (http://intihuatani.usc.edu/cloud/) than I ever managed to eke out of the Aquaria demo.
Jordan - 12.21.07 12:02 am
I really didn’t feel the game either… I mean, I know it was just a demo, but it wasn’t grabbing me. I essentially felt pretty bored. Perhaps if I put some more time into it, but it’s hard to want to bother.
Tony - 12.21.07 1:29 am
Thanks, I will try it.
Wolfmaster - 12.21.07 2:08 am
The game is fantastic! I hope you guys made it past the first “god” or whatever. Damn, is the music super! The game really picks up, so for those who didn’t warm up to it, I suggest you keep going.
nambit - 12.21.07 2:16 am
For those of you who work on a Mac, there’s a strong possibility that they will make a Mac compatible version in the coming months.
For those of you who want a Wii version: http://tinyurl.com/3583su
Michael Tucker - 12.21.07 3:33 am
For mac users like me - http://www.ambrosiasw.com/forums/index.php?showtopic=112570
I just hope it comes out sooner rather than later.
JAS - 12.21.07 3:52 am
Played for about 20 minutes, seems like a good game. But a 9? No way. It’s a simple 2D exploration game, with a story only the creator really cares about, all the menu/song elements stolen directly from Zelda, and probably some simple point and click shooting later on. Solid, but not amazing or unique.
Wolfmaster - 12.21.07 4:33 am
Jordan- You think cloud is better? No way. I played that for a few hours once. You go around collecting clouds together. The gameplay isn’t even solid, the clouds were sometimes hard to get. Cloud is like a 6/10 for sure. Aquaria is an 8/10 atm.
Wolfmaster - 12.21.07 4:36 am
Aquaria is a dream to look at, if it came out for console i’d be there day 1 importing, purchasing or downloading.
Unfortunately its a PC game. I dont like playing games on my PC, im fussy about it, so unless it gets a console port it’ll probably stay unplayed for me.
Aquaria feels like the kind of game i should be lapping up and obsessing over, but then again i already have a 2d ocean exploring game bound to my heart, and its a far more thrilling game.
I didnt really expect it to overthrow ecco for me anyways, few games can :p
ALH - 12.21.07 5:58 am
inb4 cave story
I’ve been really looking forward to this game; it’ll be money well spent.
jadenguy - 12.21.07 9:44 am
Genesis Ecco… Barf.
Seriously though, for the people who have only played the demo, I don’t think you got far enough. It gets more actiony after a little bit and it’s really fun.
rbelmont - 12.21.07 1:03 pm
The demo is great but extremely slow…
I would like to get the full version, but I don’t have a credit card.. I’ll look into getting one, because I’m passing on way too much awesome stuff these days.
Rocksteady - 12.21.07 10:28 pm
Needs to be on Steam. Only then.
):
theoneguy - 12.22.07 1:48 am
Wolfmaster,
The fact that you only played it for 20 minutes renders your opinion COMPLETELY irrelevant. You are certainly free to post whatever you want on 4CR, but let me tell you, your opinion of Aquaria after only 20 minutes of playing is utterly useless to every human on Earth. Your post should have read: “Played for about 20 minutes, seems like a good game. But a 9?… I’d definitely need to play more than 20 minutes to have a valuable opinion about it.” The end. It’s ABSOLUTELY a 9! How dare you (after 20 minutes of playing) throw out a “now way” to someone who has played the game for hours? How are we supposed to take you seriously? Come on!
kiddkalen - 12.22.07 4:33 am
Can somebody please tell me what the big deal is with game ratings? “Ooh, a 9! I should play this game! Hmm, only an 7, maybe I should reconsider.” Surely there should be only 3 outcomes from a review. ‘Yes’, ‘No’, or ‘Maybe-if-YOU-like-the-look-of-it’.
This goes for the entire Internet by the way, obviously not just 4CR. I just feel the whole thing has gone a bit mad.
Since I’ve started reading reviews of games on the net, I’d say its been more destructive than not, in that I’ve probably missed out on those slated sub-7 rated games.
Does anyone else agree that people’s obsession with ratings has GONE A BIT MAD?
FOX MONTAGE - 12.22.07 8:47 pm
Fox: when we were initially discussing the idea of offering reviews on 4cr there were many thoughts on how this should be approach. Some of us wanted an /10 system due to its familiarity while others of us felt that what you’re suggesting might be a more progressive approach. In the end, however, doing the standard number ratings system allows us to reach the most amount of people as it’s a system that Gamerankings can officially keep track of and also it allows more casual readers to simply look at the score we gave it and instantly get an idea as to the quality of the game. However, at 4cr the actual content of the writing will always matter more than the final score. For the people like you who aren’t fans of the number system, you guys can always read what the reviewers write and take that into consideration as to whether or not you should buy the game.
On a side note, I’d like to say that I, too, am not a fan of the number. I was really pushing for an Ebert (yeah, yeah) review style with either a positive or negative rating of the experience that really needed to be read with the critique to have any meaning as to how good or bad the game would actually be. In the end, however, we can still convey the same information with numbers and a review so there was no loss when we chose to go with this style.
Michael Tucker - 12.23.07 6:12 am
YAY!
i read a little of the FAQs and they said a MAC version is confirmed and in the works!! YAY 4 ME!!
GF - 12.27.07 9:47 pm