by Greg - 12.16.07

PEW PEW PEW. Oh wait, sorry. I’m totally paying attention to you. Seriously, I PEW PEW PEW. Give me a second, I’ll get right on this review. PEW PEW – Five minutes. You already know about this PEW. This game. You already know about this game. Five minutes, cool? PEW PEW PEW PEW. Ok, fine. Quit staring at me. I’ll tell you all about Geometry Wars Galaxies.


Geometry Wars Galaxies is a full retail release based on the successful Xbox Live Arcade Game. I suppose I should actually say that it’s loosely based on the game. Make no mistake, this is not a forty dollar repackaging of a five dollar downloadable game. Not at all. Kuju took Bizarre’s retro-meets-HD concept and ran with it. They took a minor, if awesome, distraction and built it into something with a fair amount of meat. Like a gourmet steak dinner, this is actually a game that you’ll spend some time with.
As you might guess from the original’s moniker, Retro Evolved, the Geometry Wars franchise is elegant in its simplicity. It’s a familiar premise to any gamer worth their salt. Blast the hell out of your opponents and rack up the highest score. Like the arcade giants that it pays homage to, it gets hard quickly. Easy to learn, difficult to master. That old phrase describes Geometry Wars to a tee. Geometry Wars Galaxies is a lengthy love note to the grand old days of gaming. They even threw in online leaderboards. Sure, it doesn’t sound like a big deal, but it goes right along with the throwback theme. In the old days, kids would crowd around the monolithic arcade machines. Whoever got their initials at the top of the list achieved minor stardom. Galaxies is also right at home on Nintendo’s systems. Sure, this isn’t exactly Brain Age, but Nintendo’s goal — simpler games for a wider audience — plays well with retro games and retro gameplay.

Bizarre brought the retro concept into the modern day with a heavy coat of shiny audiovisual paint. The visual style is an exercise in artistic minimalism worthy of the game’s austere concept. A monochromatic grid serves as the backdrop for a bunch of different geometrical shapes — the basis for the titular Wars. Sounds kind of retro, right? The developers then gave it the kind of makeover that could transform a washed-up celebrity into the teenage pop queen. Glowing effects, Phong Shading, the whole nine yards. The catchy techno soundtrack goes right along with the neon-tinted graphical stylings. The music works well with the frantic shooting action. I would have liked more variety, but you’ll be more focused on the on-screen battle anyway.
Fans of the franchise were worried that Galaxies would be a rip-off. How do you sell something like Retro Evolved as a disc-based retail release? The answer is that you take the XBLA hit and make it one level out of dozens. Geometry Wars Galaxies is literally dozens of times the size of Retro Evolved. Kuju didn’t just paste in the same level over and over again. That would have been the easy thing to do. In fact, they might have even gotten away with that. Some fans are devoted enough that it would have been fine. Instead, each level is remarkably different. The fundamental concept at the heart of Geometry Wars remains the same – blast your flying foes and avoid getting fried. The layout and strategies that will lead to your angular ascendancy change every time. For example, one level has robots that leave a string of bombs as they move. Your lasers do nothing against either the bots or the bombs. Effectively, you’re trapped in between two mobile fences.

Sadly, Geometry Wars Galaxies does have control issues. The very game was designed for two analog sticks, mirroring the two joystick setups of older arcade titles. What does the Wii controller not have? Yep, you guessed it. The classic controller is supported, and it does have two analog sticks. After my initial experimentation with the remote and nunchuck setup, I switched right over to it. This was fine for awhile, until I got frustrated. The classic controller has absolutely horrific analog sticks — mushy and loose. It sounds kind of hypocritical, as I sang the praises of the pad after the launch last year. It’s a comfortable controller, and it is fantastic for old Virtual Console titles, but it just has some of the worst analog sticks I’ve ever used. There’s absolutely no excuse for the shoddy quality when comparing with the nunchuck’s analog stick or the 360 controller.
I decided to give the nunchuck controls another go. Once I got used to it, there was no turning back. It does take some work — something that shouldn’t be necessary in a game founded on minimalism — but in this default control setup, you move with the nunchuck’s analog stick and aim your laser reticle with the Wii remote. Theoretically, your laser will fire in the direction you have the front of the controller pointed to; in practice, it’s really easy to screw this up. You need small, precise rotations of the Wii remote. Once you get used to it, the nunchuck controls become second nature. Still, that initial learning curve will kill it for some people. It’s a shame that a game with such an intuitive concept doesn’t have intuitive controls.

To add an extra layer of strategy and, I suspect, to give you a helping hand while you adapt to the controls, Galaxies gives you a helper drone. The drone isn’t all that useful at first, but it grows over time as you complete levels. You can use geoms — little blobs left behind by fallen foes — to purchase new behavior modules for the helper. The basic behavior is attack. Other behaviors make your bot do things like act as bait or collect geoms for you. Geoms are your basic currency. They not only let you purchase AI behaviors, they are also your ticket to unlocking new worlds and galaxies.
Going with my earlier metaphor, Retro Evolved was the cube steak to Galaxies’ fillet mignon. Both are tasty, but only one will stay with you. Trust me, Geometry Wars Galaxies will stay with you. Once you get used to the controls, it becomes shooting nirvana. The genre isn’t exactly crowded on the Wii, or even crowded in general these days. As such, Galaxies should be an obvious choice for any fan of retro arcade shooters. If you grew up in the hazy arcades of the eighties, this game will be a wonderful throwback to your youth. Just don’t let it take over your life.
Score:

What about the DS?

Nintendo’s ubiquitous little handheld also got some geometric love from Kuju. Gamers who own both platforms probably want to know which version to get. We’re not going to tell you. No, really, we’re not. Both versions are pretty awesome, so it essentially comes down to personal preference. We will still outline a few differences, though, so you can decide which version to get.
Our review of the Wii version is largely applicable to the DS game. You still blast the crap out of space shapes and get blasted back at in turn. The DS version contains each and every level from the Wii game. For the most part, they are carbon copies. A few seem slightly altered for the handheld. The graphics have obviously been toned down. The DS can’t pull off the same snazzy effects as the Wii. It’s not exactly a big deal, as the minimalistic art style still looks fine on the DS screen. We just lose the ripples and many of the lighting effects.

The controls are obviously different. The DS emulates the dual-analog setup by letting you move with the d-pad and shoot by sliding your stylus around the touch screen. A d-pad really isn’t a substitute for an actual analog stick. It works fairly well, but you’ll get some nasty hand cramps if you play for too long. If you still have the wrist strap from the fat DS, dig it out. The analog nub takes care of the “claw” effect. To compensate for the control differences, the portable version of Galaxies is a slightly slower experience. It still gets pretty intense, but this version is far more forgiving. I was a little surprised by my score differences between the DS and Wii levels. I could ace levels on the DS where I barely pulled off a bronze medal on the Wii.
If you’re craving a good handheld shooter, you can’t go wrong here. Geometry Wars is the very epitome of the “pick up and play” experience. You can play a level while sitting on the bus or before you fall asleep. Which version should you pick up? It mostly comes down to a single question: Do you want it on the go? Even that question doesn’t quite solve the problem. The Wii version lets you download the original Retro Evolved to the DS. Ultimately, we come down slightly in favor of the Wii version. The faster, frantic style of the console big brother is a little more fun. If you still want it on the DS, you can download it from the Wii.
Score:











this is great. i still haven’t bought a classic controller, but my greatest temptation to do so has always been your praise of it back then. and now it’s you that totally turns me off to the idea a year later
gotta get this game, though!
N Rumas - 12.16.07 12:33 pm
Can you use the GCN controller with the game?
Tony - 12.16.07 12:34 pm
Tony:
Nope, you can’t. Kind of a shame.
Rumas:
Classic controller is great for Virtual Console games. It’s a really comfy controller, really reminds me of the SNES pad. It just has craptacular analog sticks.
Greg - 12.16.07 12:40 pm
Great review. I own both titles and would like to add a couple things.
1. The DS version suffers from quite a bit of choppy slow down when there’s a lot of enemies on the screen. This is makes things quite a bit easier to manage, but it feels like I’m cheating all the time.
2. To unlock the last galaxy in both versions of the game, you need to sync up your DS copy to your Wii copy.
My suggestion? Buy the Wii version, convince a friend to buy the DS copy, then invite them over.
AnthariaJack - 12.16.07 1:58 pm
I loved Geometry Wars on my friend’s 360, but I still can’t convince myself to buy the Wii version. It sounds great and all, but in the end all I really wanted was Retro Evolved, not all the other single player stuff. If only they had just made it a WiiWare title~
Dopple Boppler - 12.16.07 2:05 pm
Id still say the 360 version controls better. The SD resolution and wimote cursor make it too cluttered. I often find myself losing wher I am or where im firing, especially in multiplayer. I think HD adds a lot to the game.
David James - 12.16.07 2:07 pm
I’ll be playing this game soon. I’m a huge fan of shooters like this (ala Robotron and Robotron 64
9th_Sage - 12.16.07 2:54 pm
“The classic controller has absolutely horrific analog sticks — mushy and loose.”
Agreed; the Classic Controller is an overpriced piece of shit. The only games it works well for are NES and SNES games. The “analog” shoulder buttons are mushy and lack the travel distance of the GCN’s, the control sticks are way too close together (if you press them both inward, your thumbs will often touch each other), their travel distance is also longer than the nun-chucks and feel like crap, plus the controller wasn’t designed ergonomically with them in mind at all!
It’s a damn shame this game doesn’t support the GCN controller, which is superior in practically every way. Hell, I’d even use it on the NES and SNES games if they didn’t totally screw up the button layouts.
Duderdude2 - 12.16.07 3:16 pm
Wait wait. I totally thought they were going to go the LIGHT GUN route with Wii Galaxies. They didn’t? You can’t just point to control?
Blee Blee Bloo Bloo - 12.16.07 3:17 pm
i ordered this a month ago for DS and am STILL waiting for it to arrive. damned xmas post.
I’m utterly addicted to the 360 version, but arent that fussed with the idea of shelling out for the wii one. Retro evolved is worth any price, but a game which requires such precise controls on a controller which aint so precise = no thanks
the DS version isnt exactly the ideal control setting either, but its portable :3
ALH - 12.16.07 3:23 pm
“Wait wait. I totally thought they were going to go the LIGHT GUN route with Wii Galaxies. They didn’t? You can’t just point to control? “
That is the default controls. Nunchuck moves your ship, pointer aims.
Duderdude2 - 12.16.07 3:30 pm
Yeah, which sounds really counterintuitive. If you’ve not played this game, imagine playing Smash TV or Robotron 2084 like that. It doesn’t sound fun.
Tony - 12.16.07 3:38 pm
I’ve been addicted to the DS version for a few weeks now, I play it ever chance I get at work when we have some downtime. I find the best way to play it is to use the d-pad and the abxy buttons. Once you get use to sliding your thumb around, the controls nearly perfectly emulate a dual analog setup. The DS version has made me want to get the Wii version. If you’re using the Classic Controller, do you have to use the dual analog setup or can you go with the d-pad and abxy controls? Does it support the Gamecube controller, as I’ve always found the cube controller to have the best analog sticks out there, they’re just so sensitive and precise.
maduin - 12.16.07 5:09 pm
Check out a very similar game for the PC: http://www.spheresofchaos.com/
Jephso - 12.16.07 5:54 pm
Even more similar game on PC: http://gridwars.marune.de/
Dom - 12.16.07 6:45 pm
PEW PEW PEW
Blue_Falcon - 12.16.07 6:55 pm
Playing gridwars is what sold me on geometry wars. I’m really enjoying comparing top scores on the wifi!
designerwhite - 12.16.07 7:08 pm
Yeah comparing scores is one of my favorites as well. Wonder what the multiplayer cap is on the ds.
VideoGamerJ - 12.17.07 7:17 am
I liked the Classic Controller at first, but recently, I’ve found it sorely lacking. The mushy shoulder buttons are the main culprit, making it awkward to play Street Fighter 2 Turbo and Sin & Punishment. And yes, its shape is really only designed for the face buttons being used.
It’s still decent for SNES platformers and such, but I found myself getting a Wavebird as well.
MrPerson - 12.17.07 9:20 am
so there are actually three control schemes for the DS:
1) with the game viewed on the top screen (and a radar-like image on the bottom screen), you control your ship w/ the D-pad and shoot by touching the radar-like screen to shoot in the appropriate direction
2) with the game viewed on the bottom screen, you control your ship w/ the D-pad and aim using the stylus (much like the Wii controls)
3) smash-tv SNES style, with D-pad to move and ABXY to shoot.
moo422 - 12.17.07 11:51 am
I think the DS review should mention the slowdown. There are times when the game really slows down when there are many enemies on the screen.
Matt - 12.17.07 12:03 pm
.. Greg, writing reviews, how could you. While it is a good review you need to be learning Baazar on Launchpad for our Senior Design project!
Joshua - 12.17.07 1:53 pm
“Kuju didn’t just paste in the same level over and over again. That would have been the easy thing to do. In fact, they might have even gotten away with that. Some fans are devoted enough that it would have been fine. Instead, each level is remarkably different.”
Have to take issue with this one. While I was certainly impressed up-front with the variety–and, for the record, I feel I got my money’s worth–I was disappointed to find there is actually substantial repetition making up the final count of 64 levels. There are really only a dozen actual level varieties, repeated over and over with different layouts and difficulty levels.
Still recommend the title, though. The DS version in particular is great fun.
Matt Behrens - 12.17.07 2:06 pm
This game is an absolute delight! I never had a problem with the Wimote and Nunchuck. Heck, I even played it with the Wii Zapper for awhile. I don’t own any VC titles so Wiimote and Nunchuck it is for Geo Wars.
Brian - 12.18.07 9:11 pm
The wiimote/nunchuk combo felt waaay too awkward for me. I can still play and all, but I need the double analog control sticks to make me feel really at home.
All in all, I am addicted to this game. When I close my eyes, no joke, I can see the little shapes flying around, and I find myself reaching for the bomb control.
Jeff Smyth - 12.19.07 10:04 pm
This is one of my favorite new games. Also if you ask me, using a classic controller kind of removes some of the intended challenge. For me mastering the new setup is half the fun…
rubadub - 12.27.07 7:39 pm
“but you’ll get some nasty hand cramps if you play for too long.”
This is true, never, ever, spend 30 mins playing this game in the front of a psion, your arm will be cramped for 6-7 hours.
Davin - 12.28.07 2:36 pm
yes it is kinda tiring, so you’ll have to find ways to rest your arms/hands
i disagree about the controls not intuitive.every wii users will learn how to point properly at wii channels and wii sports menus. so this game would not be a problem
nick chan - 01.02.08 4:57 am