I think we may have the next Miyamoto on our hands. Meet Yoshiaki Koizumi, sixteen-year Nintendo veteran and director of Mario Sunshine, Jungle Beat, and now, Super Mario Galaxy.

Koizumi recently did a string of interviews with various news outlets, and while they’re all good reads, it was Wired’s Chris Kohler (pic credit) who got the relatively unknown designer to talk about the most interesting stuff of all. Here are a few snippets:

“My ambition had always been to make drama. That was my goal: Having a character, in a certain kind of world, having him go through a series of actions to accomplish something, and creating a dramatic tension throughout that. And games seemed like a really good opportunity to create a kind of drama that you don’t find in films.”

“The only person who has any idea what [Miyamoto] means is me. And everyone else who is CC’ed on these emails from him has absolutely no idea what he is talking about. So I’ll translate for everyone else, “I think he’s trying to say this.” Having that sort of information gap is sort of like a puzzle or a riddle. It’s like playing Brain Age.”

Calling him the next Miyamoto might be a little presumptuous — not to mention a bit of a smack to all of Nintendo’s other lesser-known geniuses — but in reading the interview, it’s impossible not to recognize a streak of renegade brilliance in the guy. Anyone with the guts to smuggle stories into Zelda games behind Miyamoto’s back gets an ‘A’ in my book ;)

Koizumi Interview at Wired