by N Rumas - 11.05.07

I’m a huge fan of the original Game Boy’s weird green display. Hard to explain why, but I feel that it somehow made games cooler. To illustrate, check out this pic of a b/w emulated Super Mario Land, then compare it with this yellow-ish pic of the original. See what I mean?
In Edge’s ‘Animal Crossing MMO’ story a couple weeks back, there was news of an official DS flash card that would be used to store purchased classic Game Boy titles. Though we’ve had no official word on whether this news is for real or not, I can’t help but wonder if pre-GBC titles will be given the straight-up b/w treatment when it eventually does happen.
While I can’t wait to play GB classics on my DS, I really hope Nintendo is cool enough (as it was on GB’s successors) to include the option to display them in their original yellow goodness. What about you? Do you think the original color scheme is something that should be preserved, or would you prefer proper b/w? Think I’m crazy for caring?? Chime in.
[Update] My pal Rob threw together a cool mockup.











The GBC, GBA and Super Game Boy (probably also the Game Boy Player but I wouldn’t know) allowed you to choose between different colour modes. I’m sure that if there will be GB emulation for the DS, they’ll include that option there as well.
I think I’d prefer the greenish one.
Blueberry_pie - 11.05.07 12:53 pm
Ditto what Blueberry_Pie said. In fact, I would personally hope for this to be the first device to support the built-in game palettes designed for the Super Gameboy AND those designed for the GBC. GBC and GBA didn’t support the Super Gameboy palettes, and Super Gameboy (having been made prior to GBC) didn’t support the GBC palettes. The only game I know of that had a built-in palette for both the SGB and the GBC was Pokemon Yellow.
JDavis - 11.05.07 1:00 pm
They’d have to include the Greenish Yellow option.
That shade of yellow will forever be burnt into my memory thanks to the good ‘ol days of sitting on my bed, playing Super Mario Land 2, and Tetris with my old brick Gameboy.
SereneCrimson - 11.05.07 1:02 pm
G’damn… seeing those screenshots reminded me of how irritatingly tiny the koopas were in Super Mario Land. Greenish-yellow ftw.
Dean - 11.05.07 1:05 pm
Hm…I kind of prefer the black and white, it seems easier to see for me. Not that I didn’t love my old fat Gameboy (may it R.I.P). I remember getting it on that Christmas and feeling like it was the most awesome thing in the world, sitting there playing Mario Land.
9th Sage - 11.05.07 1:07 pm
Being red-green deficient colorblind (as 1 in 10 guys are, to different degrees) I have to say I didn’t really dig the yellow-green screen.
My colorblindness wasn’t so bad that it made games unplayable, but it definitely made my head hurt after a while.
Then again, it could have been the long car trips in the backseat of a Ford Taurus in sunny Florida. Who knows.
jps - 11.05.07 1:10 pm
blueberry pie: your comment made me realize that i neglected to mention the inclusion of the option on GB’s successors. edited!
N Rumas - 11.05.07 1:11 pm
I honestly kind of just assumed it would work like the GBC and just apply a color pallet automatically with a few user options if you care to change it.
Tony - 11.05.07 1:23 pm
They HAVE to do green-yellow. We’ll revolt and demand a software upgrade if they don’t. Super Game Boy had it, right? I seem to remember an option that showed the game within a 16-bit recreation of the classic Game Boy frame. And since the DS has wider screens than the Game Boy did, and an extra screen, I would hope that we’ll be able to frame the gameplay in a classic Game Boy shell…
Here’s a two minute mockup of the potential awesomeness (of course, the virtual buttons would animate depressing as you pushed the actual buttons):
http://www.demonbaby.com/pics/dsgameboy.jpg
Rob - 11.05.07 1:28 pm
wicked, rob!
actually, that’s EXACTLY what i had in mind for the GB games that should have been included in Animal Crossing: Wild World.
seriously, screw nintendo for that one
N Rumas - 11.05.07 1:35 pm
Yellow/green for sure
It looks warmer and more inviting than black and white.
jgoreham - 11.05.07 2:22 pm
I prefer actual black and white.
I grew up with yellow and green; until I discovered that leaving it in the fridge would get me blue and yellow instead.
But when the GB Pocket came out and I saw game in the black and white they were meant to be for the first time… I solely converted to Black and White and prefer it now. This is still just a rumor though.. so we’ll see.
Philip Wesley - 11.05.07 3:49 pm
ROB, that’s an awesome mockup.
Crimson Warrior - 11.05.07 3:49 pm
Same reason sepia tone films are cooler, black and white is boring.
Tex - 11.05.07 4:14 pm
Nintendo should poke a little fun at itself and have an ultra-accurate visualization option, where the screen is brown and unplayably dark, with that obnoxious shadow around the edges that you could never get rid of. So then you have to spend 1000 Wii points on a Game Boy Light Peripheral, which very unevenly lights the center of the screen and makes it slightly playable.
Oh, and if you’re one of the first 100,000 people to buy the DS Game Boy cart, it will eventually start showing lines across the image which gradually increase until you can’t see the screen anymore. Then you have to send it in for repairs. Ah, nostalgia…
Rob - 11.05.07 4:40 pm
Yellow X 1000 forever.
Snailking - 11.05.07 5:00 pm
Black and white is too harsh for long term exposure on a backlit screen.
amanaplan - 11.05.07 5:10 pm
As convieniant as it is playing Gameboy games at work on my GB Pocket, I still crave for that green / yellow screen (but I’d chew through tons more batteries). I think having an option to select the colour would be the best bet, like on the SP. Also, I’m always amazed by the clarity of original GB games on the SP, can’t wait to see what (if?) they’ll look like on the DS.
Joe - 11.05.07 6:08 pm
Color options like the Gameboy color had.
Though pallete and sprite editing would be a fun option.
Take mario land then edit up your own version of it with whatever colors and graphics you like with the game’s limitations. Then save it to the cart or to your wii for safe keeping.
Something fun like that that we all know nintendo would never do.
Id expect color options at the very least.
shadow1w2 - 11.05.07 6:46 pm
I grew up with a Gameboy Pocket… so, I’m totally biased toward black and white.
Nin10dude - 11.05.07 8:16 pm
Greenish Yellow!
My friend had a gameboy brick and I was SOOOO jealous, it was like a Game & Watch that never stopped!
666 - 11.05.07 8:43 pm
Saying you want it to be greenish yellow is like saying you want the DS backlight to be disabled while you’re playing Game Boy games.
Personally, it’s SGB palettes or bust for me. I didn’t think the GBC (or the hacking programs I got for the GBC flash cart) got the palettes anywhere near right on games like Donkey Kong ‘94.
raindog - 11.05.07 9:58 pm
GBC games look great on the DS. There’s a good DS GBC emulator now, and the one for GBA is pretty good too if not as fast in some games (although it does have SGB border support, and support for SGB colors).
9th Sage - 11.05.07 10:44 pm
“So then you have to spend 1000 Wii points on a Game Boy Light Peripheral, which very unevenly lights the center of the screen and makes it slightly playable.”
makes me think of good ol’ Light Boy…
i loved my Light boy, even though i knew how much it sucked. the magnifying screen got all scratched up within a week, and the lights started to permanently flicker within a few months. that thing was such a piece of junk. but i still loved it.
N Rumas - 11.05.07 11:50 pm
The only pre-GBASP lighting device I ever liked was the Worm Light. Sure, you had that one blinding white spot on the overly-reflective GBC screen, but it didn’t need its own batteries, nor an awkward, scratched-up plastic magnifying glass, and did a really nice job.
The other problem with Exorcist green on the DS is that the original pea soup screen was reflective, and reflective colors always look different than transmissive. I understand the nostalgia (I still like my old, buzzy Vectrex with twitchy analog stick and missing overlays better than an emulated one on a 19″ LCD with all the antialiasing in the world), but I think once you accept that you can’t recreate it perfectly you might as well take advantage of progress to see the games as the developers no doubt intended them.
raindog - 11.06.07 1:21 am
youve got a point in that it can’t be recreated perfectly, raindog…but still, i want something that’s at least similar. nostalgic attachment, i guess. and also, straight-up b/w is kinda hard on my eyes.
N Rumas - 11.06.07 8:41 am
Haha, I had one of those Wormlights. Just about the only truly useful third-party peripheral for the GBC I remember (remember that speaker attatchment for the old ‘fat’ GB that made it gigantic?).
9th Sage - 11.06.07 1:04 pm
Erm, correction, more gigantic.
9th Sage - 11.06.07 1:06 pm
I had a GBA Wormlight. I never had a problem with the GBC screen, strangely enough.
But the green colour scheme just isn’t high contrast enough. Black and white may be more boring, but the Game Boy Pocket’s screen was worlds better than the Game Boy’s.
Green for nostalgia only.
Volt - 11.06.07 3:55 pm
Yellow/Green is cool, but the light blue of Game Boy Pocket owns all! It makes Game Boy Robocop look fkn nutz
wii_too - 11.07.07 5:35 am
Definetly Greenish background.
NS_Titan - 11.07.07 3:46 pm
Yeah, I agree with the green background. That’s how I set my Game Boy Emulator, actually. Try going with a bluish tint, I kinda liked that too… What I don’t want emulated though, is the horrible LCD Blur!
Oh, and some Game Boys are more green, some are more yellow, have you noticed that before?
Shingo - 11.08.07 3:26 am
Definitely needs to be that weird greenish-yellow color. It brings back warm memories of my childhood, and today I can barely play Super Mario Land 2 without that sloppy yellow blurring driving my eyes nuts. It’s no wonder my vision sucks, but I’d say it was well worth it.
asdtg - 11.10.07 4:46 pm
The Author, you - genius…
http://danuegonax.com
Well, thanks!
Lonrootpedo - 11.29.07 5:31 pm