by Greg - 10.24.07

While one could argue the validity of the term “Metroidvania,” it does do a fair job of describing a certain subset of the 2D platformer genre. The term also carries certain expectations –- a certain amount of exploration, deep and challenging combat, and a wide variety of gameplay options. The Legend of Spyro: The Eternal Night not only meets these criteria, it is a legitimately great game.


Yes, I just called a Spyro game great. Stop looking so shocked. We’ll start with the gameplay. You’ve played 2D platformers before. You travel to the left or the right, fight enemies, and avoid obstacles. Nothing too surprising here. What really makes this game stand out, however, is the combat. Spyro’s combat plays out like a two-dimensional version of Devil May Cry. By striking your opponents in different ways, you’ll build up your combo meter. The bigger the combo, the more experience you’ll gain to beef up the various elemental powers that you learn throughout the game. The system is simple to learn, but surprisingly deep for a GBA brawler.
The enemies that you fight aren’t the pushovers you might expect. They all have their own weaknesses and strengths, and a lot of them can kick your ass. During the later areas, you can expect to die a fair amount. The bosses are also fairly creative. This, combined with the combo system, pretty much ensure that the game never gets boring.

The graphics are another high point, featuring some of the best 2D art on the GBA. The environments, from gloomy forests to colorful temples are fairly eye-pleasing. After playing several handheld games with bad 3D, this game is like a sigh of relief. My only complaint is that most of the enemies in later levels are rehashes of earlier foes with a different paintjob. A little more variety in enemy sprites would have been nice. The music is also worth noting. I usually play handheld games with the sound off, but I left it turned up for this entire game. It sounds like they borrowed a Castlevania soundtrack, which is fitting considering the niche this game fills.
If Spyro has any one weakness, it’s that the game is entirely too short. I finished my first playthrough at around five hours. Each temple in the game has branching paths and plenty of powerups to find. There are also areas that you can revisit later on, once you acquire more powers. If you try to find everything, you’ll probably get seven hours out of it.

It’s a shame that this game will probably be ignored. Not only was it released for a dead system, it carries a license that will drive away hardcore gamers. It really is a shame, considering that hardcore gamers are the very audience that Eternal Night will appeal to.
That’s right, this Spyro game isn’t just good. It’s freaking fantastic. Amaze pulled out all of the stops to create what is not only a great “Metroidvania,” but a beautiful farewell for the Game Boy Advance. If you own any device that can play GBA games, and there are many, you owe it to yourself and to Amaze to pick up this title. At only $20, what do you have to lose?
(Note: There is apparently a coupon at Wendy’s that will give you an extra $5 off this game at GameStop)
Score:











I can’t emphasize enough how painfully awesome this game is. I’m actually thankful for the Spyro license being attached to it… at least that way there’s a chance of moving a few units on brand recognition alone. Most stores don’t even have shelf space for GBA titles anymore; I had to order my copy from Amazon.
PS Images don’t show up in the RSS feed, so I was a little concerned when I saw that this game lacked a frog suit score.
ZR - 10.24.07 4:25 pm
You my friend, just alone convinced me to buy a game I usually would never consider. Well played Greg, well played.
Fajerkaos - 10.24.07 4:38 pm
Btw, to bad the DS “port” just seems to be a bad 3D platformer.
Fajerkaos - 10.24.07 4:46 pm
If it wasn’t for Zak and Wiki I’d probably get this one. I loved the first Spyro game from way back in the day, and I can never get enough Metroidvania.
Dopple Boppler - 10.24.07 6:31 pm
I didn’t even realize they were still making GBA games. I haven’t seen a new one here in Japan for over a year. That game actually sounds great!
Vinnk - 10.24.07 8:30 pm
Did you just call all other spyro games awful by proxy there? Mabes since insomniac let the series go, sure, but spyro 2&3 are great little platformers, especially 2, which has a lot of charm, great boss battles and less annoying side characters.
That said..this review is bigging up something i wouldnt have considered buying before. It has my attention, thats for sure. as for buying it..i’ll wait a little as my pile of unfinished games seems to never be going down.
ALH - 10.25.07 5:44 am
GBA isn’t really dead dead, FFV A and FFVIA came out during it’s current “dead” phase and people bought those. Well, I mean, I did.
That being said, no Metroidvania game should only be seven hours long. I might rent it or something, though.
Baramos - 10.25.07 1:35 pm
Another good review. The E3 trailer (http://media.gameboy.ign.com/media/948/948714/vids_1.html) looks really quite cool. It’s games like this that make me wish Mario was still 2D.
Dean - 10.25.07 3:02 pm
It’s more of an action game than a metroidvania game really. Just looks like a metroidvania game. More of a metroidvania-lite with much better action elements. In that respect, I have 360 games in my library that are only 7 hour long action games…. Gears of War? Spyro is pretty spot on as far as an action games length should be… especially on a handheld.
Jake - 10.25.07 6:42 pm
:/
I don’t think it’s a bad game, but I think it’s another platformer that reminds me how the standards for platformers have been progressively lowered ever since Yoshis Island.
I just don’t think there’s anything special about this game, a sub par platformer in every sense, you just keep going and learn new moves when you encounter a statue for some reason
TakaM - 10.25.07 8:56 pm
So it’s kind of like the TMNT game, in the way where the GBA one was awesome, and had awesome 2d graphics, where the DS ones were SUCK, and had SUCK bad 3d graphics. Nice, I’ll check it out for sure.
Joey - 10.26.07 2:02 pm
Aye, this is a great game, and I’m glad there is finally a review out. I hope more folks take notice because of it.
T. - 10.26.07 8:09 pm
The DS one does fucking suck, as already stated. The draw distance is so pathetic it is laughable.
aros2k - 10.27.07 7:44 am
I agree. The game is awesome. Plus its an excuse to use my Famicom GB:M.
Benny - 10.31.07 1:59 am