by Benny - 10.23.07

I recently had the opportunity to go to E for All in LA… and while I’ll have up impressions of the event later in the week, I thought I’d start out with some impressions from a game that left me surprised in a good way, Advance Wars: Days of Ruin.
Let’s start out where Advanced Wars: Days of Ruin didn’t surprise me. Days of Ruin still has the fantastic battle system in place. The stylus-based control is still great. Both are streamlined from previous games, which quickens the pace of the game slightly. Units, factories, airports, and the like are all still present. It’s Advance Wars… no doubt about it. But where Advance Wars: Days of Ruin takes a departure from previous entries in the series is where it gets interesting.

If you’ve never played Advance Wars (shame on you!) here was the deal. Advance Wars USED to feature a bright, colorful world in which war was presented in the most kid-friendly way possible. Characters were anime-based, the plot was sufficiently toned-down to be kid friendly, and the action was very much in the realm of the Saturday morning. War always felt like a tactical game of play rather than an actual conflict.
Days of Ruin takes the previous formula and covers the entire thing in a heavy dose of grit and grime. Gone are the bright colors, replaced with a more subdued tones. Gone are the typical-anime style characters for more refined (although still definitely anime-inspired) animation. And, most jarring, gone is the sugar-coated storyline… replaced with a fairly engrossing post-apocalyptic world where 90% of the human race has been obliterated. The surviving 10% are trying to eek out a living on a destroyed planet Earth that reminds me a lot of Gears of War (sans the aliens). These people are living in fractured, scummy factions that most post-apocalptic societies tend to form into. The story seems to be based around protecting, fighting, and interacting with these various factions.

While some may have reservations about the change here, I must say it was really refreshing. With the anime-aeshetic gone, Advance Wars feels, well, more appropriate. Where before I’d simply cycle through the saccharine story because it didn’t really matter… now the COs and the setting has some depth.
In the short three missions I played seemed to have more story and texture than what I remember in the entirety of the previous games. In fact, I can’t remember a more “realistic” story in a Nintendo-published game in a while. The PR people I talked with on the show floor said they were working very closely with Japan in order to make sure that the maturity of the title shown through.
It should be noted that despite the reinvention of the setting, there are still some fun moments in store. In the small demo I played, one mission had you interacting with a doctor who had a knack for horrible puns. It brought it smile to my face to see some humor in what seemed to be a much more dramatic game.
In line with the more mature bent the gameplay has been toned town a bit as well. Gone are the previous dual screen battles, over-the-top CO powers are now toned down, and a couple of new units that are balanced out. Combine this with the robust online battle system Nintendo has announced, and you’ve got yourself a must-own DS title. This is truly a breath of fresh-air for the series… and I can’t wait to see how it turns out.











This game can’t come out fast enough. The only weak part of the previous game seems to have been replaced and for the better.
Marco - 10.23.07 8:12 pm
Advance Wars DS is either my favorite or second favorite(behind Zelda PH) DS game, so I am DEFINITELY looking forward to this. More than Galaxy and almost as much as Brawl.
rbelmont000 - 10.23.07 8:45 pm
So what are the army names now? Black Hole, Grey Rock, and Brown Soil? =^u.u^=
Kyattsuai - 10.23.07 8:51 pm
NEXT GEN BLOOM AN BROWN
ALH - 10.23.07 9:28 pm
So with all this grit and grime–is this going to be Fire Emblem with tanks?
BACKSLASH - 10.23.07 10:08 pm
And the world of brown comes to Nintendo like a hedgehog named Shadow. I hope some enterprising pirate group restores Advance Wars’ rightful colors.
raindog - 10.23.07 10:48 pm
I always found it a bit weird that you were killing all these soldiers and destroying their tanks, yet the story treated it like it was some sort of paintball match. I mean, I love Advance Wars, but I could never really get any atmosphere from the game because of that. Hopefully Days of Ruin can do that…
Scarecrow - 10.24.07 1:03 am
I can’t look past it sorry, I think Advance Wars already had an excellent style and I really recognized it.
this new style is so damn generic, brown and grey.. yay..
not buying
TakaM - 10.24.07 1:41 am
Yeah same here, I really enjoyed Advance Wars’ silly design, it’s one of the things that actually got me into the game. War is already a sad business without having to make it all realistic and stuff, already plenty of realistic war games out there…
I’m still really looking forward to it, but for the gameplay obviously.
Bal - 10.24.07 3:24 am
This doesn’t really look all that different to me. Well, at least as far as the actual in-game screens go. The units and maps still look pretty cartoony. So there’s more brown and grey. There’s still plenty of color in the shots I’ve seen. Regardless of the look, however, I’m guessing it’ll play just as well as it ever has.
Jake - 10.24.07 4:44 am
This finally makes me want to play Advance Wars. I’ll pick this one up for sure.
Now it’s off to the store to get Front Mission in the meantime.
Snailking - 10.24.07 5:23 am
Shouldn’t it be more like “pink and purple” than “grey and brown”?
Anyway… I liked the old Advance Wars, but I also think that after this many games it needs some change.
This might make me buy the game, I before would’ve doubted on.
Fajerkaos - 10.24.07 8:37 am
While I really enjoyed the GBA Advance Wars (played on my ds lite too), I somehow didn’t like the DS iteration too much. I wonder if I am the only one? Might try the new version, anway.
siro - 10.24.07 9:40 am
I will miss the brightly colored games, but I am glad that the CO powers are toned down. If the tag powers are gone, I’ll be ecstatic. I found Dual Strike to be too much a game of wait for both CO Power meters to fill, then destroy the enemy army. I prefer strategy in my strategy games.
nil - 10.24.07 11:57 am
“Days of Ruin takes the previous formula and covers the entire thing in a heavy dose of grit and grime…gone is the UPBEAT AND COMICAL storyline… replaced with a fairly TYPICAL post-apocalyptic world where 90% of the human race has been obliterated. The surviving 10% are trying to eek out a living on a destroyed planet Earth that reminds me a lot of EVERY DYSTOPIC SCI-FI PLOT EVER WRITTEN.”
Phooey.
Jim Kitchnen - 10.24.07 3:25 pm
I gree with SIRO, I think they added too much to the DS version and it clouded the excellent turn based stratagy core.
There’s a reason they havn’t added any new peices to chess in the last several hundred years, the human mind can only process some many variables. I’m glad to hear they’re pruning some of the fluff!
BrownBot - 10.24.07 8:16 pm
Jim Kitchnen’s post is made of win!
raindog - 10.24.07 10:47 pm
I love Advance Wars but I have to admit that the new graphics are UGLY. I really hope this will not happen again to the series.
What's Michael - 10.26.07 10:31 am
The only problems with Advances wars II and Dual Strike was the fact that the gameplay had little been improved; but it had been increased. Owning all three I’d say the best playing them as they came out was the first (my first GBA game). Thr second simply added more units and polished an already amazing game, ditto with DS. This looks to improve the gameplay, graphics, story, (the first storyline was AMAZING and was never lived up to) the quantity of new things IN the game and more that we haven’t seen yet. Good job so far.
Devicide - 10.26.07 12:35 pm
The one thing that really drew me to the first three AW games was the graphical style. I was blown away, almost literally, by those bulky cartoony bright-colored tanks. It’s really top of the bill design, even if it doesn’t really fit the theme of a gruesome war. It’s more like “playing war” before dinner.
The new style looks blurry, unrefined and boggy. Maybe to appeal more to the american market, but I see no point in buying this.
berno vriezeveen - 11.08.07 6:16 am
I just played the demo yesterday at Festival Arcadia. I started playing it mid-mission after someone had left and thought someone made a advance wars rip-off. I was surprised to see it was the real deal. To be honest, the gameplay is real tight and the field sprites are bigger and more well defined, but the absolute biggest let down is the battle animation. I’m not pleased with static blurry gray blobs shooting at each other. I agree with Berno. Advance Wars felt like playing with G.I. Joe toys in a sand box with rules and win conditions. It was refreshing, over the top and fun. I’ll get this for the online, but really, if I wanted to play something realistic and gritty, I’d pick up one of the bajillion war tactics games available on the PS2. R.I.P Andy, Max, & Nell.
Jason P - 11.10.07 5:24 pm
im gonna make my friend start playing advance wars tomorrow lol
aros2k - 11.11.07 6:30 pm