by SeanOrange - 09.22.07

First thing this morning, Vinnk and I made a mad dash for the Capcom booth to try out this Wii-only, on-rails shooter. I have to admit I was a bit skeptical going in because this isn’t a proper Resident Evil sequel, but more of a spin off. On the other hand, Capcom had been treating us to a lot of cutscene video, trailers, and gameplay footage. We were intrigued. Step inside for my hands on impressions…


We are assuming the game we got to play is chronologically first in the series. You can choose to play as Rebecca Chambers or Billy Coen (or both, if it’s two players) from Resident Evil Zero as you make your way along the zombie-infested train that begins that game. By the end, you fight a giant lobster/crab-thing and try not to lose your head.
Visually it’s like Resident Evil 4, and even plays somewhat like the Wii version with the freehand pointer. In fact, it’s a lot like that. We had the option of using the new Wii Zapper with the game, but it’s more of a hindrance than a help — the nunchuck must be held separately from the gun because you need access to the C and Z buttons, as well as be able to shake the remote to reload. Having to use the zapper one-handed is a bit awkward, but fortunately you’re not required to do so.

The B trigger fires, the C button cycles through your weapons that you pick up, and the Z button brings out the knife — which you can use to slash in tandem with swinging the nunchuck. You can use special weapons by holding down the B trigger, or lob a grenade by tapping the Z button as you do so. There’s also what appeared to be a wiimote-only setup which works similarly — replace the Z button with A, and cycle through weapons with up or down on the d-pad, and you have almost the same experience.
The gameplay itself is indeed like other titles of the rail shooter genre (i.e. Time Crisis 4, which also premiered at this show). Small touches, such as picking up typical Resident Evil items (herbs for health, weapons, etc), having moments of “free movement” to explore the area, and the cast of characters who banter about make it feel more like a Resident Evil game than not. They put a LOT of work into the gameplay and visual polish, which is something I wasn’t expecting when the game was first announced. And playing a Resident Evil game in tandem with someone else is pretty fun. Even though the Wii Zapper isn’t the best fit for this game, I do look forward to using it in others; it definitely is best utilized two-handed.

While it won’t take the place of Resident Evil 5 (currently available only for Xbox 360 and PS3), this game offers an interesting experience that you can’t get on any other console. I’m a little weirded out by companies making these “side-games” on Wii (i.e. Soul Calibur Legends), but on the other hand they’re making these games specifically with the console in mind, and neither title is the throw-away, budget-style game they could have been. I look forward to playing each of these games in full, and it will be interesting to see how well they are received by Wii owners around the world.











It’s kinda depressing that only side-stories are being made for Wii, I agree. I want the real thing! :O
Crimson Warrior - 09.22.07 11:01 am
If you hit the crab’s weak point do you do massive damage?
Phaladone - 09.22.07 11:10 am
Am I the only one who thinks that last picture looks slightly…suggestive? >_>
=P
Blue Falcon - 09.22.07 11:18 am
No, it’s very suggestive, and I assume that’s why it’s included.
Simon - 09.22.07 11:26 am
they are hitting rebecca’s weak point for massive damage.
Ben - 09.22.07 11:36 am
That’s Jill Valentine, not Rebecca! And she’s in her sexy costume too…This game’s going to kick ass.
Dom - 09.22.07 12:25 pm
Is it me, or does the second picture give the impression that Jill is receiving some downtown service?
Mylo - 09.22.07 2:35 pm
you all are perverted loners…it’s obvious that the zombie is biting on her No-No spot to KILL her, not to pleasure her…nothing sexual here people…
hip hop anonymous - 09.22.07 3:00 pm
While I admit I would like to see more of the main series games (RE5, SC III) on the Wii, I’d rather recieve well polished side games DESIGNED for the system than get a bunch of hack-n-eyed ugly, hardly playable, watered down ports. Since I intend that somewhere in the furture (the year 20
6) to get a 360, I’ll just get those games then, and use my Wii for the other games.
As for as Umbrella Chronicles is concerned, I’m excited. Ever since Touch the Dead (…ewwwwww…) was released on the DS (though it sucked, apparently) I’ve had a hankerin’ for some House of the Dead style zombie killing, and it seems RE:UC will fill that voide quite nicely. And multiplayer is even better. PLUS…it’ll encorporate REs 1-3, along with new side stories. SO…I’m happy about it. It’s not 5, but it’s pretty damn exciting in it’s own regard.
OOF - 09.22.07 3:51 pm
I’m finding it very hard to concentrate on the article with that second picture…
Boot Guy Joe - 09.22.07 3:59 pm
*last picture rather
Boot Guy Joe - 09.22.07 4:00 pm
In the last pic, it looks like something naughty is going to happen
jd - 09.22.07 9:01 pm
I’m with OOF on this one. As long as these “side story” games are good and designed for the Wii, I hope they keep coming. If they are gimmicky cash grabs by companies not committed to supporting the Wii, well then, forget it. Hopefully this game and Soul Caliber Legends are in the former group, not the latter.
used cisco - 09.23.07 1:24 am
Yeah the last pic is nice… looks like a screenshot of some R-rated Tomb Raider game where Lara Croft offers herself to the undead in the temple of doom.
Just too bad RE5 will not be on wii, we are getting the side dish instead of the main cuisine.
Chris - 09.23.07 3:21 am
From GCN-exclusive RE4 and RE0 to Wii-excluded RE5 in just a few years. It’s sad that game developers are too afraid to try something new and would rather stick to more powerful versions of a concept that hasn’t changed significantly since the N64.
okto - 09.23.07 4:08 am
I get the feeling that most of the “Wii exclusive” titles Devs are promising us were mostly intended as PS2 games at the start. Then when they predictably fail (thanks to poor execution, poor effort, and the technical achievement below a Dreamcast game) they have a fall back option by “porting” it to PS2. We’ve seen it happen, I’m sure it will continue to happen, and I’m sure most developers will never learn. At least it’s clear Capcom have spent SOME money on this port of a port of a port, but I’m getting pretty angry we’re getting crappy Rygar ports, and not the Devil May Cry’s of this world. I fully expect an inferior port of Burnout Revenge some time in 2008.
elmer - 09.23.07 5:53 am
Its happened before and it will happen again.
Remember Squaresoft jumped ship after Sony showed them their cd-rom console? Final Fantasy - a Nintendo exclusive are now Sony’s exclusive. But Square is kind enough to feed us some ‘Crystal Chronicles’ that seems like a FF game, while the real thing is running on PS2.
Progress in video games (to most people) is all about graphics technology. Every generation, prettier pictures, higher resolutions…etc. Wii can’t handle RE5’s gfx, but to appease the wii owners (and there are lots of them) Capcom will spin something out from the franchise and hope people will buy it.
To be honest, Wii is not build for realistic 3d graphics. Its build for Nintendo’s franchise - they are not realistic looking games. Nintendo produced over 70% of the games for wii, they don’t really care if a game like RE5 jumped to a rival console. If they cared, they would’ve done something about their hardware, knowing its incapable of rendering next-gen realistic gfx. Unlike Sony, Nintendo can survive on its own without relying on 3rd party developers.
Chris - 09.23.07 6:57 am
I think it makes it easier for jill to concentrate ;]
bnub - 09.23.07 11:02 am