I’ve been fighting the urge to rant about Super Mario Sunshine for a long time now. Last night, though, while checking out Eurogamer’s glowing preview of Mario Galaxy, I read this:

“In one sense, this is the first worthy successor to Mario 64,” bellowed a typically belligerent Reggie at E3. We all knew what he meant. “We know you thought Mario Sunshine was a bit crap. We hope this one sells better,” he might as well have said. Fine: we hope he’s right.

It’s not that this comment is any worse than other jabs that have been (increasingly) directed at the game over the last few years; it’s just that I’ve had Sunshine on the mind a lot lately — next Sunday happens to mark its 5th anniversary — and with even Reggie mildly dissing the game (wonder if he’s played it…), I think it’s time to speak up.

I’ll come out and say it from the get-go: Super Mario Sunshine is quite possibly my favorite Mario game ever. I love it somethin’ fierce, and I simply cannot understand why it’s held in such contempt by the gaming press and the hardcore community. For every good thing someone says about the game, it seems that there are ten who lambaste it without letup.

What’s so good about it, then? I think a better question would be, “What’s not awesome about the game?” The answer to that, as far as I’m concerned, is one thing alone — the ‘cinematic’ cutscenes really, really suck. Oh wait, and the camera’s not so hot, either. That makes two. Try as I might, though, other than those I can find nothing bad about the game.

Sure, it wasn’t a revolutionary title in the vein of Super Mario 64, but it didn’t have to be. It successfully built on the foundation laid by that classic, offering greater diversity in gameplay, a bigger emphasis on adventure, a cool non-gimmicky addition in FLUDD, and a story and theme that were a real departure for the series.

One of the biggest complaints leveled against Sunshine was and continues to be its island vacation theme, but that’s the very point of criticism I have the biggest issue with. I simply can’t see what’s so bad about the way it’s portrayed. In fact, I love it.

To illustrate: My wife and I started playing the game after we returned from our honeymoon in a tropical location. We were bummed to be back in Korea, faced with the grind of everyday life and an especially frigid winter. Playing Mario Sunshine together, though, made us feel like we were back on vacation, and it actually helped us to adjust. I don’t care what the cynics say; Isle Delfino is one of the coolest settings ever to appear in a video game. And for the record, I love the Polynesian-inspired Pinatas. They crack me up.

Another complaint that I just don’t get is that the game lacks sufficient hardcore platforming. No way. Aside from the fact that Isle Delfino itself is a platforming paradise, the abundant wood-themed bonus levels represent what is in my opinion the greatest (not to mention most challenging) 3D platforming ever. They’re by far the most brilliant aspect of the game, made all the more perfect by precise, flawless controls. The only downside is that they make your hands sweat so much you can’t hold the controller right :?

I think it’s unfortunate and unfair that Super Mario Sunshine is going down in the books as the ugly duckling of Mario platformers. The game is a true classic, and aside from a few bad cutscenes and some mildly frustrating camera issues, it’s virtually perfect.

So if you’ve overlooked the game as a result of bad word of mouth, I strongly suggest you check it out and judge for yourself. As one of the finest titles of the last generation and a true Mario classic, it deserves far better treatment than it’s getting.