by Greg - 07.01.07

There is a debate that had been going on in the realm of gaming for years. Can “drama” survive as an effective gaming genre? Can something so heavy on story, but so low on outright action make for a fun game? The Adventure genre has provided several fine examples of how this can work. Javier Maldonado has taken this one step further with his indie masterpiece, Masq.


Masq is a stunning experiment in storytelling in games. You are the head of a fashion company, which is preparing to unveil their Masq line of clothing in five days. You need money, and you need it now. You have two options open to you, neither overwhelmingly pleasant. From there, every single step of the journey will be determined by your choices and how you interact with the other characters.
Despite fitting with a genre often attacked for being overwhelming linear, Masq is the very definition of nonlinearity. Each and every playthrough will be different. The game itself is pretty short. You’ll finish in less than an hour. However, you’ll want to immediately jump back in and see how you could have done something differently. Masq places a huge amount of importance on every thing you say, every choice you make. It will define the rest of the game.

The gameplay is pretty simple. You are presented with a list of possible actions or dialogue options. You choose one and the game takes over from there. Masq sets itself apart from other “visual novels” by only allowing you a small amount of time to make a choice. Indecision is also a choice, sometimes an important one to make. The artwork is clean and attractive. It really helps to effectively set the mood and make sure that the emotion comes through in a conversation.
An interactive novel fails without good writing. Luckily, Masq excels in that category. The characters carry the entire story. Each one has an important role to play, realistic dialogue, and an interesting personality. Masq also tells a mature story, and isn’t afraid of potentially controversial content. The game deals seriously in topics such as sex, murder, adultery, extortion, and kidnapping. It doesn’t revel in these issues for controversy’s sake, nor does it shy away from any of these issues. It is a breath of fresh air in an industry afraid of another “hot coffee” incident.

Masq is a beautiful experiment in changing the way that stories are told in games. It is just what we need to prove that drama can make for a good game. I can’t recommend it enough, go download it. The game is free for fifteen full playthroughs, more “lives” can be purchased from there.
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So kind of like those R.L. Stein “Choose your own adventure” stories, right?
Kyoji - 07.01.07 2:34 pm
god i hated those… my first one was the one where the kid got trapped in the museum… i always got fried, eaten or suffocated… although this looks semi interesting…
lemcott - 07.01.07 2:47 pm
I’d like to note that there are much more interactive approaches to the drama game that are being undertaken right now. I’d also like to not that a game can evoke things other than “fun” and still be compelling, though personally, I think you should still have some element of fun involved.
Patrick - 07.01.07 4:35 pm
Any examples, Patrick?
MASQ is awesome
I’m just about to launch into my second play-through.
Donald - 07.01.07 6:07 pm
CAPS LOCK IS CRUISE CONTROL FOR COOL
JoshCube - 07.01.07 8:16 pm
Gaming drama has existed for a couple decades, normally called RPGs, the problem is games like Zelda being called RPGs when they have an action-adventure game have been confusing gamers. Drama doesn’t really mean crying and stories with a twist on the end, but a character-based story. remember Maniac Mansion? I don’t understand how there hasn’t been a remake in 15 years.
rokerovakero - 07.01.07 10:18 pm
I might have accepted the caps lock if he’d used a comic book font (since most comic books use all caps except for things like whispering) but the lack of punctuation is pretty annoying just in this handful of images.
Still, as always, it’s nice to see someone taking a stab at interactive fiction, a story you read and interact with rather than play outright, in the modern day.
raindog - 07.02.07 12:35 am
Oops, I see that in all but one of the frames, what I thought was missing punctuation was really just a single-pixel period in this lousy non-antialiased font. So I guess my complaints have more to do with the font (man, is that actually a bitmap version of Arial?!) than the caps and punctuation.
You may say that picking nits over a font is petty, but not when the game involves a lot of reading.
And what’s up with the Shockwave? Someone still uses that? Someone should come up with a Shockwave emulator that runs in Flash.
raindog - 07.02.07 12:40 am
WHOA NSFW NSFW. But pretty fun.
rbelmont000 - 07.02.07 3:52 am
Did you try it, Raindog?
The font really annoyed me in the preview pics here, but once I was actually playing the game I didn’t notice it. You tend not to have time to pay too much attention to the font, since you’re too busy reading the text and responding to it.
Donald - 07.02.07 5:12 am
No, I run Linux and there’s no Director plugin for Linux, and the only standalone version of the game I could find to run under Wine was in Spanish.
raindog - 07.03.07 12:31 am
No, I run Linux. There’s no Director plugin for Linux, and the only standalone version of the game I could find to run under Wine was in Spanish.
raindog - 07.03.07 12:32 am
http://www.alteraction.com/masq67.exe
standalone english version, dunno if it runs under wine
someone - 07.14.07 1:49 pm