by Gregory Gay - 06.17.07

Video game movies suck, and that’s a fact. No, seriously, they all suck – every worthless last one of them. Silent Hill is about as good as they get, and it still isn’t worth the price of the DVD. Unfortunately, not one of the upcoming ones look any better. Why is that? Is there hope? What can be done to fix movie adaptations of games? Or, am I just babbling?
Read on for my musings on what’s wrong with game movies and how to fix them.


Why is it that game movies fail? It really is a combination of unique factors. The most obvious one is the staff working on these adaptations. Even if we ignore Uwe Boll, most of the people who have brought us the game-to-movie adaptations just aren’t that talented. Or if they are, whatever talent they have is wasted on these movies. This does somewhat come down to the fact that games are licensed properties. The most talented people in Hollywood usually aren’t actually interested in working on someone else’s franchise. They aren’t the only ones to blame, however – the source material generally deserves just as much of the shame.
The vast majority of games just don’t make good movies. They may make a wonderful interactive experience, but that doesn’t translate to a medium that just isn’t interactive. You generally get as much out of a game as you put into it, and without that two-way connection, the movie has to rely on the story and setting of the game. The vast majority of games would collapse if they had to rely on story alone. For a case in point, I present Mario. Mario jumps around a mushroom kingdom in order to save a princess. He jumps. He jumps a lot. That’s about it. Mario succeeds as a game because it is fun. The controls and levels are fine-tuned to perfection, so the lack of a story is forgiven. The movie adaptation of Mario fails on so many levels that it has found a sort of second skin as a “B” comedy. Really, the film itself has so many shortcomings that aren’t due to faults in the source material, but could anybody else have done a better job? I’m not sure that it could ever work as a movie.

Most games fall into this same trap. In fact, the vast majority of games have either no story, or a crappy one. This isn’t a problem in many cases. If the gameplay makes up for it, not every game needs a deep storyline. Would Mario benefit from an award winning narrative? Now, many games would benefit from a better story, but, believe me, that’s another rant entirely. The point is that for a movie adaptation to work, the game needs a story, setting, and characters that are entertaining enough to enjoy without the interactivity. What’s left? Role-playing games immediately spring to mind. That entire genre relies on spinning a good yarn and convincing you that you are someone else. RPGs, both eastern and western, are known for their compelling narratives and believable characters.
Would RPGs work as movies? Honestly, I’m not so sure that many of them would. The problem is length. Even when the gameplay portions are axed, most RPGs have hours upon hours of cutscenes and story bits. Your average Final Fantasy game would never work as a movie, there’s just too much there. Firefly was one of the best things to ever hit TV, but Serenity suffered as a movie because the cast was too big. The Serenity cast is tiny compared to the list of main and supporting characters in many RPGs.

How does all of this relate to Children of Men and Half-Life 2? Well, I’m glad you asked. I saw Children of Men about a month ago and absolutely loved it. What really struck me while watching it was how much it reminded me of Half-Life 2. Obviously, I’m not the first person, nor the last, who will give it mention. The two properties share a similar setting and common themes. What also struck me while watching it was the fact that both Children of Men and Half-Life 2 share a common narrative structure. When you boil it all down, both represent a journey from point A to point B where various story hooks and action bits occur at times intervals. When you think about it, nearly every game follows this exact same structure. However, fewer movies do. Most movies follow a linear plot, but they aren’t fundamentally about getting from one place to another. Even if split into unique levels, loads of games are all about the journey. Why does this work in Children of Men when so many actual game adaptations fail?

It once again comes down to those crucial three elements – story, setting, and characters. Children of Men delivers because it presents us with an intriguing setting - bleak futures in which a tyrannical government rules with an iron fist have been done to death. On the other hand, however, Children of Men presents us with a realistic and believable future. It isn’t a huge stretch to see the future in the film as our own future. It is both different enough and familiar enough to keep us going. Likewise, the characters in Children of Men are all interesting. They are all believable and well written. None of them fall into overt stereotypes. These very same things are the reason that Half-Life 2 succeeds. The gameplay is fun, but it doesn’t really do anything that other shooters haven’t done better (the gravity gun being the exception). Half-Life 2 is memorable because of the story, the setting, and the characters. It isn’t just the writing; the AI and animation are so good that Alyx was one of the few characters that I honestly cared for in a game. The other factor that would make Half-Life 2 perfect for a movie adaptation is its length. It is long enough to be worth every penny, but it is still short enough to work as a movie.
Can a good game movie be made? I think the answer is yes, but there are several factors against it. Most games don’t have good enough writing to work outside of the interactive format. Of those that do, some are just too long. However, if it has the right mix of plot elements and is given to a talented director, we just might see a good adaptation someday.











Well said my friend, well said
oh, and FireFly was amazing. My brother bought the series, I watched a couple, and I loved it all. Please, everyone reading this, watch it, support it, and it might actually come back.
Lil_fighter - 06.17.07 8:37 pm
my english teacher pointed out to me that Children of Men was merely a modern day interpretation of the Nativity Story. never having seen the movie myself, im not really at liberty to say if he is right or not. what do other people think?
kojo87 - 06.17.07 9:13 pm
Kojo87,
I’d say that your teacher is right. The stories of both mirror each other fairly closely. The main difference is that Children of Men isn’t really a religious story.
Greg - 06.17.07 9:22 pm
I remember so much about that mario brothers movie. Ah, good times, good times…wait a sec, no it wasn’t.
bluebright - 06.17.07 9:23 pm
the only thing i remember about the mario bros movie was that the “devo” gun was actually a modifoed superscope… ok, i have seen it recently… by choice…
Gotcha Force - 06.17.07 9:32 pm
the only thing i remember about the mario bros movie was that the “devo” gun was actually a modifoed superscope… ok, i have seen it recently… by choice…
Gotcha Force - 06.17.07 9:33 pm
Well put, my friend.
I think the real problem is how the game and movie industry work off of each other to rob people of their money in exchange for a half baked experience. While you talk about why they don’t work and how they could work I think a huge part you may be overlooking is that they don’t work because they don’t *have* to work. Let’s look at it the opposite way. Games based off of movie franchises are destined to be pretty terrible (usually, at least). No real “gamer” buys games based off movies (again, there are exceptions) because most of the time they suck. The reason why they suck is because the publishers/developers and those who own the IP know it doesn’t have to be great to sell. People will buy the game because they’re familiar with the franchise. They’re meant to appeal at the casual gamer who doesn’t know any better instead of the hardcore enthusiast. I believe the same goes with game adaptations to film. It’ll sell tickets (or at least get people interested) because the property already has a fan base, so they really don’t have to “try” to make it good. They’re banking on the fact that people will watch it because they’re familiar with the franchise, not because it’s a great movie. The majority of stuff Hollywood puts out is pure garbage, unfortunately game to movie adaptations is just another way for them to try to make a quick buck.
robotplague - 06.17.07 9:34 pm
When I was watching Children of Men, all I could think about was how much it reminded me of Half Life 2…..
toml - 06.17.07 9:34 pm
What about Tomb Raider? That was pretty good, and had a big name actress. Otherwise I agree with the article Children of Men, and Half-life 2 have many similarities. I also greatly enjoyed both.
King_of_Mars - 06.17.07 9:35 pm
Hooray for mentioning Firefly! I did actually enjoy the film as a fitting conclusion to the storyline in the series, though I agree it doesn’t stand alone very well.
Eric - 06.17.07 9:38 pm
I think that while you have a point about how only console roleplaying games focus on having a story, that doesn’t mean they have good stories or characters. I know that I am often disgusted with the love people lavish on some very one dimensional RPG characters, even though I play and enjoy RPGs. But even if their stories and characters are familiar to the point of cliche, the fact that we control them colors our perception, and makes them more memorable and enjoyable to the player than they are to the outside observer.
Benor - 06.17.07 9:44 pm
Three words:
Metal Gear Solid
The writing is perfect for a movie. It is just asking, begging, to be made into, oh, a trilogy. One problem, I don’t want anyone to touch it. I know they would completely mess up any MGS movie beyond belief. I know, there have been rumors for ages about a Metal Gear movie, with Kojima helping, but I don’t want it. If they would just take the cut scenes, and film them, perfection…
Tetris, The Movie!!
phantamines - 06.17.07 10:00 pm
Wow, there really is a Tetris movie coming out. And Pong. What are these people thinking. http://tinyurl.com/2cdfhn
Stuffed - 06.17.07 10:17 pm
I think Metroid “could” be a good movie, but I know it almost certainly wouldn’t be done right. I think a lot of other people have the same opinion as me on this, and the usual conclusion is that we’d rather not even see someone try if they’re going to botch it. So when I get desperate to see something like a Metroid movie, I just go pop in Alien or Aliens and that takes the edge off.
angry lemur - 06.17.07 10:38 pm
Ever plae Paper Mario or superstar Saga now tell me Mario games dont hav good storys!
whizkid64 - 06.17.07 10:44 pm
@Stuffed - nice list there. This is one I could see being made into a horror film.
# The Suffering
and how about this??
Spy Hunter: Nowhere to Run
lol, just seeing a car going into the truck and seeing it coming back out with upgrades
Edgar - 06.17.07 10:49 pm
I really liked FF: Spirits Within, although it wasn’t based on a particular Final Fantasy game…
luet - 06.18.07 12:57 am
Speaking as one of the biggest fans of Metal Gear you will ever meet, I gotta say that I think the idea of an MGS movie is, at best, completely pointless. The games are already better than most of the movies that they clearly draw inspiration from, and the series’ story cannot easily be condensed into 120 minutes.
It kind of annoys me that people seem to think there “needs” to be an MGS movie. Even in the (*extremely* unlikely) event that it isn’t complete garbage, I fail to see what it could potentially add to the series. The only reason it’s being made is because they know people will pay to see it.
Mr. Null - 06.18.07 1:15 am
Hm…this isn’t directly related, but I always thought Lufia and Lufia II would make a great mini-series potentially, or an OVA series or something. Not sure if there would be enough space in one movie, maybe two…something about the story of the game kind of strikes me, it sets this grand notion in my head, spanning several generations, this fight against what amounts to dark gods.
Apart the stories were good, but together the story gets this whole new fantastic quality in my head, I dunno.
9th Sage - 06.18.07 1:44 am
Someone already mentioned Metroid, so I’ll mention Castlevania…man, it could make such a cool movie. But…only if the people making it are willing to stick close enough to the source material (take Dracula X or SotN as inspiration for the kind of stuff I mean). I mean, god, hopefully this was wrong, but I read a description of the script that went something like soldiers hiding from the Turks end up hiding in Drac’s Castle, and presumably ‘wacky mayhem’ ensues
. It’s not exactly what I read, but I fail to see how this is a Castlevania movie, other than Dracula.
9th Sage - 06.18.07 1:51 am
ok come on! what about the first mortal combat? nobody else thought that to be a good video game movie. i mean better than the rest?
NucBunnies - 06.18.07 2:40 am
Serenity failed where Firefly rocked because Joss Whedon is a terrible judge of fitting the right balance of action, plot developments, and character building into the 2+ hour movie format. Case in point; Alien: Resurrection *shudders*
But every episode of Firefly I would have to say he nailed.
siempre - 06.18.07 3:00 am
I think i remember hearing somewhere that there is a castlevania movie in the works at the mo
howl - 06.18.07 6:10 am
There *is* a Castlevania movie currently being made–by none other than Paul Fucking Anderson (aka The Ruiner of Franchises).
Personally, I’d take Uwe Boll over that hack any day–at least with Uwe, you know you’ll get a movie that’s fun to rip on. All PFA ever churns out is the same half-baked, sloppily-edited action movie bullshit. He’s not even bad enough to be funny–he’s just profoundly mediocre.
Mr. Null - 06.18.07 9:25 am
I think part of the problem is that they try to do too much, as in, they try to incorporate too much of the game into the movie.
Someone mentioned Tomb Raider, and part of why that can work as a movie is because what defines the Tomb Raider games? Lara Croft, jumping around, firing guns… that’s just about it. It’s actually a fairly generic formula… the games themselves were moreso recognizable by gameplay. The movie succeeded because they took those basic elements from the game and crafted a whole new story around them.
Mario Bros’ problem was they tried to take the Mario Bros. world and make it “realistic”.
Chronodin - 06.18.07 9:57 am
Send this to Hideo Kojima.
Watarai - 06.18.07 10:31 am
You’re forgetting GOLDEN EYE 64 man, the one and only movie based game that was beyong great, in fact it’s a masterpiece.
MacraMan - 06.18.07 12:05 pm
I’ve never seen Children of Men, or played Half Life 2, or really had much motivation to do either. Children of Men didn’t seem like my kinda movie, and Half Life 2, being an FPS, already lost interest with me.
But, you made valuable points, none the less.
In fact, I think you more or less hit the nail on the head, since these have been my arguments for the same thing…that being why most game movies suck.
As you stated, for one, you’re trying to make an interactive franchise become the opposite, and since some of these franchises have weak (if any) story, than you’re not really playing with a full deck here.
But in addition to that, there are some other elements to consider. With major blockbuster movies, the point is to lure as many potential viewers into your audience. This is easier to do with a comic or novel based movie than with most games. Gaming has generally been a niche crowd, and in order to make a gaming movie they would like, you’d have to more or less alienate any other potential audiences. There’s no money to be made there.
SO, in order to appeal to the biggest common denominator, gaming movies take all the charm of the characters we loved (Mario Bros being a fine example, with Final Fantasy: Spirits Within nipping at its heels) and instead throw in a bunch of concepts, characters and ideas we’ve all seen before and they think will sell tickets.
And as such, audiences find them boring, gamers are displeased, and everyone loses.
Side notes: Mario’s ORIGINAL game lacked story. If someone made a game based on one of his many RPG escapades, that would probably fare better.
Also, the only gaming movie I ever saw and LIKED was the first Mortal Kombat. It wasn’t phenominal, but it was better than every other one they’ve ever made. (That includes the popular RE, Tomb Raider, Silent Hill, and FF movies (including Advent Children), all of which I thought sucked hard).
OOF - 06.18.07 1:24 pm
I don’t even think a Half-life movie would work. The setting and characters are definitely there, but story? As compelling as it is for video-games, I’m not sure it’ll fly well with movie audiences…you’re dealing with aliens and zombies and a protagonist that never speaks. Plus there’s that whole explanation of how a geeky scientist turned into uber crowbar-wielding, super soldier in the blink of an eye. The premise of the Half-Life series could be used in a movie setting, but actually making a movie out of Half-Life 1 or 2 could be a bit far fetched. Take the ideas and roll with ‘em…don’t copy them.
I wouldn’t mind seeing movies of the few games that have enhanced franchises. KOTOR comes to mind. Takes an established franchise, spices it up and makes a cohesive, epic adventure out of it (actually better than than most of the existing films) and still maintains the feel of Star Wars. Granted, such games are very few and far between, but it could work.
@Macraman: Goldeneye (game) was based off of a movie…not the other way around. It had a solid plot to follow, etc.
John Woo’s Stranglehold will be an interesting experiment in this area. If I recall correctly, movie and game are being developed at the same time?
DCSimian - 06.18.07 1:38 pm
I dont know about your view on game movies, but I thought resident Evil was pretty good.
To each his own I guess.
Marc - 06.18.07 4:17 pm
I tried to imagine a Half-Life 2 movie, but all I got was a ginger bloke in specs running around and hitting crates with a crowbar.
Donald - 06.18.07 6:16 pm
Oh, yeah…I know about that movie.
That’s why I mentioned it…if that blurb I read about it was true, he’s already ruined the movie.
9th Sage - 06.18.07 9:27 pm
goldeneye…..I will not forgive you for not remembering this one. Terrible post. =]
Aaron - 06.19.07 2:15 am
Metroid is already a movie — it’s called Aliens. Female astronaut on dead alien world, set upon by Ridley (last name Scott?), a black dragony alien with a long head and spiny tail, egg-like aliens, with a penchant for shooting the crap out of things.
Don’t get me wrong, I’d love to see a full on proper Metroid movie, but let’s not pretend Metroid is an original premise.
I also really want to see a dark, mature Zelda movie. It will never ever happen, but I still want it.
amanaplan - 06.19.07 3:49 am
Yes! This is what Children of Men reminded me of! Half-Life 2! Of course!
Aleksey - 06.23.07 3:28 am
guess what, all video game stories suck. this is a fact. once removed from the thrill of controlling the protagonist all video game plots become heaping piles of crap only fun if you accept that what youre about to see is some of the worst crappiest derivative story-telling ever and quite expecting life-altering experiences such as say a being john malkovich or casablanca. im not saying that video games will never be host to good stories, but i am saying that the artform is extremely new and game creators really dont have much experience in story-telling. in videogames, the fun of play is primary. story is a distant 67th. this could all change of course, but realize how new the medium is. hollywood at this time was a super-sleazefest of wacky scifi epics which retained absolutely no continuity, while the novel and short story form had an immense number of brilliant works. we all enjoy video games here, but the fun that we have playing them blinds our ability to truly look at the stories for what they are, piles of shit.
lee harcourt - 06.26.07 1:54 am
guess what, all video game stories suck. this is a fact. once removed from the thrill of controlling the protagonist all video game plots become heaping piles of crap only fun if you accept that what youre about to see is some of the worst crappiest derivative story-telling ever and quite expecting life-altering experiences such as say a being john malkovich or casablanca. im not saying that video games will never be host to good stories, but i am saying that the artform is extremely new and game creators really dont have much experience in story-telling. in videogames, the fun of play is primary. story is a distant 67th. this could all change of course, but realize how new the medium is. hollywood at this time was a super-sleazefest of wacky scifi epics which retained absolutely no continuity, while the novel and short story form had an immense number of brilliant works. we all enjoy video games here, but the fun that we have playing them blinds our ability to truly look at the stories for what they are: piles of shit.
buttpwner - 06.26.07 1:54 am
Here’s the main roadblaok; Movies are art in that you are able to view them and make your own judgements, form your own opinions, and see what you want to see in them. Videogames are interactive and despite what the magazines and hardcore enthusiests claim, are not art. Art is subjective not interactive. Grand Theft Auto will never be art (thank god) but and I hate to say it, Hostel is considered to be art above the latter due to the fact that one you observe and one you control. Sorry kids, but you can’t take Mona Lisa in her frame and have her fight zombies or fly spaceships. Nuf’ said.
Colin Walker - 07.10.07 1:49 am
Here’s the main roadblaok; Movies are art in that you are able to view them and make your own judgements, form your own opinions, and see what you want to see in them. Videogames are interactive and despite what the magazines and hardcore enthusiests claim, are not art. Art is subjective not interactive. Grand Theft Auto will never be art (thank god) but and I hate to say it, Hostel is considered to be art above the latter due to the fact that one you observe and one you control. Sorry kids, but you can’t take Mona Lisa in her frame and have her fight zombies or fly spaceships. Nuf’ said.
Colin Walker - 07.10.07 1:50 am
Here’s the main roadblock; Movies are art in that you are able to view them and make your own judgements, form your own opinions, and see what you want to see in them. Videogames are interactive and despite what the magazines and hardcore enthusiests claim, are not art. Art is subjective not interactive. Grand Theft Auto will never be art (thank god) but and I hate to say it, Hostel is considered to be art above the latter due to the fact that one you observe and one you control. Sorry kids, but you can’t take Mona Lisa in her frame and have her fight zombies or fly spaceships. Nuf’ said.
Colin Walker - 07.10.07 1:50 am
Why bother making a great game-based movie, where thanks to the fame of the name, you can make a crappy one and make as much profit?
You can invest only minimum of funding, hire amateur people and people will still go to the cinema to see what all the fuss is about. But they are wrong. The “fuss” is about the game, while these movies are (or at least their great majority) money making projects and believe me - it’s a gold mine!
Of course one can hire better, professional staff and make a movie that will be an absolute success, but do you know how much that would cost? Add an expensive license to use motifs from the game and you’ll realize what the main problem is - you need as many talented people to make a great movie as to make a great game based movie, so why bother with the license at all? If you like the idea of the game, just make a loose adaptation, saving on the license - that’s the approach that will ensure profitability!
And for us, the humble audience, well we can only dream about such a movie, but it’s a naive and unrealistic dream, so keep that deep in your fantasy and get back to your PC and play games, which are made to be played (sounds like nvidia :S), not watched. And let the cinematographers work on THEIR projects, wait for good movies, and never, never trust a game based movie.
But what about exceptions?
What about Fahrenheit - a game which WAS a movie from the very beginning, could that work? The answer again is no, as Fahrenheit deeply relies on its interactivity and although the player has much less control than in other games, it is still an interactive experience.
However, some games just carry out the point so strongly that a movie can be based on them. I, probably naively, believe that Hitman movie will be a good one IF they succeed in sending the message of an amoral emotionless killer that 47 really is and won’t try to put there “elements that sell” - love affairs, family bonds and all the rest you can see in the mainstream cinema.
Now excuse me, my Fallout is waiting.
Seto - 07.10.07 5:06 am